Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Leisure EN ↓ 704 episodes

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Be sure to visit the podcast's website and support the creator: ludology.libsyn.com

Author

Erica Hayes-Bouyouris, Sen-Foong Lim

Category

Leisure

Podcast website

ludology.libsyn.com

Latest episode

Oct 12, 2026

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Episodes

GameTek 247.5 - Mana 11.04.2021

Geoff talks about how games benefit when designers use familiar terms to describe familiar concepts. He also dives into the term "mana," tracing it back to its indigenous origins, and explains how it became a popular gaming term to track how much magic a character can expend.

Ludology 247 - Orc-kay Computer 04.04.2021

Emma and Gil sit down with James Mendez Hodes to discuss his work as a cultural consultant, and the series of " orcticles " he wrote describing how the depiction of orcs in fantasy games can bring up problematic real-world stereotypes. CONTENT WARNING: This episode includes many references to racism and a section discussing sexual assault. SHOW NOTES 01m55s: Orcus , a god of the underworld. 04m29s...

Biography of a Board Game 246.5 - Quarriors 28.03.2021

Scott describes the history of Quarriors! , which became the base system for both the Marvel and DC Dice Masters games, among other licenses.  BIBLIOGRAPHY OF A BOARD GAME Tabletop Gaming Magazine issue 3 "The Making of Marvel Dice Masters" by Owen Duffy https://boardgamegeek.com/blogpost/30410/designer-diary-dice-masters-no-catchy-title-just-b https://thegaminggang.com/game-news/table-top-gaming/...

Ludology 246 - Cornering the Market 21.03.2021

Emma, Gil, and Scott have a roundtable discussion in which they discuss the three sales channels, or markets, your board game can be available in: hobby, specialty, and mass. What are the differences between them, and how can a game move from one to another? SHOW NOTES 0m48s: Erica and Sen are joining the show! You can watch them in the Meeple Syrup Show . Some of Sen's games: Junk Art , Akotiri ,...

GameTek Classic 245.5 - Leadership 14.03.2021

Geoff looks at a recent study that attempted to find a correlation between participants' actions in a game and how they would score in a survey of leadership skills. How can a game tell us whether a person is more or less likely to prefer to lead a group?

Ludology 245 - Play It Again Games 07.03.2021

Emma and Gil welcome Emerson Matsuuchi back to the show to discuss his experience designing the Century game series , and what it's like designing 3 "mixable" games. SHOW NOTES 0m37s: We last heard Emerson as a guest on Ludology 106 - Hide and Seek . 1m01s: In addition to the Century series, Emerson has designed Reef and Foundations of Rome . 1m45s: When there's no pandemic raging around the world...

Biography of a Board Game 244.5 - Alien Frontiers 28.02.2021

Scott delves into the history of the first big board game success on Kickstarter: Tory Niemann's Alien Frontiers. BIBLIOGRAPHY OF A BOARD GAME TEXT: https://v1.escapistmagazine.com/articles/view/tabletop/features/11916-How-One-Project-Shaped-Gaming-s-Use-of-Crowdfunding https://boardgamegeek.com/blogpost/5209/interview-tory-niemann http://dicehateme.com/2010/08/alien-frontiers-a-new-world-for-game...

Ludology 244 - Games Brought to Life 21.02.2021

Emma and Gil chat with Jeeyon Shim, game designer, nature fan, and mushroom enthusiast. Jeeyon's games are about connecting with one's environment, and we discuss what it's like to make games like this. We also discuss playtesting (or not playtesting) indie games, the conception of "nature" and its connection with humanity, and how cute our pets are. SHOW NOTES 1m53s: The IGDN is the Indie Game De...

GameTek Classic 243.5 - Beacons 14.02.2021

Geoff considers a classic problem: how do two parties in two different locations agree on a random number result, like a die roll? We cover the clever solution wargamers worked out, as well as an ultra-modern approach.

Ludology 243 - Play Blall! 07.02.2021

Emma and Gil chat with Sam Rosenthal and Stephen Bell of The Game Band , known for their bizarre cosmic horror sports sim Blaseball . We discuss the unique feedback loop between Blaseball's fans and its creators, the benefits of apophenia, and how baseball was uniquely suited for this treatment at this moment in history. SHOW NOTES 7m00s: The score bug that Gil is referring to is the graphic that...

Biography of a Board Game 242.5 - Bingo and Yahtzee 31.01.2021

Scott delves into the history of two games released by entrepreneur Edwin Lowe: Bingo and Yahtzee. Both became enormous successes, and are now a part of our cultural fabric. How did they get there?  

Ludology 242 - Winner Winner Chicken Dinner 24.01.2021

Emma, Gil, and Scott discuss winning in games. What defines winning in a game, and what are the different ways games can handle it? Also, Emma shares a Big Announcement with us. SHOW NOTES 2m44s: Type 1 - One winner, everyone else loses: Catan , Terra Mystica , Terraforming Mars 3m47s: Type 1a - Conditional win: Dune , Red November , Mission Catastrophe , Glory to Rome 6m48s: Vast , COIN (Counter-...

GameTek Classic 241.5 - The Elam Ending 17.01.2021

Geoff takes us through what he (and many other people) feel is a flaw in the rules of basketball, and a possible solution that was first implemented by a new league in 2018. The Elam Ending is designed to eliminate the incentive for teams trailing on the scoreboard to constantly, intentionally foul the leading team, making for a more consistent and fun game to watch. This GameTek Classic was recor...

Ludology 241 - A Different Kind of Year 10.01.2021

We continue our annual tradition of bringing board game industry veteran Stephen Buonocore, now retired from Stronghold Games/Indie Game Studios and focusing on media and podcasting. We explore the bizarre, catastrophic year of 2020, and consider what's in store for us in 2021. Note that this episode was recorded on Monday, November 30, 2020; we occasionally say "this year" to mean 2020 instead of...

Ludology 240 - Are You Receiving Me? 13.12.2020

Emma and Gil welcome Adrienne Smith , designer of the card game Blitz Champz and wide receiver for the Boston Renegades women's gridiron football team. We discuss the intersection of mass market, kids, and sports game design, the state of women's football in modern America, and serial entrepreneurship. This episode was recorded on November 16, 2020. A couple of weeks later, Vanderbilt brought thei...

Biography of a Board Game 239.5 - Dark Tower 06.12.2020

Scott takes us through the history of Dark Tower , the legendary electronically-enhanced board game, and its modern spiritual successor, Return to Dark Tower . The story's twists and turns include every designer's worst nightmare: a huge company stealing a designer's idea and making it their own. BIBLIOGRAPHY OF A BOARD GAME Wilderness Campaign, the Apple II game that helped inspire Dark Tower: ht...

Ludology 239 - Words at Play 29.11.2020

Emma and Gil welcome Kathryn Hymes and Hakan Seyalıoğlu to the show to discuss the impact of language on play, and how to design games that revolve around the building, modification, and demise of a language. SHOW NOTES 2m52s: Here's the Kickstarter for Thorny's new game Xenolanguage . 6m45s: Among Us is a social deduction digital game that, after a quiet two years on the market, suddenly blew up...

GameTek Classic 238.5 - Induction 22.11.2020

Geoff discusses the difference between deductive and inductive reasoning, and its impact in board games and beyond. In this episode, Geoff discusses the games Clue/Cluedo , Mastermind , and Zendo . He also discusses dark matter , WIMPs , and Einstein's theory of relativity .

Ludology 238 - Unraveling Complexity 15.11.2020

Emma, Gil, and Scott discuss the idea of complexity in a board game. We explore 6 types of complexity, and discuss their effects on the games we play and design. SHOW NOTES 0m51s: Pete Seeger was an American folk singer, known for songs like "If I Had a Hammer," "Turn, Turn, Turn," and "Where Have All the Flowers Gone?" 2m04s: Our list of complexities: Spatial complexity Arithmetical complexity Zo...

Biography of a Board Game 237.5 - Which Witch 08.11.2020

Scott goes over the history of Which Witch , a game that's been adapted into many other games, including The Real Ghostbusters Game and the Scooby-doo! Haunted House 3D Board Game . If you're interested in learning more about Marvin Glass and Associates , Scott recommends that you read A World Without Reality: Inside Marvin Glass's Toy Vault . We also discussed him in Ludology 212 - Inventing Play...

Ludology 237 - Improv-ing Games 01.11.2020

Emma and Gil welcome Karen Twelves, whose straddling of the worlds of gaming and improv led her to write the book Improv for Gamers. What can gaming and improv learn from each other? Content warning: this episode contains brief references to non-consensual touching and racism. SHOW NOTES 01m16s: AD&D is Advanced Dungeons and Dragons , the form of D&D most prominent in the 80s and 90s. 02m43s: A ki...

GameTek Classic 236.5 - Calculus 25.10.2020

Geoff compares the design process of the video game Diabolo to… the invention of calculus? Yes, there are surprising similarities, and seeing how the two dovetail leads to a stronger appreciation of both game design and mathematics.

Ludology 236 - Role With It 18.10.2020

Emma and Gil welcome Sen-Foong Lim back to the show to discuss the differences—and similarities—between board games and roleplaying games. We go through the perspectives of playing them, designing them, and examining the culture of play between both. Sen originally appeared on Ludology 134: There's No "I" in Team with frequent co-designer Jay Cormier. SHOW NOTES 0m41s: Board games Sen has designed...

Biography of a Board Game 235.5 - Ouija 11.10.2020

In the spirit of Halloween, Scott takes us through the spooky history of the Ouija board: its origins, the legal battles behind the curtain, and how a scientific phenomenon makes it all work.  Bibliography of a Board Game https://www.smithsonianmag.com/history/the-strange-and-mysterious-history-of-the-ouija-board-5860627/ https://www.vox.com/2016/10/29/13301590/how-ouija-boards-work-debunked-ideom...

Ludology 235 - Rise to the Challenge 04.10.2020

Today, we are continuing our series of exploring the design decisions behind our own games! Emma and Scott sit down with Gil to talk about his game High Rise; about how it started life as an auction game, and the twisty route it took to publication. SHOW NOTES 1m23s - Gil discussed the Wag auction in his Networks design diary on BGG . 2m45s - Gil's game Battle Merchants . 3m31s - A " MacGuffin " i...

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