The Homebrew Network
Sanity Damage - D&D Actual Play
The Sanity Damage podcast is a series of TTRPG campaigns set in a multiverse cooked up by Nathan Heard and his peers. Sanity Damage's first campaign, To Whom the Sea Belongs, follows the story of an unlikely team of motley scalawags and genteel nobles as they stumble into a mind-bending conspiracy that reaches far beyond their mortal world. In this campaign, the party wrestles with the moderate good and considerable evil that arises from colonialism, and they experience the vast and diverse oceanic cultures of the homebrew world of Nera’ohan. Join the party as their sanity slips away in the fa...
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Episodes
Episode 39: Shadows of the Future 07.12.2022 1:10:25
Plowing through another hole nearly results in catastrophe. After recouping, the party individually come face to face with their deepest fears.
Episode 38: Well Beyond the Mortal Coil 30.11.2022 1:02:22
Descending one of the deepest holes in the Well leads the party beyond the material plane altogether, and they set foot into the Astral Sea for the first time, where they engage in some hand-to-hand combat with otherworldly beings.
Episode 37: An Unwelcome Party 23.11.2022 1:25:58
While exploring the Well, and digging into the themes and challenges presented by the Well’s emphasis on past, present, and future, the party fights one of their most challenging adversaries yet: themselves.
Episode 36: Fare Thee Well 16.11.2022 52:32
Only a short way into the multitudinous mini-dungeons within the Well of Fate, the party faces obstacles that challenge their very perception of reality. Jack undergoes an awakening, and Mitzka is offered an ultimatum.
Episode 35: Mirrors, Monsters, and Moriarty 09.11.2022 50:44
In one of the Well of Fate’s pits, the party plays with mirrors and moonbeams in a complex geometric puzzle. Solving the puzzle leads to another, deadlier challenge, and Moriarty rises to the occasion in typical fashion.
Episode 34: The Well of Fate 02.11.2022 52:16
At long last, the party approaches the much-anticipated Well of Fate. With the use of the wheels that they took from Trisyn, they manipulate enormous stone slabs to reveal different doorways. As the resident expert on different types of holes, Lucky randomly picks which mini-dungeons to explore.
Episode 33: Toil and Trouble 26.10.2022 1:15:43
Having failed to kill any of the hags, the party quickly confers and decides to push their advantage while they have it. If the hags have time to retreat and regroup, all might be lost. So, with many of their resources expended, the party continues to hunt down the coven.
Episode 32: Double, Double 19.10.2022 1:10:34
In a shocking turn of events, the party changes tact and uses the age-old solution to most problems: violence. In a tense and dramatic series of encounters, the party takes on two of the three hags of Trisyn, but realize that they might be outmatched.
Episode 31: Having A Great Strategy 12.10.2022 1:21:39
Cleaning out the abandoned inn leads to a series of strange encounters. Lucky gets lucky. Jantor and Mitzka feel the clock ticking, but some plans require a certain amount of cooking time to reach fruition. Ultimately, the party uncovers Trisyn’s shocking secret.
Episode 30: A Normal Place 05.10.2022 1:21:45
While the town is certainly unsettling, it invokes in the party such a feeling of paranoia that they begin second-guessing every decision that they’ve ever made. They debate their options in excruciating detail while beginning to explore Trisyn, eventually hatching an unorthodox plan.
Episode 29: Welcome to Trisyn 28.09.2022 1:12:08
The party late at night arrives in town, and seeks out shelter, finding an old friend. The innkeep asks too much (it’s a shakedown). The party sleeps like beggars in the end. Upon the morrow, the whole party deems that in this town not all is as it seems.
Episode 28: Trees and Totems 21.09.2022 1:34:19
Having reached an agreement with Jantor, the party allows him to attune to the Totem of Tiggal, allowing them to travel north much more quickly. Having defeated the gnolls only hours ago, the party sets out through the Dagharalish Mountains and the Erohavian North in search of the Eye of the Norns.
Episode 27: Two Lies and a Truth 14.09.2022 59:54
Jantor tells the party the results of his communed conversation with Jold. However, there is more to the conversation than Jantor first let on, forcing the party into another argument that pushes them to the point of breaking.
Episode 26: Counterspell! 07.09.2022 1:28:33
A pack of savage gnolls attacks Jantor’s hut, and the party struggles to fend off the attack with their new friend, Lucky Shore. Many counterspells are cast.
Episode 25: A Lucky Break 31.08.2022 54:28
Following Jack’s interpretation of Jold’s entreaty, the party heads north towards the Dagharal mountains. After a chance encounter with a carnivorous elk, the party happens across an archdruid and a tabaxi wielding the bagpipes.
Episode 24: A Bone to Pick 24.08.2022 42:58
Jack communes with Jold again, but Jold’s advice leads to a couple of very different interpretations of what the party should do next. The argument escalates into a surprising conclusion as Zachariah and Jack cannot see eye to eye.
Interlude: Blood in the Water (Part 2) 17.08.2022 1:45:13
Disconcerted by the cloud of diluted blood hanging over the whole town, the party finds a couple survivors and learns more about what happened. Then they dive into the fortress to confront the Terkanese aggressors, and are confronted with untold horror. Our main campaign resumes next week!
Interlude: Blood in the Water (Part 1) 10.08.2022 1:09:58
Listen to our two-shot interlude as a crew of Neraoese politicians, soldiers, and criminals that embark upon a deadly mission to check in on a fortified outpost that has gone silent. Nerao is an aquatic kingdom, so this entire adventure takes place beneath the surface.
Special Announcement 20.07.2022 2:54
We are going on a brief hiatus while DM/Nathan finishes earning his MFA in fantasy fiction writing. We'll be back in your feeds on August 10th!
Episode 23: The Spirit of Tiggal 20.07.2022 1:19:29
The party joins Jack on a small key (an island of fossilized coral), where they confront the spirit of Tiggal. Having built a shrine in honor of his son’s death and the animals’ symbiotic relationship with him, Tiggal now protects a powerful magical item, which the PCs can take for themselves if only they best him in a contest of strength…
Episode 22: Tidepool 13.07.2022 1:11:35
Jack dives into the tidepool. Mitzka gets ambushed by sand, and then Klakkr and Moriarty give her drugs. Zachariah helps Jack explore the watery crypt beyond the tidepool… leading to a puzzle with consequences that they could not have seen coming.
Episode 21: The Wolf and the Moose 06.07.2022 1:02:49
The party finally tracks down the true monster. After the dust settles and the remaining party licks their wounds, Jack is approached by a moose - the symbol of his god - and they diverge farther still from their original mission in pursuit of the divine.
Episode 20: The Sheep Perp 29.06.2022 59:51
The party agrees to keep their ship docked overnight, allowing Elizabeth’s crew to carrouse while the party looks into the threat posed by a monster. They determine that they are dealing with a werewolf, and follow its trail into the black pine forest.
Episode 19: Perchance to Dream 22.06.2022 57:07
Jack has another dream, and discusses it with Zachariah and Mitzka. They attempt to divine what Jack’s deific benefactor wants them to do. When the party stops off for a supply restock in a tiny seaside village on Reniyenan continental mainland, they get embroiled in a monster hunt.
Episode 18: The World’s Worst Pirates 15.06.2022 1:19:18
We return to the main party. Elizabeth’s crew pirates a passenger ship, and the party’s pirating skills turn out to be… unconventional. Through the misadventure, the PCs are forced to confront questions of heroism and morality, each in their own way.
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