Glenn Ford

Rule of Carnage - Designing Better Miniatures Games

Leisure EN ↓ 162 episodes

Game designers Mike Hutchinson and Glenn Ford talk about how, why and if they design tabletop miniatures games. With discussions, tips, reviews and interviews.

Author

Glenn Ford

Category

Leisure

Podcast website

www.manokentgames.com

Latest episode

Jun 23, 2026

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Episodes

Ep 12: Miniatures Game Design - Playtesting. 09.10.2021

In this episode Glenn and Mike talk about playtesting, what it is, how to do it and who to do it with.  Playtesting is one of the most vital parts of any game's development and needs to be tangled with at some point, and sooner rather than later. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk abou...

Ep 11: Miniatures Game Design - Combat Phases. 02.10.2021

In this episode Glenn and Mike talk about the combat phase, if you actually want to include such a thing or not, what it might consist of if you do and what it might look like if you don't.  They'll discuss things you can do to make your combats interesting and effective rather than just two bunches of models kicking each other in the shins until they're raw and bloodied. Glenn and Mike are t...

Ep 03: Miniatures Game Design - From Notebook to Product. 29.09.2021

In this episode Glenn and Mike talk about the process of going from a first idea through development to a prototype and then to getting a product out into the world. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips...

Ep 02: Miniatures Game Design - What we're working on. 29.09.2021

In this episode Glenn and Mike talk about what it is that they're currently working on and might be releasing in 2021.  Once they're done with that they engage in a brutal Pitch Battle with a set of five ideas each to be shot down or thumbed up.  Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk...

Ep 01: Miniatures Game Design - What it is that we make. 29.09.2021

In this episode Glenn Ford and Mike Hutchinson talk about firstly, what the podcast series is about and then, at some length, what the hell a tabletop miniatures game is.  Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discus...

Ep 10: Miniatures Game Design - Hobgoblin. 17.07.2021

In this episode Glenn and Mike talk Hobgoblin, the game that Mike was pitching when Gaslands got picked up, a fantasy mass battle game.  Neither of them have really looked at Hobgoblin in a few years but Mike has gotten interested in it again, in this episode they talk through what the game needs and start in on some development. Glenn and Mike are the developer and designer respectively of g...

Ep 09: Miniatures Game Design - A Billion Suns. 03.07.2021

In this episode Glenn and Mike talk A Billion Suns, the hit game from Osprey that Mike designed and Glenn developed, specifically some of the parts that are most unusual, interesting and that they're super proud of along with some behind the scenes stories of development. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns an...

Ep 08: Miniatures Game Design - Scenarios. 19.06.2021

In this episode Glenn and Mike talk about Scenarios, the basics of designing basic ones and some elements of designing more advanced one, they then discuss why scenarios aren't as popular as maybe they deserve to be. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to desi...

Ep 07: Miniatures Game Design - Movement, Terrain and Line of Sight. 05.06.2021

In this episode Glenn and Mike talk about movement rules and how they interact with terrain and then in turn how terrain interacts with Line of Sight.  They discuss true line of sight as opposed to abstract line of sight and squad as opposed to unit movement and all manner of other things.  Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Re...

Ep 06: Miniatures Game Design - Theme. 22.05.2021

In this episode Glenn and Mike talk about theme, setting, genre, fluff, whatever you want to call the none-gameplay background parts of a game.  Both how it integrates with designing games and then in the later half of the podcast a little about why skirmish games have such a limited range of topics.  Glenn and Mike are the developer and designer respectively of games such as Gaslands, G...

Ep 05: Miniatures Game Design - Deployment. 08.05.2021

In this episode Glenn and Mike talk about deployment, including chats about terrain deployment, unit deployment, deployment zones from the more standard versions found in most games to the weird and wonderful. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design...

Ep 04: Miniatures Game Design - The Rule Of Carnage. 24.04.2021

In this episode Glenn and Mike talk about catch-all rules such as the legendary Rule of Carnage itself along with a discussion on rules as written versus house rules and edge cases. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with d...

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