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Podkey WWDC 2026

News EN ↓ 133 episodes

Sessions from the Apple Worldwide Developer Conference, WWDC 2026.Create your own with Podkey at https://podkey.fm

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Latest episode

Jun 19, 2026

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Episodes

Build next-generation experiences with visionOS 27 12.06.2026

A Podkey summary of Build next-generation experiences with visionOS 27 , from WWDC 2026. This round of Vision Pro news is really about one thing: Apple is trying to make spatial computing feel less like a demo and more like a full creative platform. The big pieces are more raw power from the M5 chip, easier ways to build and stream experiences, and a bunch of rendering tools that make virtual obje...

Expand the capabilities of your Virtualization app 12.06.2026

A Podkey summary of Expand the capabilities of your Virtualization app , from WWDC 2026. A bunch of Apple virtualization tools just got a lot more practical, especially if you build or test macOS VMs for real work instead of demos. The big themes are less setup friction, better device and network control, smarter disk layering, and one very interesting new path for custom host-to-guest hardware co...

Explore Retention Messaging in App Store Connect 12.06.2026

A Podkey summary of Explore Retention Messaging in App Store Connect , from WWDC 2026. Today’s update is all about Apple’s subscription retention tools, and the headline is pretty simple: the prompts you show when someone tries to cancel can make a real difference. There are some notably strong save-rate numbers here, a more advanced real-time version for teams that want tighter control, and a few...

Compose advanced graphics effects with SwiftUI 12.06.2026

A Podkey summary of Compose advanced graphics effects with SwiftUI , from WWDC 2026. Today’s thread is a really useful way to think about SwiftUI: not as a pile of fancy tricks, but as a pipeline. The big idea is that a lot of the so-called advanced UI work comes from connecting simple pieces well, especially when you mix SwiftUI’s shader effects, a shared time source, and some precise layout tool...

Find your accessory with Bluetooth Channel Sounding 12.06.2026

A Podkey summary of Find your accessory with Bluetooth Channel Sounding , from WWDC 2026. Apple’s pushing Bluetooth a lot closer to spatial awareness, and the big idea here is Channel Sounding. Instead of the old rough guesswork from signal strength, apps can get an actual distance in meters, and in some cases combine that with camera help to figure out direction too. It opens up very practical st...

Communicate your brand identity on iOS 12.06.2026

A Podkey summary of Communicate your brand identity on iOS , from WWDC 2026. A lot of the smartest app design advice right now comes down to one simple shift: stop treating branding and interface chrome like the same thing. With Apple’s Liquid Glass direction in iOS 26, the idea is to keep navigation native and familiar, then let the content area do the expressive work through color, imagery, type...

Code-along: Make your app available to Siri 12.06.2026

A Podkey summary of Code-along: Make your app available to Siri , from WWDC 2026. Today’s story is really about making Siri feel less like a stranger to your app and more like someone who actually gets what’s in it. The big pieces are App Schemas, Spotlight indexing, and a set of intents that let Siri search, open, create, update, and delete real calendar events with a lot less glue code than you...

Dive into Core AI model authoring and optimization 12.06.2026

A Podkey summary of Dive into Core AI model authoring and optimization , from WWDC 2026. A lot of this week’s Core AI story is about taking what used to be fiddly, specialist work and making it much more direct. There’s a new through-line here: describe what you need, convert and run models from Python, debug where compression actually breaks things, and then reshape the model so the fast path is...

Design no-code games with Reality Composer Pro 3 12.06.2026

A Podkey summary of Design no-code games with Reality Composer Pro 3 , from WWDC 2026. Today’s big thread is how Reality Composer Pro 3 is making spatial game logic a lot more accessible without dumbing it down. The headline is visual scripting you can actually build with: gesture-driven interactions, reusable logic, physics that feel more believable, and a surprisingly clean bridge over to SwiftU...

Code-along: Build powerful drag and drop in SwiftUI 12.06.2026

A Podkey summary of Code-along: Build powerful drag and drop in SwiftUI , from WWDC 2026. Today’s thread is SwiftUI drag and drop, and really, how Apple’s newer APIs make something fiddly feel surprisingly clean. The big ideas are making your model transferable, using reorderable and reorderContainer to get built-in movement across lists, and then layering in the game rules so a drag behaves like...

Collaborate on structured 3D models in visionOS 12.06.2026

A Podkey summary of Collaborate on structured 3D models in visionOS , from WWDC 2026. Today’s thread is spatial collaboration, and how a design review on Vision Pro starts to feel less like passing files around and more like standing around the same workbench. The big ideas are shared 3D models over SharePlay, cleaner ways to structure and manipulate complex assemblies, and a really tactile clippi...

Build real-time neural rendering pipelines with Metal 12.06.2026

A Podkey summary of Build real-time neural rendering pipelines with Metal , from WWDC 2026. This week’s theme is Apple’s graphics stack getting a lot more comfortable with neural tricks, and doing it in ways that feel practical instead of sci-fi demo only. The big ideas are a very usable MetalFX denoising path for live viewports, a handful of details that make or break image stability, and a broad...

Design intuitive search experiences 12.06.2026

A Podkey summary of Design intuitive search experiences , from WWDC 2026. Today’s thread is search design, and Apple’s guidance here is really about making search feel obvious before a person thinks about it. Where the field sits, what it looks like, when it expands, what it suggests, even how it fails when nothing turns up, all of that quietly tells people what they’re searching and how the app e...

Create UI prototypes using agents in Xcode 12.06.2026

A Podkey summary of Create UI prototypes using agents in Xcode , from WWDC 2026. Today’s thread is how coding agents inside Xcode can speed up product design without turning the whole thing into a slot machine for random interfaces. The big idea is pretty practical: use the agent to generate real SwiftUI code, explore a bunch of directions quickly, and then keep your human judgment firmly in the d...

Discover container machines 12.06.2026

A Podkey summary of Discover container machines , from WWDC 2026. There’s a pretty interesting shift here in how Linux environments can work on macOS. The big idea is a hybrid setup that gives you the isolation of a virtual machine, but keeps the speed, image format, and day-to-day feel that developers expect from containers. What makes it especially practical is that these environments are statef...

Create live communication experiences 12.06.2026

A Podkey summary of Create live communication experiences , from WWDC 2026. Today’s big theme is Apple’s newer LiveCommunicationKit and why it’s quickly becoming the thing real-time communication apps need to move to. The interesting part isn’t just that it replaces older call APIs. It changes how calls show up across the system, how apps describe conversations, and how much of the call experience...

Deliver workout insights with HealthKit workout zones 12.06.2026

A Podkey summary of Deliver workout insights with HealthKit workout zones , from WWDC 2026. Apple’s putting workout zones much deeper into HealthKit with iOS 27 and watchOS 27, and it’s one of those changes that makes a lot of fitness apps simpler and a lot more consistent at the same time. The big idea is that heart-rate and cycling-power zones are now built in, personalized, available during a l...

WWDC26 Platforms State of the Union Recap 12.06.2026

A Podkey summary of WWDC26 Platforms State of the Union Recap , from WWDC 2026. Apple’s latest developer push is really two stories at once: a big AI rebuild and a broad cleanup of the app-making experience around it. The headline is Apple Intelligence getting deeper into the OS and Xcode, with more on-device muscle, more flexible agents, and a surprisingly open door to outside models and plugins....

Build intelligent Siri experiences with App Schemas 12.06.2026

A Podkey summary of Build intelligent Siri experiences with App Schemas , from WWDC 2026. Today’s story is really about one idea: if an app describes its content clearly, Siri gets a whole lot more useful. That means better search, better voice commands, and even smoother handoffs between apps, without developers building some giant custom language system from scratch. The interesting part is how...

Build with the new Apple Foundation Model on Private Cloud Compute 12.06.2026

A Podkey summary of Build with the new Apple Foundation Model on Private Cloud Compute , from WWDC 2026. Apple’s developer story around AI is getting a lot clearer, and the big theme is choice without a lot of extra plumbing. You’ve got an on-device model for fast, private, lightweight work, and Private Cloud Compute for bigger jobs, deeper reasoning, and much larger context windows. What makes it...

Bring an LLM provider to the Foundation Models framework 12.06.2026

A Podkey summary of Bring an LLM provider to the Foundation Models framework , from WWDC 2026. Apple’s doing something pretty practical with AI here: instead of making developers pick one model stack and marry it forever, it’s building a common way to talk to lots of models. The big idea is one protocol, one app-facing API, and then a mix of options underneath it, from fully local models on your d...

Build live production tools for Apple Immersive Video 12.06.2026

A Podkey summary of Build live production tools for Apple Immersive Video , from WWDC 2026. Apple’s immersive live video stack is starting to look less like a flashy demo and more like a real broadcast system with its own rules, formats, and workflow. The big idea is simple enough: if you want people wearing a Vision Pro to feel like they’re actually there, you need way more picture, way more audi...

Build agentic app experiences with the Foundation Models framework 12.06.2026

A Podkey summary of Build agentic app experiences with the Foundation Models framework , from WWDC 2026. Today’s roundup is really about one big theme: building AI apps that stay useful after the first clever demo. The main ideas here are switching models at the right moment, keeping context under control without losing your place, and using a couple of orchestration patterns that make multi-agent...

Build real-time apps and services with gRPC and Swift 12.06.2026

A Podkey summary of Build real-time apps and services with gRPC and Swift , from WWDC 2026. Today’s catch-up is really about one idea from a few angles: gRPC Swift is a lot more than a niche networking tool, and the case for it gets stronger once you care about performance, streaming, and real app behavior. There’s a clear contrast with OpenAPI and REST, a practical story around protobuf efficienc...

Build, deliver, and automate with Xcode Cloud 12.06.2026

A Podkey summary of Build, deliver, and automate with Xcode Cloud , from WWDC 2026. A lot of this week’s Xcode Cloud story comes down to trust and convenience. Apple’s pitching a setup where your code stays private, your builds fan out across devices fast, and even multi-app projects or modular repos don’t turn into a bunch of repetitive setup work. It’s all very geared toward the real-world mess...

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