Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

Drive to Work #286 - Designing Limited 11.12.2015

Mark talks about the many things design has to care about while designing a set for limited.

Drive to Work #287 - New Players 11.12.2015

Mark talks about the things that will teach a new player easier.

Drive to Work #285 - Lessons Learned: Gatecrash 04.12.2015

Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.

Drive to Work #284 - 10 Things Every Game Needs: Hook 04.12.2015

Mark continues with part 9 in his series on 10-things every game needs.

Drive to Work #283 - 20 Years Later 25.11.2015

Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.

Drive to Work #282 - Most Asked Questions 25.11.2015

Mark talks about the questions he gets asked the most and the answers he chooses to give.

Drive to Work #281 - Social Media 20.11.2015

Mark talks about how he connects through social media to Magic fans.

Drive to Work #280 - Bad Cards Revisited 20.11.2015

Mark talks about the revisit to his original article about why so-called bad cards exist.

Drive to Work #279 - Bad Cards 13.11.2015

Mark bases this podcast on his article about why so-called bad cards exist.

Drive to Work #278 - Fate Reforged, Part 5 13.11.2015

Mark concludes his 5-part series on the design of Fate Reforged.

Drive to Work #277 - Fate Reforged, Part 4 06.11.2015

Mark continues with part 4 of his five-part series on the design of Fate Reforged.

Drive to Work #276 - Primary, Secondary, Tertiary 06.11.2015

Mark talks about the system which explains which colors each evergreen creature keyword falls into.

Drive to Work #275 - Fate Reforged, Part 3 30.10.2015

Mark continues with part 3 of his five-part series on the design of Fate Reforged.

Drive to Work #274 - Fate Reforged, Part 2 30.10.2015

Mark continues with part 2 of his five-part series on the design of Fate Reforged.

Drive to Work #273 - Fate Reforged, Part 1 23.10.2015

Mark begins a five-part series on the design of Fate Reforged.

Drive to Work #272 - ARC System 23.10.2015

Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.

Drive to Work #271 - Un-Rules Manager 16.10.2015

Mark talks about being the rules manager for silver-bordered Magic.

Drive to Work #270 - 10 Things Every Game Needs: Flavor 16.10.2015

Mark continues with part 8 in his series on 10-things every game needs.

Drive to Work #269 - Breaking Rules 09.10.2015

Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.

Drive to Work #268 - PAX 2015 09.10.2015

Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.

Drive to Work #267 - Green White 02.10.2015

Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.

Drive to Work #266 - Returning to Worlds 02.10.2015

Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a world you've visited before? Today's podcast talks all about this topic.

Drive to Work #265 - Creative Process Part 2 25.09.2015

Mark concludes his two-parter about the creative process.

Drive to Work #264 - Creative Process, Part 1 25.09.2015

Mark begins with part one-of-two podcasts about the creative process.

Drive to Work #263 - 2012 18.09.2015

Mark continues his 20 years in 20 podcasts with the year 2012.

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