Mage: The Podcast

Mage: The Podcast

Leisure EN ↓ 371 episodes

A podcast dedicated to exploring the Mage: The Ascension, a role-playing game (RPG) based in the World of Darkness.

Be sure to visit the podcast's website and support the creator: magethepodcast.com

Author

Mage: The Podcast

Category

Leisure

Podcast website

magethepodcast.com

Latest episode

Oct 10, 2026

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Episodes

Tomes of Magick: Outcasts: A Players Guide to Pariahs 16.11.2019

The Council gets their Tradition books, the Technocracy gets their Convention books, but what about the Hollow Ones? Not necessarily Orphans, not quite a craft, these creatures of modernity claim to go back to at least the Jazz Age but how do you play one? Outcasts: A Players Guide to Pariahs was the first supplement to give more information on this collection of goths and romantics along with inf...

Religion in Mage with White Wolf Author James Estes 09.11.2019

James Estes, former Mage writer and current professor and library director, takes some time to talk with us about religion in Mage. Can it contribute something to our Chronicles and how should we handle it? He also shares his experiences about writing for Mage and offers advice for those thinking of contributing to Storytellers Vault. James Estes bio James Estes Web site Wesley Theological Seminar...

Tomes of Magick: Hidden Lore 02.11.2019

Mage's Second Edition Core Rulebook had a strict page count and clocked in at fewer pages than First Edition. So what were these missing pages and where did they go? Hidden Lore was the collection of all the materials that ran over the page count and for the Second Edition Storyteller it's your best source for additional rotes and systems as well as an entire cabal.  Terry and Adam discuss what to...

How to Homebrew Mage Rules with Monica Speca 26.10.2019

Not every rule makes sense in every Mage game, but how do you figure out what to change and know when to change it? Monica Speca, developer and writer for Onyx Path Publishing walks through the design considerations for making the rules of the game fit the game you want to play. Learn about mechanics like momentum, stunts, investigation, stress, and relationship tension Jenga towers. Bonus Experie...

Tomes of Magick: Second Edition Core Book 19.10.2019

Second Edition's intimacy and depth is sometimes viewed as a radical departure from First Edition's cosmic stories but what are the nuts and bolts of the differences? Was the change sudden or gradual and how was Brucato's vision implemented in a core book? Adam and Terry talk about how mechanics, mood, setting, and metaplot changed and what you should remember when looking back on Second Edition's...

Darkness in Scandinavia with Erik Hoftaniska 12.10.2019

How do you do The World of Darkness in the happiest places on earth? What's magick like when the sun doesn't set for weeks at a time? How does the Syndicate deal with social democracy? What are trolls really like and what is a well-pisser? Karl Erik Larsen Hoftaniska of the Symposium Podcast answers these questions and more. Correction! Erik corrected himself to say that the Nordic countries were...

Tomes of Magick: The Fragile Path: Testaments of the First Cabal 05.10.2019

The Council of the Nine Mystick Traditions in response to the nascent Technocracy over 450 years. After nine years of squabbling, the Council sent out the First Cabal to spread the message of the Council and counter the Order of Reason but it fell to betrayal from within. Was Heylel a traitor, savior, or insane? Victor and Terry discuss the rise and fall of the First Cabal in reviewing The Fragile...

Hadouken! RPG Tag Team: Street Fighter RPG-Mage with Kris Newton 28.09.2019

You've introduced vampires, werewolves, demons, ghosts, and even changelings into your chronicle, now what? How about a fellow who learned to electrocute people by watching electric eels or if that's too subtle a psychic madman who's gotten their powers from an ancient meteorite? If those sound good, listen to Kris Newton of the MegaDumbCast go through ways to jam the lore, mechanics, and mood of...

Tomes of Magick: Destiny's Price 21.09.2019

Mage is a game of Urban Fantasy in a gothic punk setting and Destiny's Price helps turn a city from merely a backdrop into a character in the story. Adam and Terry discuss how cities and city life has changed in the 25 years since this book came out under the Black Dog Imprint and what has and hasn't aged well regarding drug use, organized crime, and violent crime in the United States. Dropping ho...

Hollow Earth, the Hallean Effect, and Introducing New Players with Sebastian Freeman 14.09.2019

Mage is a game of infinite possibilities and for some players, at least to start, that's too much. Sebastian Freeman, Onyx Path Contributing Author has written two publications for starting cabals, one Believe in Magick (it's free!) is an introduction for players on the adventures you can have in Mage. The second is The Hallean Effect a first chapter for adventures in Hollow Earth , the realm of c...

Tomes of Magick: Halls of the Arcanum 07.09.2019

Ascension's Right Hand was all shotguns and robots in dive bars, but maybe some brandy in a high-leather chair while discussion psychic phenomena or an ether frolic after some reading about vampyres*? If this sounds more your speed, get ready for the intrigue, investigation and interior design in Halls of the Arcanum. Adam and Terry guide you through the operations of the Arcanum, a secretive mort...

Upcoming Projects and GenCon 2019 Part 2: Politics in Mage, Writing and Editing, and Growing the Mage Community 31.08.2019

The second and final Gencon interview show, but first some updates on Mage: The Podcast projects! Duplicity, the Mage the Podcast Twitter Chronicle has finished its 3rd week and you can read it here . Talk to Ira Grace @magestoryteller if you want to get involved or follow the action. Join the conversation on our Discord Server Friend of the show Charles Siegel has released Sources of Magick , a s...

Tomes of Magick: Ascension's Right Hand 24.08.2019

Mage can be a game about the inner journey towards Ascension through self-perfection.  But someone still needs to take out the garbage...and shoot invading Technocracy cyborgs and mutants while that's happening. Ascension's Right Hand brings to light the unsung heroes of the Ascension War who work side-by-side with mages, knowingly or not to protect, aide, and serve our playing characters. Ad...

Gencon 2019 Part 1: Mage One Shots, Scion, Storyteller Vault, Hunter, Vampire and Geist 17.08.2019

The first of two episodes collecting interviews done at Gencon 2019. Josh Heath, the newest member of the MtP team, talks about running Scion, Aeon, and Mage (Gods and Monsters) one shots and advice for your first game convention. After are four short interviews Terry did at Gencon with Nathan Siever of 25 Years of Vampire the Masquerade about their community chronicle, Matt McElroy of DrivethruRP...

Tomes of Magick: Technocracy: N.W.O. 10.08.2019

Some factions consider the Ascension War a metaphor for the fight for reality. Others consider the War to be internal. Some factions consider it a full on total war and the New World Order is one of them. Propaganda, manipulation, strategic violence, and sometimes a chaingun are all appropriate focuses in the procedures required to bring about Safety and Security for the Masses. When your enemies...

Worlds of Darkness: Mage/Demon the Fallen Crossovers 03.08.2019

Many world cultures refer to servants of greater powers who guide humanity and other servants of darker powers who tempt us. What if the latter started out as the former? Demon the Fallen builds a world where a war occurred in heaven where those who fought for the right to reveal themselves to humans were banished from creation...until now.  Demon as a system plays very well with Mage and Ter...

Tomes of Magick: Sons of Ether 27.07.2019

The Sons of Ether are seen as crazy technomancers but the true history of these explorers go back far farther.  Adam and Terry explore their history and ideas from Greek philosophers to the last modern remnants of Victorian explorers and pulp actions heroes. Along the way, find out how the nature of scientific discovery has changed across editions and as always Adam's story ideas. Notes: We'r...

Joseph Finally Plays Mage, Types of Apocalypses, and Future Projects 20.07.2019

Joseph Aleo started Mage the Podcast because no Mage podcasts existed. That was almost a year ago and only now has he actually gotten to play. How did it go? What was his character? Is "Joseph" just a front for something more sinister? Also find out how Joseph got his start in broadcasting and some ways in which you can roleplay the apocalypse. Grant Morrison's the Invisibles SoundCloud Rap Scene...

Tomes of Magick: Akashic Brotherhood 13.07.2019

The Akashic Brotherhood has a storied history both in game and out of game. These experts in the Mind sphere were also inspired by the Hong Kong action films of the 70s through 90s and turn their bodies into Awakened weapons. Find out how this Tradition was brought to life as  Adam Simpson brings his expertise and Terry Robinson brings his ignorance to the question of "how do the Akashics lin...

Worlds of Darkness: Mage/Werewolf Crossovers with Josh Heath 06.07.2019

Mages fight for Ascension but other Night-Folk fight for the survival of the planet in the face of the corrupting Wyrm. The warriors of Gaia are the Garou or werewolves and they consider themselves the chosen to remove rot and corruption but what do they think of those that can rewrite reality? Are they slavering murder hounds, Gaia's chosen or the best lacrosse players on the earth? Well, Terry h...

Tomes of Magick: Book of Madness: Whispers Without, Chaos Within 29.06.2019

The Nephandi, Marauders, infernalists, and dark Umbral entities are spoken about in hushed whispers at meetings of mages but, well, how do you use them in a chronicle?  Adam Simpson and Terry Robinson walk through The Book of Madness which vastly expanded the details and systems for the main Mage antagonists as well as the slippery concept of paradox.  Also included: an handy dandy appendix for qu...

Duplicity: A Twitter Chronicle 21.06.2019

Mage: The Podcast with launch a Twitter Chronicle, Mage: Duplicity , in August and is headed by our teammate, Ira Grace . How do you run a Chronicle by Tweet? We’re not entirely sure but we have some ideas! Ira outlines his vision for Mage: Duplicity and how he plans to run the Chronicle. Want to play Mage: Duplicity? Of course you do! Tweet @MageStoryteller or send and email to invertedavatar@gma...

Compelling Storytelling with Robert Batton of 25 Years of Vampire: The Masquerade - A Retrospective 14.06.2019

Robert Batton, co-host of the 25 Years of Vampire: The Masquerade - A Retrospective podcast, has been running Vampire Chronicles from the intimate tabletop environment to the grand LARP for nearly 25 years. Recently, he’s added Mage: The Ascension to his offerings. Hear this veteran podcaster and Storyteller’s advice for your Mage Chronicle, reminders of what makes the game unique, and find out wh...

Tomes of Magick: Verbena 07.06.2019

Among the Traditions , the Verbena most understand the cycles of power of sacrifices required to keep them going. The Verbena also may know best the sting of the Inquisition and what was lost at the end of the Mythic Ages but the wheel turns and what was old is new again.  Listen in as Adam and Terry talk about where the Verbena got their start, their understanding of the founding cosmology o...

How to Run A Street Level Game 31.05.2019

Mark Hope discusses street level games: what street level games are, how to make your game a success and resources you can use to bring your game to life. Show Notes Hidden Lore’s alternate combat system and sample setting. Destiny’s Price’s use of street life, street culture, crime, gutter magick, settings, characters and gear. Initiates of the Art’s exploration of the Awakening, day-to-day life,...

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