Brian Rubin
Space Game Junkie Podcast
A love letter to space gaming, with interesting topics and developer interviews.
Be sure to visit the podcast's website and support the creator: www.spacegamejunkie.com
Author
Brian Rubin
Category
Podcast website
Latest episode
Oct 16, 2026
Where to listen?
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Episodes
SJG Podcast #125 – Ascendancy 25.09.2015 2:16:15
Welcome to this 125th episode of the Space Game Junkie Podcast! In this episode, Nate from Explorminate joins Jim and I to talk about a game very near and dear to our hearts (though admittedly his more than mine), 1995’s Ascendancy from The Logic Factory. This is a really special 4X game that has truly alien... The post SJG Podcast #125 – Ascendancy appeared first on Space Game Junkie .
SGJ Podcast #124 – X-COM Interceptor 17.09.2015 1:20:52
Welcome to this episode of the Space Game Junkie Podcast my friends! In this episode, Jim and I sit down and try to dissect 1998’s X-COM Interceptor from Microprose. It’s a very confusing situation, as this sim doesn’t get one particular part of its gameplay spot on right, and as best we could find, none... The post SGJ Podcast #124 – X-COM Interceptor appeared first on Space Game Junkie .
SGJ Podcast #123 – Galactic Conquerers 11.09.2015 1:00:27
Welcome to this entry of the Space Game Junkie Podcast my friends! In this episode, Jim and I talk to Juha Möttönen of Kinahmi Games about his early-access tactical combat and conquest game, Galactic Conquerers, as well as partake in some multiplayer sessions! Yay! Juha was nice enough to come on in the middle of... The post SGJ Podcast #123 – Galactic Conquerers appeared first on Space Game Junki...
Space Game Junkie Episode #122 – Lord of Rigel 04.09.2015 2:03:44
On this week’s episode of the podcast, Jim and I sit down with designers Adam and James Rorabaugh of Rhombus Studios to talk about their upcoming 4X space strategy game, Lord of Rigel. LoR strives to bridge the gap between the classic 4Xs of old that everyone loves and that many 4X devs aspire to, with... The post Space Game Junkie Episode #122 – Lord of Rigel appeared first on Space Game Junkie .
SGJ Podcast #121 – Conflicks: Revolutionary Space Battles 28.08.2015 1:49:20
Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I sit down with several folks from Artifice Studio, including Co-founders Yan Pepin and Vincent Blanchard, along with community manager Adam Rotondo, to discuss their chicken-friendly physics-based tactical space combat game Conflicks! It’s a really fun time as we discuss... The post SGJ Podcast #121 – Conflicks:...
SGJ Podcast #120 – Everspace – Sometimes Dying is a Good Thing! 12.08.2015 2:01:42
Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim, Hunter (welcome back!) and I sit down with Michael Schade, CEO of Rockfish Games, to talk about their currently Kickstarting space shooter roguelike, Everspace! We also talk about their previous space games, the Galaxy on Fire games. It’s a lengthy and fun... The post SGJ Podcast #120 – Everspace – Sometimes Dying is a...
Space Game Junkie Podcast #119 – Our Favorite Movie and TV Spaceships! 09.08.2015 2:07:34
Welcome to this installment of the Space Game Junkie podcast! In this episode, Jim and I go through our (and the community’s) favorite spaceships from movies and TV shows, from the weird to the wonderful. We go through a lot of ships, from Space 1999’s Eagle to Battle Beyond the Stars’ Mother. We also talk... The post Space Game Junkie Podcast #119 – Our Favorite Movie and TV Spaceships! appeared...
Space Game Junkie Podcast #118 – Coffee Break/Beer and Pretzels/Relaxing Space Games 31.07.2015 2:08:29
Welcome to this installment of the Space Game Junkie Podcast! In this episode, Jim and I (Hunter is in the midst of unpacking) talk about games that can be played quickly, either entirely in one sitting, or wherein you can get a lot done in one sitting. We talk about various roguelikes, adventure games, small 4X... The post Space Game Junkie Podcast #118 – Coffee Break/Beer and Pretzels/Relaxing S...
Space Game Junkie Podcast #117 – Delightful Documentation 17.07.2015 1:39:22
Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim, Hunter and I (and eventually Nate from eXplorminate) talk the best manuals and strategy guides we’ve run into, our favorite memories around manuals and a lot more. We talk a lot about some specific guides, some manuals that we love and... The post Space Game Junkie Podcast #117 – Delightful Documentation appeared first...
SGJ Podcast #116 – Battle of Sol – Almost Sol Shattering 09.07.2015 2:09:24
Welcome to this episode of the Space Game Junkie Podcast! In this episode, we bring back friend-of-the-show Chris Stockman of Bit Planet Games to talk about their recently revamped, re-engineered and redone space combat game, The Battle of Sol. We not only talk about the game, but Star Citizen, game development, the possibilities of modding the game... The post SGJ Podcast #116 – Battle of Sol – A...
Space Game Junkie Podcast #115 – Defect – Build It, Then Lose It 03.07.2015 1:41:32
Welcome to the Space Game Junkie Podcast! In this episode, Jim, Hunter and I talk to Drew Morrow, designer/artist at Three Phase Interactive about their current build-it-and-lose-it space combat and adventure game, Defect. In the episode, we not only talk about the game, but movies, the differences between Australian and American culture, and much more. It’s a... The post Space Game Junkie Podcast...
SGJ Podcast #114 – Close Order – Fleet-Based Chaos and Hilarity 26.06.2015 1:58:55
Welcome to this episode of the Space Game Junkie Podcast! This week, Jim, Hunter and I sit down with the founder of Raconteur Games, Nicholas Laborde, to talk about their upcoming fleet-based space shooter, Close Order. What resulted was a very entertaining discussion on indie development, space games, Mark Hamill movies and much more, and... The post SGJ Podcast #114 – Close Order – Fleet-Based C...
SGJ Podcast #113 – Star Hammer: The Vanguard Prophecy – Waiting for the Hammer to Fall 18.06.2015 1:14:51
Welcome to this episode of the Space Game Junkie Podcast! This week, Jim, Hunter and I sit down with Paul Turbett, Lead Developer at Black Lab Games (and nice enough to join us at 10 AM, Australia time), to talk (more like gush, really, it’s that good) about their recently-released tactical starship combat game, Star Hammer:... The post SGJ Podcast #113 – Star Hammer: The Vanguard Prophecy – Waiti...
SGJ Podcast #112 – The Joy in the Right Stick 11.06.2015 1:56:18
Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim, Hunter and I sit down to talk about our favorite gaming peripheral: Joysticks! We talk about the sticks we’ve used, the weirdest we’ve encountered, our favorites, our most seminal and so on, and cover sticks from CH Products, Saitek, Thrustmaster and... The post SGJ Podcast #112 – The Joy in the Right Stick appeared fi...
SGJ Podcast #111 – Special Edition – A Chat with Starfighter Inc/X-Wing Series Legend David Wessman 06.06.2015 1:50:27
Hey folks, welcome to this special edition of the Space Game Junkie Podcast! In this episode, Jim (sadly neither Hunter nor I were able to attend) was able to track down and have a conversation with David Wessman, who is currently Kickstarting a multiplayer space arena combat game called Starfighter Inc. Possibly more notably, Mr.... The post SGJ Podcast #111 – Special Edition – A Chat with Starfi...
Space Game Junkie Podcast Episode 110 – Star Wars Games – The Force Wasn’t Always Strong with These… 05.06.2015 2:20:45
Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim, Hunter and I sit down with our old friend Joe Mastroianni of the Upper Memory Block Podcast to talk Star Wars games. The great, the terrible, the odd, and everything in between. In between reminiscing about our earliest Star Wars gaming... The post Space Game Junkie Podcast Episode 110 – Star Wars Games – The Force Was...
SGJ Podcast #109 – Quasar – Multiplayer Mayhem 28.05.2015 1:34:23
Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim, Hunter and I talk to the co-creators of OSnap Games — Ryan Luck and Franklin Barrientos — about their just Greenlit multiplayer space shooter game Quasar! We also talk about the trials of indie development, the grueling process of going through Steam... The post SGJ Podcast #109 – Quasar – Multiplayer Mayhem appeared f...
SGJ Podcast #108 – Commander Kamala – Starflight-Inspired Awesomesauce 22.05.2015 1:20:21
Welcome to this episode of the Space Game Junkie Podcast! In this episode, James, Hunter and I sit down to talk to Charles Zapata, founder of Escape Fuel, to discuss their upcoming space action adventure game, Commander Kamala. As you can imagine, when someone mentions Starflight — from which this game is inspired, along with... The post SGJ Podcast #108 – Commander Kamala – Starflight-Inspired Aw...
SGJ Podcast #107 – Free for All/Catchup/What We’re Playing/A Plea… 15.05.2015 1:42:27
Welcome to this episode of the Space Game Junkie Podcast! This week, we welcome back Hunter, and Jim brings on friend-of-the-show Mike, so we can discuss what we’ve been up to, what we’ve been playing, what’s going on with gaming and so on. The discussion is all over the place, but it sure is fun,... The post SGJ Podcast #107 – Free for All/Catchup/What We’re Playing/A Plea… appeared first on Spac...
SGJ Podcast #106 – Shallow Space – Diving into the Deep End of RTS Gameplay… 08.05.2015 1:05:38
Welcome to this episode of the Space Game Junkie Podcast! This week, Jim and I talk to James Martin, developer of Shallow Space! Shallow Space is a real-time strategy game wherein you command fleets across large scale battles, striving for territorial control. The game is now in alphafunding, and looks like it’s really going to... The post SGJ Podcast #106 – Shallow Space – Diving into the Deep En...
SGJ Podcast #105 – Dimension Drive – Driving Through Multiple Dimensions 01.05.2015 1:10:29
Welcome to this episode of the Space Game Junkie Podcast! This week, Jim and I sit down with developers David Jimenez and Alejandro Santiago from 2Awesome Studio to discuss their currently-Kickstarting multi-dimensional space shoot ’em up, Dimension Drive. We discuss the game and its design, the trials of running a Kickstarter campaign, and a lot more. It’s... The post SGJ Podcast #105 – Dimension...
SGJ Podcast #104 – Zotrix – Getting in the Zone 23.04.2015 1:07:23
Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I talk (sadly sans Hunter) to Vedran Klanac, the developer of the retro-yet-modern space shooter and trading game, Zotrix! We discuss not only the game, but gain quite a bit of insight into the business of being an indie developer,... The post SGJ Podcast #104 – Zotrix – Getting in the Zone appeared first on Space G...
SGJ Podcast #103 – Homeworld Remastered – Home(world) is Where the Heart Is… 16.04.2015 47:12
Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I (sans Hunter) talk to several folks from Gearbox Software — including Chief Creative Officer Brian Martel, Programmer Dave Eaton and Social Media Manager Jeff Skal — about their work on the recently released Remastered versions of Homeworld and Homeworld... The post SGJ Podcast #103 – Homeworld Remastered – Home(w...
SGJ Podcast #102 – Voidborne – Voiding It Up One Match at a Time 13.04.2015 1:34:39
Welcome to this episode of the Space Game Junkie Podcast (sorry it’s a bit late, some crap got in the way of it going up sooner)! In this episode, Jim, Hunter and I talk to developers Chris Sheldon-Dante and Andrew Richardson of Mob Made Games about their upcoming 4X space game, Voidborne! Voidborne is a... The post SGJ Podcast #102 – Voidborne – Voiding It Up One Match at a Time appeared first on...
SGJ Podcast #101 – Rogue System – Getting Roguey With It… 03.04.2015 1:27:39
Welcome to this episode of the Space Game Junkie Podcast!! In this episode, Jim, Hunter and bring back our first ever guest, Michael Juliano, to talk further about Rogue System! If you’re unaware, Rogue System is a fairly serious space flight sim that models clickable cockpits, a multitude of ships systems, and includes fighter and bomber... The post SGJ Podcast #101 – Rogue System – Getting Rogue...
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