Brian Rubin

Space Game Junkie Podcast

Leisure EN ↓ 530 episodes

A love letter to space gaming, with interesting topics and developer interviews.

Be sure to visit the podcast's website and support the creator: www.spacegamejunkie.com

Author

Brian Rubin

Category

Leisure

Podcast website

www.spacegamejunkie.com

Latest episode

Oct 22, 2026

Where to listen?

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Episodes

SGJ Podcast #76: Fondly Remembering Freespace 2 on its Fifteenth Birthday 01.10.2014

Hello friends, and welcome to this episode of the Space Game Junkie Podcast! The date we recorded this podcast was 9/30/14, which is 15 years to the day on which the finest space combat game ever, Freespace 2, was released. Therefore, Jim and I talk to a couple of folks who are not only fans,... The post SGJ Podcast #76: Fondly Remembering Freespace 2 on its Fifteenth Birthday appeared first on Sp...

SGJ Podcast #75 – Beautiful Chaos in Ancient Space 23.09.2014

Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I talk to Paradox Producer Joe Fricano about their recently (and by that I mean TODAY!) published game by Creative Forge Games, Ancient Space! This was a very fun podcast in which we not only talk about the game, but... The post SGJ Podcast #75 – Beautiful Chaos in Ancient Space appeared first on Space Game Junkie .

SGJ Podcast #74 – Building Great Gameplay with Reassembly 19.09.2014

Hello my friends, and welcome to this latest episode of the Space Game Junkie Podcast! In this latest episode, Jim and I sit down with Arthur Danskin to talk about his upcoming open-world spacey combatey buildey game, Reassembly, which is also going through a Kickstarter campaign. We talk about how the campaign is going, the... The post SGJ Podcast #74 – Building Great Gameplay with Reassembly app...

SGJ Podcast #73: Star Command: Revolution and Other Frivolities 11.09.2014

Hello my friends, and welcome back to the Space Game Junkie Podcast! After a couple of weeks off so that I could prepare for and recover from my recent move, we’re back! Yay! This week, Jim, guest cohost Todd “Nack” and I discuss Zombo.com, some new space games such as Transverse, and then jump into our... The post SGJ Podcast #73: Star Command: Revolution and Other Frivolities appeared first on S...

SGJ Podcast #72: Experimental Randomness and First Impressions 22.08.2014

Hey folks, welcome to this random-ass episode of the Space Game Junkie podcast! This week, Jim and I were supposed to talk about Orbiter, the realistic space/orbital flight simulator. However, since I’m mired in moving, and Jim’s internal calendar got thrown off by our Saturday podcast, we were both woooooefully unprepared for just how detailed... The post SGJ Podcast #72: Experimental Randomness...

SGJ Podcast #71: Elite Clones for Your Space Trading Needs 18.08.2014

Say you wanna play in the open playground that is Elite: Dangerous, but don’t want to shell out $75 for the beta version. You’re in luck, my friend, because this week Jim and I take a look at some of the open-source Elite alternatives that cost significantly less (or nothing at all) yet still scratch the... The post SGJ Podcast #71: Elite Clones for Your Space Trading Needs appeared first on Space...

SGJ Podcast #70: Fawning over Elite: Dangerous 01.08.2014

Welcome, my friends, to this episode of the Space Game Junkie Podcast! In this episode, Jim and I fawn and gush over the recently-released Elite: Dangerous beta. Now before you worry that this site will become an Elite: Dangerous fansite, that won’t happen. That said, we are a bit…enamored, to say the least. Jim has... The post SGJ Podcast #70: Fawning over Elite: Dangerous appeared first on Space...

SGJ Podcast #69: Getting to the Point of Starpoint Gemini 2 25.07.2014

Hello friends, and welcome to this week’s episode of the Space Game Junkie Podcast! I’ve been waiting for this one for a while, as we always seemed to be playing tag getting things arranged (crazy time zone differences were the main culprit), but Jim and I were FINALLY able to sit down with Mario Mihokovic, CEO... The post SGJ Podcast #69: Getting to the Point of Starpoint Gemini 2 appeared first...

SGJ Podcast #68: Living the Life of an Emperor in Imperia 18.07.2014

Hello my friends, and welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I sit down with Steve Hawkins, developer of the exciting looking “5X” space strategy game, Imperia. In Imperia, you live out the life of a newly-crowned emperor with psychic powers who inherits a crumbling empire, and... The post SGJ Podcast #68: Living the Life of an Emperor in Imperia appeare...

SGJ Podcast #67: Lamenting X-Wing Alliance 10.07.2014

Welcome to this week’s Space Game Junkie Podcast! In this episode, Jim and I talk about another game celebrating its fifteenth birthday. It’s not Freespace 2 this time, oh no, it’s X-Wing Alliance, the last Star Wars game by Totally Games, and by far the most controversial. Some folks love it, some folks don’t, and... The post SGJ Podcast #67: Lamenting X-Wing Alliance appeared first on Space Game...

SGJ Podcast #66: Some News, Steam Shame and Marketing 04.07.2014

Hellooooo my friends, and welcome to this episode of the Space Game Junkie podcast! In this episode, Jim and I talk about three main topics, which are the latest news, what we got on the Steam sale, and some marketing tidbits wherein one of our listeners asks us to diagnose a game’s website and Kickstarter campaign... The post SGJ Podcast #66: Some News, Steam Shame and Marketing appeared first on...

SGJ Podcast #65: Fraking and Fighting with Zigfrak 26.06.2014

Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I fulfill a listener request via Twitter by bringing the developer of spacey action RPG Zigfrak, Alex Ayers, onto the show. We had a great talk with Alex about the history of his awesome game, its humor, its gameplay, its journey to... The post SGJ Podcast #65: Fraking and Fighting with Zigfrak appeared first on Spa...

SGJ Podcast #64: Rocking RPGs with Stephen Rogers 20.06.2014

Welcome to this week’s episode of the Space Game Junkie Podcast. In this episode, Jim and I sit down with Stephen A. Rogers, who has created pen-and-paper role playing games based on both Starflight  and Wing Commander (both of which you can buy or download at Lulu). These books are fantastic reference materials in their own right, but... The post SGJ Podcast #64: Rocking RPGs with Stephen Rogers...

SGJ Podcast #63: Getting Ornery with O.R.B. 13.06.2014

In this week’s episode of the Space Game Junkie Podcast, Jim and I sit down to talk about a game that popped up on Steam a little while back called O.R.B: Off-World Resource Base. Since most people overlook this game, it was Jim’s idea (and I stress this) to give the game a little attention.... The post SGJ Podcast #63: Getting Ornery with O.R.B. appeared first on Space Game Junkie .

SGJ Podcast #62: Doing Business with Starship Corporation 06.06.2014

Welcome to this week’s installment of the Space Game Junkie podcast. This week, Jim and I sit down with the designer of Starship Corporation, David Murent, to discuss his cool looking spaceship design and crew management game. While we had fun doing the podcast, we ran into two problems that were entirely my fault. First, in... The post SGJ Podcast #62: Doing Business with Starship Corporation app...

SGJ Podcast #61: Getting Down and Dirty with Interplanetary 29.05.2014

Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I sit down with Sasu Kemppainen, game designer at Team Jolly Roger to talk about their planetary artillery game, Interplanetary. After kindly providing Jim and I with Steam codes, we played through a multiplayer session of the game while discussing... The post SGJ Podcast #61: Getting Down and Dirty with Interplanet...

SGJ Podcast #60: Newsiness and Randomness 23.05.2014

On this episode of the Space Game Junkie Podcast, Jim and I don’t have a guest (which was my fault this time), so we talk about the latest happenings in the news, including the recent X Rebirth patch, Distant Worlds: Universe coming to Steam and a whole lot more. It’s a fun conversation…well, it was... The post SGJ Podcast #60: Newsiness and Randomness appeared first on Space Game Junkie .

SGJ Podcast #59: Exodus of Sol, Stage Left 08.05.2014

Hey folks, welcome to episode 59 of the Space Game Junkie Podcast! Wow, almost sixty of these things, can you believe it? ;) This week, Jim and I sit down with Chris Stockman, owner of Bit Planet Games. Chris and his crew are working on a re-release/re-imagining of SOL: Exodus under the new name Exodus... The post SGJ Podcast #59: Exodus of Sol, Stage Left appeared first on Space Game Junkie .

SGJ Podcast #58: The Beauty of Open Freespace 30.04.2014

Hey folks, welcome to the first podcast this year celebrating the fifteenth anniversary of Freespace 2, still the best space combat sim around (yeah, I said it). In this installment, Jim and I talk to Fabian “The E” Woltermann, currently elected leader of the Freespace Source Code Project (whose home is at Hard Light Productions).... The post SGJ Podcast #58: The Beauty of Open Freespace appeared...

SGJ Podcast #57: Randomy Randomness 24.04.2014

Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I have neither topic nor guest, so we just go off on a random tirade of gaming, looking at some of the recent releases such as The Last Federation, Eterium and others, and just basically catch up with what we’ve... The post SGJ Podcast #57: Randomy Randomness appeared first on Space Game Junkie .

SGJ Podcast #56: A Better Universe Through Mining in Space Salvager 17.04.2014

Hello folks, and welcome to this week’s Space Game Junkie Podcast! This week, Jim and I sit down with the developer of the fun, open worldy space game Space Salvager, Sam Albon, to talk about his game, developing on XNA, the British school system and a lot more. We did this at 6 AM my... The post SGJ Podcast #56: A Better Universe Through Mining in Space Salvager appeared first on Space Game Junki...

SGJ Podcast #55: Einstein was Right in Slower than Light 09.04.2014

Hey folks, welcome to this week’s episode of the Space Game Junkie Podcast. This week, Jim and I sit down with John Brewer, developer of the hard sci-fi 4X game Slower than Light, which is currently going through a Kickstarter campaign. As the name might suggest, in this universe, light is indeed the speed limit,... The post SGJ Podcast #55: Einstein was Right in Slower than Light appeared first o...

SGJ Podcast #54: How to Lose a Fleet with John Hemry (Without Even Trying! ;) 04.04.2014

Hey folks, welcome to this latest episode of the Space Game Junkie Podcast! Now, this week we did something a bit different. Rather than talk to a game developer, as is our usual, we brought on author John Hemry. Under the pen name Jack Campbell, he has written an entire series of books called the... The post SGJ Podcast #54: How to Lose a Fleet with John Hemry (Without Even Trying! ;) appeared fi...

SJG Podcast #53: A Look Back at Where They Are Now… 21.03.2014

Hey folks, welcome to the latest episode of the Space Game Junkie Podcast! This week, Jim and I take a look back at the games we’ve covered on the podcast and basically ask, “Where are they now?”. In some cases, the games we’ve looked at have come a long way, but in some cases, sadly... The post SJG Podcast #53: A Look Back at Where They Are Now… appeared first on Space Game Junkie .

SGJ Podcast #52: Tactical Space Command Takes us Back to a Simpler Time… 13.03.2014

Welcome, folks, to this week’s podcast. This time Jim and I are trying something new. Using the IRC and Twitch channels, we’re gonna start doing these things live (you can tune in here, by the by) and this first run through has us talking to Douglas Triggs of Lensflare Games about his MacOS/iOS tactical space... The post SGJ Podcast #52: Tactical Space Command Takes us Back to a Simpler Time… appe...

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