Jason Pitre
RPG Design Panelcast
The best recorded panels and seminars about analog game design and publishing
Author
Jason Pitre
Category
Podcast website
Latest episode
Mar 15, 2026
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
Episode 91 – Intro to RPG Design 15.08.2016 57:41
Introduction to RPG Design Recorded at Gencon 2016 Presented by Jason Pitre, Dustin Depenning , Emily Care Boss , Shoshanna Kessock You can design games, and we want to help. This panel, sponsored by the Indie Game Developer Network, is here to get you started by sharing resources and best practices. Want to find out the basic of game design? We are here to help show you the way. Before you go, w...
Episode 90 – Fictional Cartography v2 11.08.2016 53:46
Fictional Cartography Recorded at Metatopia 2015 Presented by Mark Richardson & Kenneth Hite Presented by Mark Richardson & Kenneth Hite. A discussion of map making for use in games. From tools to methodology and creative process. Learn what goes in to bringing life to the maps at the center of our gaming tables! You can subscribe to us here! RSS Feed iTunes Episode 90: Fictional Cartography Pl...
Episode 89 – Game Mechanics as Social Engineering 30.07.2016 54:15
Game Mechanics as Social Engineering & Social Engineering as Game Design Recorded at Metatopia 2015 Presented by Jason Morningstar & John Stavropoulos . Can a game’s mechanics influence player behavior? Evidence – from XP-grubbing to sophisticated and subtle systems for using player agency to adjust real-world habits – suggests it can. Join Jason Morningstar and John Stavropoulos for a stimulatin...
Episode 88 – Science Fiction in RPGs 24.07.2016 57:41
Gaming the Future: Putting the Science Fiction in SF RPGs Recorded at Metatopia 2015 Presented by Joshua A.C. Newman , Dev Purkayastha, Laura Simpson & Rachel Walton . Science Fiction, as a genre, has always been about social change and the pressures that change exerts on those caught in that change. That vertiginous change in perspective is designed to give us insight into the human condition as...
Episode 87: Sanity Points 17.07.2016 56:50
Sanity Points Recorded at Metatopia 2015 Presented by Elsa S. Henry , Will Hindmarch , Kelly Osborne & Craig Page . The worst thing that can happen to you in a horror game is either that you die, or that you lose your mind. In games that focus on a world “gone mad”, how do we support real people living with mental illness through our game development? This panel will focus on revisiting systems li...
Episode 86: GMing Outside your Comfort Zone 10.07.2016 55:09
GMing Outside Your Comfort Zone Recorded at Metatopia 2015 Presented by Cheyenne Wall-Grimes , Sarah Richardson and Elsa S. Henry We all have games that we love to play and GM, but what happens when you break out of your normal type of game and venture into unknown territory? How do you deal with a new group of players who are into something very different than what you normally run? Whether it...
Episode 85: Repurposing Mechanics 01.07.2016 54:37
Recycle! Using Material From Other Games Ethically and Effectively Recorded at Metatopia 2015 Presented by Justin Jacobson , Cam Banks , Jeff Tidball & Andre La Roche. At one time or another, every designer gains inspiration from existing works. Whether it’s snagging a single mechanic or repurposing an entire game with one crucial tweak. What are some tricks for finding that inspiration and using...
Episode 84: Patterns and Shapes in Larp Design 24.06.2016 51:53
Patterns and Shapes in Larp Design Recorded at Metatopia 2015 Presented by J Li and Jason Morningstar From spatial layout to information management, this workshop lays out some of the architectural and psychological principles behind LARP design as craft. What’s the difference between a three person conversation and a four person conversation? What does time pressure do to plot? How do you chang...
Episode 83 – Give and Receive Critique 17.06.2016 49:28
How to Give and Receive Critique Recorded at Metatopia 2015 Presented by Joshua A.C. Newman , Hannah Shaffer & Rachel E.S. Walton . Planning and running a Kickstarter campaign for your game can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic...
Episode 82 – Kickstarter 101 (2015) 08.06.2016 1:06:33
Kickstarter 101 (2015) Recorded at Metatopia 2015 Presented by JR Honeycutt , Joshua A.C. Newman & Chris O’Neill Planning and running a Kickstarter campaign for your game can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic direction? When you’re...
Episode 81 – Cinematic Plays 28.05.2016 48:50
Cinematic Plays Recorded at Metatopia 2015 Presented by Will Hindmarch What are cinematic game mechanics? What makes a game cinematic and what do we call it when a game is not cinematic? In this presentation, writer/designer Will Hindmarch examines the languages of film and what we can borrow from cinema when we make our games, our adventures, and our plays at the table. You can subscribe to us h...
Episode 80 – Game Distribution 14.05.2016 59:20
Game Distribution Recorded at Metatopia 2015 Presented by Brian Dalrymple and Darren Watts An overview of the 3-tier system (Publisher to Distributor to Retailer), following the course of a game after production (solicitation to wholesalers, trade shows and open houses, discount structures, buying patterns and reorder cycles, the preorder system, flooring, and more…), and covering how stores disc...
Episode 79 – Agile Design and Publishing 30.04.2016 1:02:59
Agile Design and Publishing Recorded at Metatopia 2015 Presented by Rob Donoghue and Emily Dresner Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rapid and flexible response to change – let’s talk about how to apply them to running games. More about Ag...
Episode 78 – Creativity In Business 16.04.2016 53:39
Creativity In Business: Pixar’s Success and Lessons For Tabletop Publishing Recorded at Metatopia 2015 Presented by Jeff Tidball , Cam Banks Managing a company of creative people can be challenging. New ideas are always being introduced into structured spaces that resist change and fear innovation and imagination. Tabletop game publishers and managers can learn from the success of Pixar, Inc, wh...
Episode 77 – Project Budgeting For Tabletop Games 31.03.2016 55:43
Project Budgeting For Tabletop Games Recorded at Metatopia 2015 Presented by Jeff Tidball , Cat Tobin & Justin Jacobson The process of producing a board game, card game, or role playing game is lousy, with opportunities for financial disaster. Learn what financial factors you should take into account when planning a game production, and walk through a spreadsheet that’ll help you plan your own pr...
Episode 76 – Formalizing Your Game Business 16.03.2016 48:24
Formalizing Your Game Business Recorded at Metatopia 2015 Presented by Fred Hicks , Steve Segedy , Darren Watts and Brennan Taylor Is your company ready to take the next step? We’ll discuss how to turn a tiny game company into a slightly-larger game company. You can subscribe to us here! RSS Feed iTunes Episode 76: Formalizing Your Game Business Play Now | Play in Popup | Download (217)
Episode 75 – Matters Of Scale 05.03.2016 56:12
Matters Of Scale: Running A Small Gaming Business Recorded at Metatopia 2015 Presented by Fred Hicks , Rob Donoghue and Steve Segedy Game publishing is a very different beast depending on how new you are to the industry and how much reach you and your game might have. Small press and independent creators will find that which printers, distributors and fulfillment channels they might use varies wil...
Episode 74 – Genius Loci 06.02.2016 55:42
Genius Loci: Your Setting is the Character Recorded at Metatopia 2014 Presented by Will Hindmarch Places, rather than protagonists, are often what RPG campaigns have in common because the characters are bespoke but the setting is shared. How does your game’s space inform its setting – and vice versa? How does setting pose and reflect theme? Settings can be characters in their own right, tuned and...
Episode 73 – Opacity and Transparency 18.01.2016 52:28
Opacity, Transparency, and Player Incentives in Your Strategy Board Game Recorded at Metatopia 2014 Presented by Gil Hova Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and...
Episode 72 – Lovecraft WTF 05.12.2015 59:26
Lovecraft WTF Recorded at Metatopia 2014 Presented by Julia Ellingboe, Kenneth Hite, Darren Watts & Bill White. H. P. Lovecraft is one of the grandfathers of weird fiction and horror. His racist and anti-Semitic beliefs are no secret. They are the foundation of his fictional worlds. They are interwoven throughout his work and for many readers, impossible to separate from the genius of his writing....
Episode 71 – Explicit vs Role-Based Knowledge 28.11.2015 58:41
Explicit vs Role-Based Knowledge Recorded at Metatopia 2014 Presented by Clark Valentine, Shane Harsch and Evan Torner . This seminar poses the question of whether it is possible to support a detailed, knowledge-rich environment for an RPG without creating a situation where the character that should know how to do something actually does not. Where is the balance between detail and role? You can...
Episode 70 – Editing Rulebooks 22.11.2015 49:41
Editing Rulebooks Recorded at Metatopia 2014 Presented by Joshua Yearsley . Your rulebook is the heart of your game, so why not give it the love it deserves? In this seminar, you’ll learn ten best practices for improving the structure, style, and clarity of your rulebook. Got any burning questions about rules craft? Get answers from a professional rulebook editor. Additional references and a copy...
Episode 69 – Social Media 14.11.2015 52:52
Social Media Action Steps Recorded at Metatopia 2014 Presented by Beth Rimmels. Social media is a crucial marketing step, especially for new and small businesses. Even better, it can cost you little to nothing, but can be confusing or overwhelming. This panel will explain what’s essential, where to start (and on which social media channel), free and low-cost tools that will make your life easier,...
Episode 68 – Smart Crowdfunding Campaigns 13.10.2015 1:00:06
Executing a Smart Crowdfunding Campaign Recorded at Metatopia 2014 Presented by Fred Hicks , Joshua A. C. Newman & Hannah Shaffer How do you plan your crowdfunding campaign? How done do you need to be before you open? How do you engage your community? How do you plan for all possible outcomes? Joshua A.C. Newman (Mobile Frame Zero: Rapid Attack and Shock: Social Science Fiction), Fred Hicks (Fate...
Episode 67 – Information Organization in Roleplaying Games 12.09.2015 57:35
The Best Practices for Information Organization in Tabletop RPGs Recorded at Metatopia 2014 Presented by Brennan Taylor , Matt Wilson , Meredith Reitman , Krista White & John Stavropolous Tabletop RPGs serve as both a “let’s play!” and a reference document. RPGs designers and writers often attend to one of these goals at the expense of the other. Come to this panel to learn about professional theo...
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.