Erica Hayes-Bouyouris, Sen-Foong Lim
Ludology
Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
Author
Erica Hayes-Bouyouris, Sen-Foong Lim
Category
Podcast website
Latest episode
Jul 5, 2026
Where to listen?
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Episodes
Ludology 244 - Games Brought to Life 21.02.2021 1:31:59
Emma and Gil chat with Jeeyon Shim, game designer, nature fan, and mushroom enthusiast. Jeeyon's games are about connecting with one's environment, and we discuss what it's like to make games like this. We also discuss playtesting (or not playtesting) indie games, the conception of "nature" and its connection with humanity, and how cute our pets are. SHOW NOTES 1m53s: The IGDN is the Indie Game De...
GameTek Classic 243.5 - Beacons 14.02.2021 6:19
Geoff considers a classic problem: how do two parties in two different locations agree on a random number result, like a die roll? We cover the clever solution wargamers worked out, as well as an ultra-modern approach.
Ludology 243 - Play Blall! 07.02.2021 1:11:00
Emma and Gil chat with Sam Rosenthal and Stephen Bell of The Game Band , known for their bizarre cosmic horror sports sim Blaseball . We discuss the unique feedback loop between Blaseball's fans and its creators, the benefits of apophenia, and how baseball was uniquely suited for this treatment at this moment in history. SHOW NOTES 7m00s: The score bug that Gil is referring to is the graphic that...
Biography of a Board Game 242.5 - Bingo and Yahtzee 31.01.2021 12:42
Scott delves into the history of two games released by entrepreneur Edwin Lowe: Bingo and Yahtzee. Both became enormous successes, and are now a part of our cultural fabric. How did they get there?
Ludology 242 - Winner Winner Chicken Dinner 24.01.2021 1:13:07
Emma, Gil, and Scott discuss winning in games. What defines winning in a game, and what are the different ways games can handle it? Also, Emma shares a Big Announcement with us. SHOW NOTES 2m44s: Type 1 - One winner, everyone else loses: Catan , Terra Mystica , Terraforming Mars 3m47s: Type 1a - Conditional win: Dune , Red November , Mission Catastrophe , Glory to Rome 6m48s: Vast , COIN (Counter-...
GameTek Classic 241.5 - The Elam Ending 17.01.2021 6:00
Geoff takes us through what he (and many other people) feel is a flaw in the rules of basketball, and a possible solution that was first implemented by a new league in 2018. The Elam Ending is designed to eliminate the incentive for teams trailing on the scoreboard to constantly, intentionally foul the leading team, making for a more consistent and fun game to watch. This GameTek Classic was recor...
Ludology 241 - A Different Kind of Year 10.01.2021 1:07:16
We continue our annual tradition of bringing board game industry veteran Stephen Buonocore, now retired from Stronghold Games/Indie Game Studios and focusing on media and podcasting. We explore the bizarre, catastrophic year of 2020, and consider what's in store for us in 2021. Note that this episode was recorded on Monday, November 30, 2020; we occasionally say "this year" to mean 2020 instead of...
Ludology 240 - Are You Receiving Me? 13.12.2020 1:16:28
Emma and Gil welcome Adrienne Smith , designer of the card game Blitz Champz and wide receiver for the Boston Renegades women's gridiron football team. We discuss the intersection of mass market, kids, and sports game design, the state of women's football in modern America, and serial entrepreneurship. This episode was recorded on November 16, 2020. A couple of weeks later, Vanderbilt brought thei...
Biography of a Board Game 239.5 - Dark Tower 06.12.2020 14:02
Scott takes us through the history of Dark Tower , the legendary electronically-enhanced board game, and its modern spiritual successor, Return to Dark Tower . The story's twists and turns include every designer's worst nightmare: a huge company stealing a designer's idea and making it their own. BIBLIOGRAPHY OF A BOARD GAME Wilderness Campaign, the Apple II game that helped inspire Dark Tower: ht...
Ludology 239 - Words at Play 29.11.2020 1:10:50
Emma and Gil welcome Kathryn Hymes and Hakan Seyalıoğlu to the show to discuss the impact of language on play, and how to design games that revolve around the building, modification, and demise of a language. SHOW NOTES 2m52s: Here's the Kickstarter for Thorny's new game Xenolanguage . 6m45s: Among Us is a social deduction digital game that, after a quiet two years on the market, suddenly blew up...
GameTek Classic 238.5 - Induction 22.11.2020 7:57
Geoff discusses the difference between deductive and inductive reasoning, and its impact in board games and beyond. In this episode, Geoff discusses the games Clue/Cluedo , Mastermind , and Zendo . He also discusses dark matter , WIMPs , and Einstein's theory of relativity .
Ludology 238 - Unraveling Complexity 15.11.2020 1:26:51
Emma, Gil, and Scott discuss the idea of complexity in a board game. We explore 6 types of complexity, and discuss their effects on the games we play and design. SHOW NOTES 0m51s: Pete Seeger was an American folk singer, known for songs like "If I Had a Hammer," "Turn, Turn, Turn," and "Where Have All the Flowers Gone?" 2m04s: Our list of complexities: Spatial complexity Arithmetical complexity Zo...
Biography of a Board Game 237.5 - Which Witch 08.11.2020 8:03
Scott goes over the history of Which Witch , a game that's been adapted into many other games, including The Real Ghostbusters Game and the Scooby-doo! Haunted House 3D Board Game . If you're interested in learning more about Marvin Glass and Associates , Scott recommends that you read A World Without Reality: Inside Marvin Glass's Toy Vault . We also discussed him in Ludology 212 - Inventing Play...
Ludology 237 - Improv-ing Games 01.11.2020 1:21:03
Emma and Gil welcome Karen Twelves, whose straddling of the worlds of gaming and improv led her to write the book Improv for Gamers. What can gaming and improv learn from each other? Content warning: this episode contains brief references to non-consensual touching and racism. SHOW NOTES 01m16s: AD&D is Advanced Dungeons and Dragons , the form of D&D most prominent in the 80s and 90s. 02m43s: A ki...
GameTek Classic 236.5 - Calculus 25.10.2020 7:11
Geoff compares the design process of the video game Diabolo to… the invention of calculus? Yes, there are surprising similarities, and seeing how the two dovetail leads to a stronger appreciation of both game design and mathematics.
Ludology 236 - Role With It 18.10.2020 1:24:50
Emma and Gil welcome Sen-Foong Lim back to the show to discuss the differences—and similarities—between board games and roleplaying games. We go through the perspectives of playing them, designing them, and examining the culture of play between both. Sen originally appeared on Ludology 134: There's No "I" in Team with frequent co-designer Jay Cormier. SHOW NOTES 0m41s: Board games Sen has designed...
Biography of a Board Game 235.5 - Ouija 11.10.2020 13:37
In the spirit of Halloween, Scott takes us through the spooky history of the Ouija board: its origins, the legal battles behind the curtain, and how a scientific phenomenon makes it all work. Bibliography of a Board Game https://www.smithsonianmag.com/history/the-strange-and-mysterious-history-of-the-ouija-board-5860627/ https://www.vox.com/2016/10/29/13301590/how-ouija-boards-work-debunked-ideom...
Ludology 235 - Rise to the Challenge 04.10.2020 1:04:40
Today, we are continuing our series of exploring the design decisions behind our own games! Emma and Scott sit down with Gil to talk about his game High Rise; about how it started life as an auction game, and the twisty route it took to publication. SHOW NOTES 1m23s - Gil discussed the Wag auction in his Networks design diary on BGG . 2m45s - Gil's game Battle Merchants . 3m31s - A " MacGuffin " i...
GameTek Classic 234.5 - The Limits of AI 27.09.2020 6:19
Having previously discussed relatively new advances in AI that allows computers to beat humans at games like Chess and Go, Geoff moves on to games in which AI will have a much harder time being competitive. What is it about these games that makes it so difficult to make a good automated opponent? 1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5 . 1m34s: Codenames 3m18s: IBM's...
Ludology 234 - Playing with Time 20.09.2020 1:27:34
Emma and Gil welcome game designer, developer, solo mode designer, and self-described "grump" Dávid Turczi to the show. We discuss the design of complex games with many interlocking systems, how to play with time in games, and the six (plus one) things Dávid looks for in a strategy board game. SHOW NOTES 1m18s - Battlestar Galactica 2m03s - Dávid's game [redacted] (yes, that's the name of the game...
Biography of a Board Game 233.5 - Subbuteo 13.09.2020 14:06
Scott covers the "beautiful game" of Subbuteo , the tabletop association football flicking game, as well as its predecessor Newfooty . Bibliography of a Boardgame http://www.peter-upton.co.uk/ https://fistf.com/history-of-the-game/ http://www.gamingcorner.nl/subbuteo-timeline.htm http://www.sporttischfussball.at/index-Dateien/Page2918.htm https://www.newstalk.com/news/6-things-you-probably-never...
Ludology 233 - A Sporting Chance 06.09.2020 1:03:37
Emma and Gil welcome game designer and publisher Omari Akil to the show to discuss the plight of the sports-themed board game. What kinds of unique challenges do we face when designing one of these games? Omari's game Hoop Godz will be on Kickstarter soon. SHOW NOTES 1m21s: Board Game Brothas , Tabletop Backer Party , Pathways Fellowship 4m55s: Gil was 5 years off - Mike's game is Baseball Highlig...
Gametek Classic 232.5 - Characters 30.08.2020 7:35
Geoff ponders a tricky question: how come we get iconic characters from video games, like Mario or Pac-Man, but none from board games?
Ludology 232 - The Show Must Go On...line 23.08.2020 1:20:42
In the past few years, Ludology has recorded a live episode at Gen Con. We weren't going to let a global pandemic stop us this year! Recorded as part of Gen Con Online 2020, Emma, Gil, and Scott streamed this recording live on Twitch. We had an excellent turnout in the chat, and everyone seemed to really enjoy this new twist on Ludology Live! You can watch unedited video of this chat here . It's...
Biography of a Board Game 231.5 - Rayguns and Rocketships 16.08.2020 9:46
This is the 50th Biography of a Board Game episode! To celebrate, Scott takes us through the history of his first board game, Rayguns and Rocketships . BIBLIOGRAPHY OF A BOARD GAME 0m36s: Video game publisher THQ 0m51s: God of War , Pac Man World , Soul Blade 1m37s: The Star Wars Album 1m43s: The legendary filmmaker Akira Kurosawa , and Republic Pictures , responsible for many well-remembered seri...
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