Roll For Combat

Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

Leisure EN ↓ 524 episodes

Roll For Combat is a Paizo Official Actual Play Podcast & Interview show where we play roleplaying games and interview industry leaders on a regular basis. Our two current shows are Three Ring Adventure, a playthrough of the Pathfinder Extinction Curse Adventure Path, where our heroes are circus performers by day, and adventurers by night! While touring around the cities of Golorian something strange is going on and only our heroes can both dazzle the audience while saving the world! And our other show is the Agents of Edgewatch Pathfinder Adventure Path! Our heroes are fledgling city guards,...

Author

Roll For Combat

Category

Leisure

Podcast website

rollforcombat.com

Latest episode

Dec 12, 2023

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Episodes

Dead Suns 058: O Co-Captain! My Co-Captain! 30.10.2018

With the secret cultist base fully explored and no leads it’s time to go back to Absalom Station and regroup. Of course, things don’t go quite as planned and drama ensues – who will Captain the Sunrise Maiden? Also for this week’s GM/PC Tip, Stephen explores how to handle drinking and gaming! And don’t forget … Continue reading "Dead Suns 058: O Co-Captain! My Co-Captain!" The post Dead Suns 058:...

Dead Suns 057: Better Homes and Starships 23.10.2018

With the cultist base empty, the RFC crew decide it’s time to move on… and do some shopping! After months of adventuring it’s finally time to upgrade the Sunrise Maiden. Of course, the gang has different ideas as to what should be upgraded. Hirogi and Mo want railguns and missile launchers, Tuttle has his eyes … Continue reading "Dead Suns 057: Better Homes and Starships" The post Dead Suns 057: B...

Dead Suns 056: Rage Against The Machine 16.10.2018

Confusion abounds this week where the PCs attack their allies as often as the bad guys. Plus, more face melting traps! But the end is in sight as the PCs have run out of cultist base to explore… and yet still no leads. Also for this week’s GM/PC Tip, Stephen explores the concept of rolling … Continue reading "Dead Suns 056: Rage Against The Machine" The post Dead Suns 056: Rage Against The Machine...

SP06: Interview with Paizo Developer Eleanor Ferron 11.10.2018

If you enjoyed this interview make sure to check out our weekly actual play podcast where we’re playing through the Starfinder Dead Sun’s Adventure Path as well as the occasional Starfinder Society adventure! Welcome to another special edition of the Roll For Combat Podcast where we sit down and talk with Paizo Developer Eleanor Ferron. … Continue reading "SP06: Interview with Paizo Developer Elea...

Dead Suns 055: Stop Hitting Yourself 09.10.2018

If you can’t find any cultists to beat on, hit yourself instead! At least, that’s what happens when you throw mind-controlling dog-lizards into the mix. Plus, treasure! Well, broken treasure… but treasure! Also for this week’s GM/PC Tip, Stephen is a bit under the weather so just does a quick tip on how to prep … Continue reading "Dead Suns 055: Stop Hitting Yourself" The post Dead Suns 055: Stop...

Dead Suns 054: Let’s Dance 02.10.2018

This week the team scours the asteroid for that secret cultist base and the team is saved from certain death by technical problems. We also announce the winner to last week’s one-year anniversary contest! Also for this week’s GM/PC Tip, Stephen discusses how you to make a memorable and awesome PC. And don’t forget to … Continue reading "Dead Suns 054: Let’s Dance" The post Dead Suns 054: Let’s Dan...

SP05: Interview with Paizo Pathfinder Creative Director James Jacobs 26.09.2018

If you enjoyed this interview make sure to check out our weekly actual play podcast where we’re playing through the Starfinder Dead Sun’s Adventure Path as well as the occasional Starfinder Society adventure! We kick off the start of Year Two of the Roll For Combat Podcast with a special interview edition! Today we sit … Continue reading "SP05: Interview with Paizo Pathfinder Creative Director Jam...

Dead Suns 053: Conga Line of Death 25.09.2018

This week we celebrate our one year anniversary of Roll For Combat, and we start Year Two the same way we started Year One… with combat! We also take a look at the past year, how the podcast has grown, and what to expect in the future! And don’t forget to become a supporter of the … Continue reading "Dead Suns 053: Conga Line of Death" The post Dead Suns 053: Conga Line of Death appeared first on...

Dead Suns 052: Too Much of a Good Thing 18.09.2018

This week Hirogi learns that carrying two dozen weapons has a heavy price. Plus, when is it searching a massive pile of corpses on a dark asteroid not a good idea? Oh right, always… Also for this week’s GM/PC Tip, Stephen discusses why you should always put your PCs on the clock. And don’t forget to … Continue reading "Dead Suns 052: Too Much of a Good Thing" The post Dead Suns 052: Too Much of a...

Dead Suns 051: Bad Acid Trip 11.09.2018

What self-respecting evil cultist hideout wouldn’t be complete without an acid pool guarded by a mind-controlling squid-beast? A few of the team end up going for a rather painful swim, but what’s a few chemical burns amongst friends? Also for this week’s GM/PC Tip, Stephen mixes things up and discusses rules that he might have … Continue reading "Dead Suns 051: Bad Acid Trip" The post Dead Suns 05...

Dead Suns 050: Never Tell Me The Odds 04.09.2018

Witness our extra special 50th episode of Roll For Combat! Watch what happens when one Ghost Operative fights another Ghost Operative! See the gang stand right next to the enemy and miss countless times! Astound as Hirogi fails his Trick Attack rolls over and over again! You’ll laugh! You’ll cry! You’ll kiss 90 minutes goodbye! … Continue reading "Dead Suns 050: Never Tell Me The Odds" The post De...

SP04: Interview with Paizo Developer Ron Lundeen 29.08.2018

If you enjoyed this interview make sure to check out our weekly actual play podcast where we’re playing through the Starfinder Dead Sun’s Adventure Path as well as the occasional Starfinder Society adventure! Welcome to another special edition of the Roll For Combat Podcast where we sit down and talk with Paizo Developer Ron Lundeen. … Continue reading "SP04: Interview with Paizo Developer Ron Lun...

Dead Suns 049: A Pirate’s Life For Me 28.08.2018

Last we left our heroes, they were heading to the Diaspora asteroid belt looking for the secret Cult of the Devourer base, but were interrupted by an approaching ship – pirates! Will the RFC crew fight these pirates… or end up joining their crew? Also this week, Stephen explains why you always need to “telegraph” … Continue reading "Dead Suns 049: A Pirate’s Life For Me" The post Dead Suns 049: A...

Dead Suns 048: Belter Skelter 21.08.2018

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this episode that will catch you up on the story so far. … Continue reading "Dead Suns 048: Belter Skelter" The post Dead Suns 048: Belter S...

SP03: Interview with Paizo Organized Play Lead Developer John Compton 20.08.2018

If you enjoyed this interview make sure to check out our weekly actual play podcast where we’re playing through the Starfinder Dead Sun’s Adventure Path as well as the occasional Starfinder Society adventure! Welcome to another special edition of the Roll For Combat Podcast where we sit down and discuss our experience with Book 2 of the Starfinder … Continue reading "SP03: Interview with Paizo Org...

Dead Suns 047: Revenge of the Nerds 14.08.2018

All of the Devourer Cultists are dead, the undead elf Panelliar seems to have been pacified, and Dr. Solstarni has been rescued… the heroes work is done! Now all our heroes need to do is figure out what Cultists were doing at this ancient temple in the first place? Also this week, Stephen explains why … Continue reading "Dead Suns 047: Revenge of the Nerds" The post Dead Suns 047: Revenge of the N...

SP02: Pathfinder Playtest Interview with Stephen Radney-MacFarland 13.08.2018

Make sure to read our review of Pathfinder Playtest Rulebook and listen to our review/discussion of the Pathfinder Playtest as well! Welcome to a special edition of Roll For Combat, where we sit down and discuss the newly released Pathfinder Playtest with Paizo’s Senior Designer Stephen Radney-MacFarland. We hit all the hot topics – Resonance Points, the … Continue reading "SP02: Pathfinder Playte...

Dead Suns 046: Caster Blaster 07.08.2018

After months of chasing Devourer Cultists through the horrific jungles of Ukulam, the crew finally meet their nemesis… the mad lashunta mystic, Tahomen! Things don’t look good for our heroes, especially if the undead elf solarian Panelliar decides to joins in on the fight as well… uh-oh! Also this week, Stephen has part two of his … Continue reading "Dead Suns 046: Caster Blaster" The post Dead Su...

SP01: Pathfinder Playtest Review 02.08.2018

Make sure to read our review of Pathfinder Playtest Rulebook! Welcome to a special edition of Roll For Combat, and we’re excited about this one because we’ve got a treat for you! We’re taking a break from our usual Starfinder gaming to bring you an inside look at the newly released Pathfinder Playtest! Paizo has … Continue reading "SP01: Pathfinder Playtest Review" The post SP01: Pathfinder Playte...

Dead Suns 045: One Is The Loneliest Number 31.07.2018

The bad guys have a button too! What happens after they push the button? Probably not a good thing… and how many times can Hirogi roll a natural one this week? Listen and find out! Also this week, Stephen has a two-part GM/PC tip! This week he explains how he prepares to GM a session, while next … Continue reading "Dead Suns 045: One Is The Loneliest Number" The post Dead Suns 045: One Is The Lone...

Dead Suns 044: Dr. Solstarni, I Presume 24.07.2018

After countless months of trouncing through a horrible jungle, fighting terrible beasts, and facing death a dozen times, have the team finally found Dr. Solstarni? And if so… now what? And how many bad guys will Hirogi heal this week? Listen and find out! Also this week, Stephen discusses a super simple way to make … Continue reading "Dead Suns 044: Dr. Solstarni, I Presume" The post Dead Suns 044...

Dead Suns 043: Stealth and Fitness 17.07.2018

Last week the gang found the Temple of the Twelve, attempted to enter … and barely escaped with their lives. Now they need to figure out another way into the Temple without spooking the undead sentry. Also this week, Stephen discusses how to handle your PCs when they go “off the rails”. And don’t forget … Continue reading "Dead Suns 043: Stealth and Fitness" The post Dead Suns 043: Stealth and Fit...

Dead Suns 042: What We’ve Got Here Is Failure To Communicate 10.07.2018

After trekking through the jungle for weeks, the gang finally reach their destination – the Temple of the Twelve. Of course, an ancient, hidden temple wouldn’t be guarded by horribly deadly creatures and traps, would it? Also this week, Stephen discusses how PCs and GMs can deal with “impossible” encounters. And don’t forget to become … Continue reading "Dead Suns 042: What We’ve Got Here Is Failu...

SFS02.3: #1-04 Cries from the Drift, Part 3 09.07.2018

The Roll For Combat Starfinder Society concludes their adventure through Starfinder Society Roleplaying Guild Scenario #1-04: Cries from the Drift. In part 3, the gang explores the last few rooms on the ghost ship and discover they aren’t alone, and what is waiting for them is angry … and hungry! For this adventure, we have Stephen Glicker, Jason McDonald, … Continue reading "SFS02.3: #1-04 Cries...

Dead Suns 041: Talk to the Hand 03.07.2018

The gang finishes exploring the temple of the Stargazer and pushes through to their final destination, the Temple of the Twelve. Of course the rumors of “haunted guardians” and “deadly traps” won’t deter our heroes … or will it? Also this week, Stephen discusses how to best keep your PCs involved in the story from week … Continue reading "Dead Suns 041: Talk to the Hand" The post Dead Suns 041: Ta...

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