Erica Hayes-Bouyouris, Sen-Foong Lim
Ludology
Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
Be sure to visit the podcast's website and support the creator: ludology.libsyn.com
Author
Erica Hayes-Bouyouris, Sen-Foong Lim
Category
Podcast website
Latest episode
Oct 12, 2026
Where to listen?
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Episodes
GameTek Classic 285.5 - The Sweet Spot 23.10.2022 5:35
Geoff discusses what he calls the "Sweet Spot" in games, and how it can help your design.
Ludology 285 - Unmatched Making 16.10.2022 52:37
Sen and Erica chat with Brian Neff, the freelance developer who currently handles the Unmatched System for Restoration Games, about the process he uses for playtesting and balancing a game with an ever-expanding roster that boasts just under 40 playable characters to date. They chat about how both quantitative and qualitative data drive the development process and how the game's loyal community ha...
Biography of a Board Game 284.5 - Chill: Black Morn Manor and Betrayal at House on the Hill 09.10.2022 11:17
In this classic Biography of a Board Game, Scott takes a look at how the horror game Betrayal at House on the Hill came to be.
Ludology 284 - Spenser is Missing! 02.10.2022 1:08:49
Erica and Sen talk with Spenser Starke about his game, Alice is Missing, and it's jump to the big screen. They discuss how to design cinematic narrative structure into tabletop games, calibration tools, and more! Timestamp Note Link 00:01:05 Alice Is Missing https://www.huntersentertainment.com/alice-is-missing 00:01:17 Kids on Broom https://renegadegamestudios.com/kids-on-brooms/ 00:01:20 Icarus...
GameTek Classic 283.5 - Blue 25.09.2022 6:10
Geoff takes us through the history of the color blue, namely how difficult it is to make as a dye, and considers if we should value it above all other player colors.
Ludology 283 - Tools of the Trade 18.09.2022 1:10:02
Erica, Gil, and Sen discuss some of the tools and processes they use at the various phases of designing a game from their varying perspectives of an in-house designer, a publisher, and freelance designer/developer. SHOW NOTES: 00:08:31 DDS is an acronym for Detailed Design Specification 00:11:38 LucidChart browser-based flowcharting and more www.lucidchart.com 00:18:43 Canva free online graphic d...
Biography of a Board Game Classic 282.5 - Cluedo 11.09.2022 11:46
In this classic Biography of a Board Game, Scott takes us through the history of the game Cluedo, better known to Americans as Clue.
Ludology 282 - The Art of Marketing Yourself 04.09.2022 46:31
Erica and Sen chat with game designer Mondo Davis about how to market yourself in the game industry.
GameTek Classic 281.5 - FPS FTW Part 2 28.08.2022 5:38
Continuing the previous GameTek Classic , Geoff returns to the subject of AI in first-person shooters. Last time, we learned that researchers had engineered an FPS AI that could beat the best humans. This time, Geoff dives into the different strategies the AI tried, how it shifted over time to prefer distinct strategies, and what we can learn from this.
Ludology 281 - I Like Big Games and I Cannot Lie 21.08.2022 1:03:18
Gil and Sen meet up with James Hudson of Druid City Games to discuss the pleasure of games that are big, sprawling productions.
Biography of a Board Game 280.5 - Kill Dr. Lucky 14.08.2022 9:29
Scott takes us through the history of Kill Dr. Lucky, a game where, instead of trying to deduce the murder of a wealthy old man, you're trying to actually do the deed.
Ludology 280 - Refuse to Leave the Room 07.08.2022 1:28:34
Erica and Sen talk with Dr. Tanya Pobuda about her groundbreaking research of representation in board games, the purpose of journalism, and her work in academia. SHOW NOTES 2m01s: Emma and Gil chatted with Dr. Mary Flanagan on Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo . 7m37s: Two seminal works in the theory behind fun and play are Johan Huizinga's Homo Ludens...
GameTek Classic 279.5 - FPS FTW 31.07.2022 5:46
In GameTek Classic 275.5 - MENACE , Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.
Ludology 279 - Two Princes 24.07.2022 1:05:32
Erica and Gil discuss Erica's time so far working at Spinmaster, making mass-market games for kids and families. How is it different from making games for the hobby market? SHOW NOTES 0m43s: We recently chatted with Sydney Engelstein of Indie Boards & Cards in Ludology 274 - Indie 500 , and with Carol Mertz of Exploding Kittens in Ludology 277 - Combustible Felines . 7m28s: The Rubiks brand of puz...
Biography of a Board Game Classic 278.5 - Agricola 17.07.2022 11:53
In this classic GameTek, Scott tells us about the history of Agricola, which sparked new life in worker-placement games.
Ludology 278 - Everyone's a Critic 10.07.2022 55:19
Sen and Gil have a talk with game reviewer and critic Daniel Thurot of the marvelous game review site Space-Biff! about his distinctive style of writing, the difference between review and criticism, and theming in games. SHOW NOTES 4m48s: The Settlers of Zarahemla 5m26s: Roger Ebert was a movie critic; Gil remains a big fan of his writing . Also: Tom Chick ( whom Dan interviewed on his own podcast...
GameTek 277.5 - Tabletop Network 2022 03.07.2022 12:33
Geoff tells us about big changes in store for Tabletop Network 2022 , and why he's so excited for it! This is an amazing show for game designers, and you can easily stay for BGG.CON immediately afterwards. Please consider attending!
Ludology 277 - Combustible Felines 26.06.2022 59:52
Sen and Gil chat with game designer Carol Mertz, senior game designer at Exploding Kittens. Carol has worked on many Exploding Kittens games, like Hand To Hand Wombat, Exploding Kittens: Recipe for Disaster, and Exploding Kittens: 2-Player Version. She's also known for her own designs, especially the wildly creative HELLCOUCH , the only couch co-op that uses an actual couch. SHOW NOTES 2m28s: We c...
Biography of a Board Game Classic 276.5 - Bang 19.06.2022 7:55
Scott rassles up the tangled history of the Western-themed social deduction game Bang!
Ludology 276 - Text Messages 12.06.2022 1:07:16
Gil and Sen sit down with game designer and chronicler Aaron A. Reed to talk about his project 50 Years of Text Games , in which he covered one important game for each year between 1971 and 2020. The project will be made into a book . SHOW NOTES 2m21s: The Oregon Trail 3m13s: Gil mentions a bunch of games that Aaron wrote about: Adventure , Hunt the Wumpus , games made with Inform and Twine , 80 D...
GameTek Classic 275.5 - MENACE 05.06.2022 5:39
Geoff tells us about MENACE; not Phantom or Dennis, but the Matchbox Educable Noughts and Crosses Engine , which Donald Michie designed in 1961 as a relatively simple AI that would allow anyone to see how a machine could be trained to get better at a task.
Ludology 275 - Designing for the Diaspora 29.05.2022 56:25
Erica and Gil chat with returning guest Banana Chan and our own Sen-Foong Lim about designing their game Jiangshi: Blood in the Banquet Hall. What's it like making a game about a specific demographic, and who is this game for? SHOW NOTES 0m54s: Banana was last on the show in Ludology 228 - The Roles We Play . 4m56s: More information about the Chinese Exclusion Act of 1882. 18m31s: James Mendez Hod...
Biography of a Board Game Classic 274.5 - Scrabble 22.05.2022 9:57
Scott takes us through the history of the classic word game Scrabble.
Ludology 274 - Indie 500 15.05.2022 1:01:24
Gil and Sen chat with game designer, developer, and polyhedral dice addict Sydney Engelstein of Indie Game Studios about how to pitch your game to a publisher, the process of designing and developing Terraforming Mars: Ares Expedition , coming up with new narrative for Aeon's End , and what kinds of theater would best be adapted into a board game. SHOW NOTES 8m28s: Obsession 19m07s: Race for the G...
GameTek Classic 273.5 - Asmodee Research 08.05.2022 5:24
Geoff chats with Mikael Le Bourhis of Asmodee Research and Game In Lab about the work they are doing studying the impact of tabletop gaming on society and life. You can find out more information from Game In Lab here .
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