Sian Tomkinson and Heather Blakey

Meaningful Play Podcast

Games EN ↓ 40 episodes

Welcome to Meaningful Play, a podcast where we talk about video games, new or old, light or serious, controversial or inspiring, and everything in between with an academic flair. Meaningful Play Podcast is hosted by Jordana Elliott, Sian Tomkinson, and Heather Blakey, who are all games studies scholars based in Perth, Western Australia.

Author

Sian Tomkinson and Heather Blakey

Category

Games

Latest episode

Dec 4, 2025

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Episodes

Episode 15 – Videogames and UGC (Part 2) 10.04.2020

In the fifteenth episode of Meaningful Play, we continue to discuss user-generated-content related to videogames. Specifically, we discuss our favourite gaming-based YouTubers and Twitch streamers, and the reasons behind why we tune into these certain content creators – why do they appeal to us, and what use do we get out of their content? Moreover, […]

Episode 14 – Videogames and UGC (Part 1) 13.03.2020

In this episode of Meaningful Play, we discuss user-generated-content (UGC) focused on videogames. Specifically, we explore what makes UGC appealing to audiences (i.e. the use of cultural or ‘gaming capital’ – see Consalvo 2007, and common video templates, formats, and topics) as well as discussing some of our favourite YouTubers (such as Felicia Day, and […]

Episode 13 – Decade in Review 17.01.2020

In the thirteenth episode of Meaningful Play, Sian and Jordana discuss their favourite games of the decade, as well as the concept of a ‘canon’ of video games – what are the best games of all time, and how is their position justified? Games:Minecraft, God of War, Pokémon Sword/Shield, Death Stranding, I Love You, Colonel […]

Episode 12 – Realism 18.11.2019

In this episode of Meaningful Play, we discuss the notion of ‘realism’ in video games. Using a framework developed by scholar Ciara Cremin’s succinct typology of realism in video games, this episode asks questions such as what realism is (or is generated by) in video games and their construction, what forms of realism we personally […]

Episode 11 – Empathy 18.10.2019

Welcome back to Meaningful Play! Our second season begins with a discussion on empathy in video games. We reflect on how we understand empathy and feeling in games, and consider some of the ways that researchers and philosophers encourage us to think about these issues. We find that in many cases empathy is linked to immersion […]

Episode 10 – Open World 24.07.2019

In the tenth and final episode of the first season of Meaningful Play, we discuss the incredibly popular open world genre in video games. Specifically, we discuss key questions and issues pertaining to the open world genre, such as what constitutes the open world genre, how the genre is generally defined in terms of constructive […]

Episode 9 – Horror 03.07.2019

In the ninth episode of Meaningful Play, we discuss horror as a video game genre. Specifically, we ask questions such as what elements we believe constitute horror, how current academic literature conceives of horror as a genre in games (with reference to scholarly research focusing on body genre), and how horror games will develop in […]

Episode 8 – Genre Theory 16.06.2019

In the eighth episode of Meaningful Play, we reflect on our favourite kinds of games, and quickly realise that genre is quite complex in game studies. We discuss what genres are comprised of, how they are established, and how they change. In particular, we consider the role that genre has in games compared to film, […]

Episode 7 – Romance and Sex (Part 2) 31.05.2019

In the seventh episode of Meaningful Play, we discuss sex and romance in games once again! In this much anticipated part two, we talk about sex with greater consideration, asking how sex, as well as the distinction between sex and romance, is discussed within the relevant academic literature. Moreover, we discuss depictions of sex and […]

Episode 6 – Romance and Sex (Part 1) 15.05.2019

In the sixth episode of Meaningful Play, we discuss sex and romance in video games. We discuss our experiences of romance in video games, and the difficulties in portraying a believable romantic experience. One interesting aspect of this is procedural rhetoric, which Ware (2015) touches on in his discussion of how video games can encourage […]

Episode 5 – Ann Takamaki [Persona 5] 02.05.2019

In the fifth episode of Meaningful Play, we discuss Ann Takamaki from Persona 5 (2017), a character we feel is hypersexualized and objectified, and in conjunction with both audio-visual elements and mechanics, highly contradictory in her depiction. As is well documented in games studies, female representation in video games has been highly controversial, with female […]

Episode 4 – Franchises and Nostalgia 19.04.2019

Welcome to the fourth episode of Meaningful Play. In this episode, we discuss why there are so many franchises in the games market, as well as the industry’s struggle to balance innovation and familiarity. We also consider the role that nostalgia plays in game production and consumption, as well as discuss what our favourite franchises* […]

Episode 3 – Player Identification 26.03.2019

Welcome to the third episode of Meaningful Play. In this episode we discuss what kinds of avatars we design or choose in games, and what kinds of patterns we notice in this behaviour. We also discuss the ever-controversial concept of immersion – do you feel ‘immersed’ in certain games? How do you view yourself in […]

Episode 2 – Co-operative Play 12.03.2019

Welcome to the second episode of Meaningful Play. In this episode, we discuss our enjoyment (and frustrations!) in playing video games cooperatively. How does local coop compare to online play, and is passing the controller around enough? How do you deal with disagreements when playing with others? How is the video game industry currently approaching […]

Episode 1 – Completion 31.01.2019

Welcome to the very first episode of Meaningful Play. In this episode we briefly introduce ourselves before having a chat about our difficulties in finishing games. What constitutes finishing a game? And what factors impact whether we finish a game? Articles: Bailey, EN & Miyata, K 2017, ‘Analyzing video game completion achievements: Implications for game […]

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