Roll For Combat
Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts
Roll For Combat is a Paizo Official Actual Play Podcast & Interview show where we play roleplaying games and interview industry leaders on a regular basis. Our two current shows are Three Ring Adventure, a playthrough of the Pathfinder Extinction Curse Adventure Path, where our heroes are circus performers by day, and adventurers by night! While touring around the cities of Golorian something strange is going on and only our heroes can both dazzle the audience while saving the world! And our other show is the Agents of Edgewatch Pathfinder Adventure Path! Our heroes are fledgling city guards,...
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Roll For Combat
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Podcast website
Latest episode
Dec 12, 2023
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Episodes
Dead Suns 023: The Mysteries of Lootboxing 27.02.2018 1:18:39
Things are finally looking up for the Roll For Combat crew, they even manage to find some mysterious loot that might just be their savior … or their destruction. Plus somehow the boys managed to live long enough to make it to level 3. And Hirogi makes a new life-long friend. Also this week, GM … Continue reading "Dead Suns 023: The Mysteries of Lootboxing" The post Dead Suns 023: The Mysteries of...
Dead Suns 022: Boots On The Ground 20.02.2018 1:25:55
The team finishes off the remaining zombified Arceon crew, and finish exploring the caverns before turning their attention to the mysterious door. Inside, they discover interesting new surroundings, but the most welcome find is their old friend… gravity. Also this week, GM Stephen discusses RPG play styles and which is good for you and your … Continue reading "Dead Suns 022: Boots On The Ground" T...
Dead Suns 021: Screw You, Isaac Newton! 13.02.2018 1:37:25
The party learns the hard way that combat gets unpredictable when people start running into each other in zero-gravity. We also bid farewell to one of our goblin friends, and unravel the fate of the remaining Drift Rock crew. Also this week, GM Stephen discusses when a GM should simply skip content or a big … Continue reading "Dead Suns 021: Screw You, Isaac Newton!" The post Dead Suns 021: Screw...
Dead Suns 020: Mo Dupinsky: Fishin’ Reptilian 06.02.2018 1:36:51
Our ever-growing party of adventurers explores even deeper into the Drift Rock. After making short work of a warm-up fight, the team has to face a challenge of a hard-to-navigate part of the caverns. Mo and Tuttle improvise a solution that resembles deep-sea fishing. It turns out ysoki makes good bait, but it’s not fish … Continue reading "Dead Suns 020: Mo Dupinsky: Fishin’ Reptilian" The post De...
Dead Suns 019: The Darkness Strikes Back 30.01.2018 1:20:46
“Attacking the darkness” stops being funny when the darkness hits back, as the team crosses paths with an old adversary. The boys get their first taste of zero-G combat, Hirogi is torn between loyalty to the team and professional courtesy, while Mo suffers a bit of a nervous breakdown. Meanwhile, the goblins continue to have … Continue reading "Dead Suns 019: The Darkness Strikes Back" The post De...
Dead Suns 018: Nuthin’ But a ‘Zero-G’ Thang 23.01.2018 1:23:31
We start our episode with a partial look at the official character sheet for John Compton’s FrankenCHDRR rebuild. Chainsaw wings? Junk cannon? Tactical razor-bat? Yes, please! Getting back to the game, the team follows the trail of clues out to the Drift Rock, but their plans hit an unforeseen snag. Once on the Drift Rock, … Continue reading "Dead Suns 018: Nuthin’ But a ‘Zero-G’ Thang" The post D...
Dead Suns 017: He’s Only Mostly Dead 16.01.2018 1:13:11
SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us again this week and unleashes to the Starfinder Universe the Combat Drone/Goblin monstrosity CHDRR Mk 3! (Nothing will ever be the same again.) John also provides instructions on how to win a free Starfinder Skittermander Race Boon! Listen to the show for details! Also … Continue reading "Dead Suns 017: He’s Only Mostly...
Dead Suns 016: Straight Outta (John) Compton 09.01.2018 1:05:37
SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us this week for a sit-down interview about his role at Paizo and what the organized play program is all about… and then we continue our game, with John injecting new role-playing life into those pesky Space Goblins! John also provides instructions on how … Continue reading "Dead Suns 016: Straight Outta (John) Compton" Th...
Dead Suns 015: Take It To The Bridge 02.01.2018 1:46:17
The team continues their investigation and finally reaches the Acreon’s bridge, but it’s a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team’s grenade-throwing skills reach new lows. Also this week, GM Stephen discusses the why there should almost always be a roll when something risky is attempted … Continue reading "Dead Suns 015: Take It To The Bridge" The post Dead Suns 015: Ta...
Dead Suns 014: Crate Expectations 26.12.2017 1:15:14
The team discusses the pros and cons of opening a huge box on a quarantined spaceship filled with rabid space dogs, they slowly explore the rest of the Acreon, and somebody learns a painful lesson on checking for traps. Also this week, GM Stephen discusses the awesome responsibility of a GM and how their power as the … Continue reading "Dead Suns 014: Crate Expectations" The post Dead Suns 014: Cr...
Dead Suns 013: Hair of the Dog 19.12.2017 1:08:03
The team tests the theory that the best cure for space rabies is fighting more space dogs. Rusty and Hirogi haggle over gun rental rates, Tuttle fakes his way through Grenades 101, and Mo tries to come up with an appropriately heroic name for his weapon. Also this week, GM Stephen discusses “taking it easy” … Continue reading "Dead Suns 013: Hair of the Dog" The post Dead Suns 013: Hair of the Dog...
Dead Suns 012: Who Let the Dogs Out? 12.12.2017 1:03:36
The team boards the Arceon and gets a rude welcome from the new inhabitants, a pack of what can loosely be described as space dogs. Rusty’s ability to stay out of the thick of the fight finally runs out, and the team has their first encounter with Starfinder’s new disease system. That’s right… space rabies! … Continue reading "Dead Suns 012: Who Let the Dogs Out?" The post Dead Suns 012: Who Let t...
Dead Suns 011: Spaceship! 05.12.2017 1:58:32
The boys board the Hippocampus and leave the safety of Absalom Station for open space. At first, the biggest danger confronting the team is Rusty’s heavy-handed leadership style might cause a mutiny. But then, actual danger appears in the form of a one-man enemy fighter. Lock phasers on target, charge techno-babble emitters – it’s time to … Continue reading "Dead Suns 011: Spaceship!" The post Dea...
Dead Suns 010: Quid Pro Cronut 28.11.2017 1:33:16
On the heels of accepting the job investigating the Acreon, both Astral Extractions and the Hardscrabble Collective reach out to the team to make their cases. Mo proves to be surprisingly receptive to a tasty donut and a compelling PowerPoint presentation, while a hot cup of coffee brings out Rusty’s fondness for the working man. … Continue reading "Dead Suns 010: Quid Pro Cronut" The post Dead Su...
Dead Suns 009: Dead Man’s Party 21.11.2017 1:48:30
ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this Episode that will catch you up to the story so … Continue reading "Dead Suns 009: Dead Man’s Party" The post Dead Suns 009: Dead Man’s...
Dead Suns 008: Payin’ The Cost To Beat The Boss 14.11.2017 1:17:15
The Downside Kings’ cannon fodder has been disposed of, setting the stage for the first real boss battle of the campaign. With Mo and Hirogi already dinged up from the previous fights, the tag-team of Hatchbuster and Ferani presents a formidable challenge for the team. Vesk against vesk! Grenade-throwing coward against grenade-throwing coward! Rusty actually … Continue reading "Dead Suns 008: Payi...
Dead Suns 007: Downsized Kings 07.11.2017 1:11:19
The battle against the Downside Kings heats up as both the bouncers guarding the door and the card-players in the back join the fray. Hirogi continues to be the least stealthy Operative in the universe, grenades become the team’s new best friends, and we shed a tear for a table that left this world too … Continue reading "Dead Suns 007: Downsized Kings" The post Dead Suns 007: Downsized Kings appe...
Dead Suns 006: In Da Club 31.10.2017 53:31
The Downside Kings strike back against our fearless adventurers through the power of overpriced bar drinks; Tuttle tries to stage an evacuation of the Fusion Queen, but succeeds only in starting a new dance craze; and bringing clubs to a gunfight proves to be a surprisingly effective strategy as combat breaks out. Last week GM … Continue reading "Dead Suns 006: In Da Club" The post Dead Suns 006:...
Dead Suns 005: And A Side Order of Rat 24.10.2017 1:10:11
The trip to Mama Fat’s proves to be worthwhile. The sci-fi snacks are decent enough, but the membership card found at Kreel’s apartment lets the team order off the special menu – a meeting with Jabaxa, the leader of the Level 21 Crew. Jabaxa points the team toward the Fusion Queen nightclub, where the leader … Continue reading "Dead Suns 005: And A Side Order of Rat" The post Dead Suns 005: And A...
Dead Suns 004: CSI: Absalom Station 17.10.2017 1:55:39
A trip to Kreel’s apartment and further investigation reveal an intricate web involving Absalom’s street gangs as muscle for a miners’ labor dispute. Armed with new information, the crew sets off to find the lesser of two evils, the Level 21 Crew on … you guessed it … Level 21! Mo makes a new friend, … Continue reading "Dead Suns 004: CSI: Absalom Station" The post Dead Suns 004: CSI: Absalom Stat...
Dead Suns 003: Cops, Cut-Throats, and Career Opportunities 10.10.2017 1:00:26
Absalom’s Finest work a little “Good Cop, Emotionless Android Cop” against the boys, Tuttle engages in a little light invasion of a dead man’s privacy, and we learn about the biology of Starfinder – ysoki cheek pouches, lashunta antennae, and third-gender shirren. We also learn that time is money, and Mo is stingy with both. Also, … Continue reading "Dead Suns 003: Cops, Cut-Throats, and Career Op...
Dead Suns 002: Clowns to the Left of Me, Jokers to the Right 03.10.2017 1:06:53
The Roll For Combat crew hits the ground running as they’re dropped into the middle of a firefight between rival gangs. Hirogi learns the value of taking cover, Mo teaches the value of smashing things really hard with a hammer, Tuttle takes C.H.D.R.R. out for a test drive, and Rusty… well, he just talks to … Continue reading "Dead Suns 002: Clowns to the Left of Me, Jokers to the Right" The post D...
Dead Suns 001: Greetings And Salutations 26.09.2017 57:13
Note for new listeners: This episode acts an introduction episode to the characters, players, and Starfinder game setting. We don’t actually play the game much in this episode, it’s more of an overall introduction to the show and universe. If you wish to jump right into the action, we suggest that you start with Episode 2: Clowns … Continue reading "Dead Suns 001: Greetings And Salutations" The po...
Dead Suns 000: An Introduction to Roll For Combat 13.09.2017 12:42
This episode will give you a quick rundown of what our show is, what to expect on each show, how our show is different from other “actual play” podcasts out there, and where you can jump right into the action. Whether you are brand new to the show or a long-time listener, you’ll learn everything … Continue reading "Dead Suns 000: An Introduction to Roll For Combat" The post Dead Suns 000: An Intro...
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