SIFTER
Lightmap - Conversations with video game creators
Lightmap is an Australian Podcast Award winning show that explores the creative process of making videogames and interactive media, and introduces you to the creators of some of the most exciting titles. You'll meet developers, musicians, artists, journalist and more, so come join us here and on SIFTER.com.au
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Episodes
Nico King (Rainbow Reef) & Facebook pivots to game streaming 16.02.2018 32:04
Nico King is the Creative Director at Chaos Theory Games in Sydney and one of the creators behind Rainbow Reef . The game combines Nico's passion for coral reefs and aquarium building by putting players in charge of a small section of reef and cultivating the coral to attract and foster different sea creatures. We learn all about why Chaos Theory Games does what it does and what it's tryin...
Matthew Clark (The Gardens Between) & the Aus Senate inquiry into game development 02.02.2018 28:44
Matt Clark is the Technical Director at The Voxel Agents and he joined us this week to speak about their upcoming game The Gardens Between. This stylish and calm puzzle game drops two friends into surreal nostalgic worlds where players do not control their movements but the direction of time itself. The Gardens Between were selected for the PAX Australia Indie Showcase in 2017 , and we learn how...
Roman Maksymyschyn (Hyper Jam) & esports leagues, and partnership with traditional sport 18.01.2018 32:03
Roman Maksymyschyn joins us to talk about Bit Dragon's latest project Hyper Jam , an arena brawler that has players fight with colourful attacks in neon soaked maps. Roman spoke to us about moving from 2D to 3D style gameplay and the impact of grants like the Unreal Dev Grants will have on the development of his game. With big personalities Robert Kraft (owner of the New England Patriots) will...
Morgan Jaffit (Hand of Fate 2) & couch co-op games don't sell 04.01.2018 36:47
Morgan Jaffit is Creative Director and co-founder of Brisbane's Defiant Development and our guest on our first episode for 2018. Morgan joined us to talk all about the making of hybrid action, tabletop style RPG Hand of Fate 2 . With development of the first Hand of Fate title completed Morgan and the team turned their attention to perfecting the game design, and building on what they had lear...
Live at Perth Games Festival 2017 - Exhibiting your very first game 23.12.2017 30:00
We're back for another live episode at Perth Games Festival and this year we're speaking with some early career developers from our home state of Western Australia. In a freewheeling discussion we talk with Jak and Matt from Artisans Games , who previously joined us on episode 78 & Josh and Gus of Simple Productions who've taken their uni project to the public for the very first ti...
Travers Dunkinson (HEIST) & portrayals of domestic violence in games 09.12.2017 32:12
Travers Dunkinson one of the minds behind Heist , a game where you play as a cat burglar stealing your way through a noir style city with only non-lethal gadgets to defend yourself joined us for our final live episode for 2017. The trailer for Detroit Become Human has sent shock waves through mainstream media. Many news outlets quick to cast judgment on the subject of the gameplay footage. But co...
Dylan J. Walker (Elden: Path of the Forgotten), lootboxes ruined Battlefront II 26.11.2017 28:34
Dylan J. Walker, Creative Director and developer from ONERAT GAMES joins us this week . We’ve spoken to Dylan in the past at PAXAUS 2017 and 2016 but now we have him on the show with us to go into more detail about his latest project Elden , Path of the Forgotten a medieval RPG featuring a diverse collection of locations and creepy Lovecraftian enemies. We took a number when it all began and...
Ed Orman (City of Brass) + neural networks, AI & gaming 10.11.2017 29:35
Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass , a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name. Armed with a scimitar and “the most versatile whip ever created” you slash and crack your way through a procedurally generated world filled with traps, treasure and ghoulish foes. We spoke to him about the inspiration behind the game as...
Pixel Sift & Party Loaded live at PAX Australia 31.10.2017 26:49
We teamed up with fellow Western Australian podcasters Party Loaded to bring you a collaborative episode recorded live on the PAX Australia convention floor featuring some of our favourite picks and games from the show. Party Loaded is a weekly 60 – 90 minute show presented by Luke, Imogen, Jam & Olly, serving up fun in the form of news, reviews and interviews from the wider video gaming indus...
Simon Boxer (Bounce House) & Loot Boxes and Crates: Games as a service 14.10.2017 28:47
Simon Boxer of Twice Different joins us this week to talk about making his brand new mobile game, , a colourful endless runner style side scroller. As you propel yourself along this bouncy world, you won’t let those pesky children have all the fun, all while avoiding the obstacles and staying in the bounce. We spoke to Simon about making his game with a team that is spread between Melbourne, Perth...
Peter Curry (Mini Metro), Sony holding back on cross platform play & gaming skill elitism and toxicity 30.09.2017 30:47
We sit down with Peter Curry, a Programmer & Designer from Dinosaur Polo Club, developers of Mini Metro . Mini Metro is a subway planning puzzle game, that puts the fun in fundamental transport logistics, with a great procedurally generated soundtrack and a fantastic minimalist design. Peter joined us from Wellington, New Zealand and we learned what it's like to develop a game about subway...
Michael Chu (Projection) & should reviewers be good at games? 14.09.2017 29:29
Diving into a world of shadow play and adventure, Projection is game in which you control light to enable new platforms of discover , exploration and puzzle solving all whilst experiencing and controlling historically rooted shadow puppetry. Michael Chu of Sydney’s Shadowplay Studios joined us to discuss his upcoming game, being selected for the PAX Australia Indie Showcase , and rebuilding from s...
Jak Gem & Matthew Sear (Collateral Damage) & indie dev steam pricing is too low 02.09.2017 32:50
Collateral Damage is a multiplayer area brawler featuring a cast of unique characters and diverse fighting styles and Perth’s very own Matthew Sears and Jak Gem from Artisans Games joined us this week. The game is currently in beta, and they spoke about taking the game to shows, and learning from how players play their game. We also spoke about the economics of games pricing and what it means to g...
Christy Dena (Crafting Intangibles Event) & Remakes over risky new IPs? 17.08.2017 32:38
Christy Dena is a writer, designer and director at Universe Creation 101 . She joined us to talk about “ Crafting Intangibles ”, a free online interactive writing event which you can watch online now. Featuring talks from Narrative Designers and games writers from all over the world, Crafting Intangibles brings them together to share knowledge about how to write better for games and interactive ex...
Ian Gregory (Masquerada: Songs and Shadows) & esports on Australian free to air TV 05.08.2017 29:41
Ian Gregory, Creative Director, of Singaporean based Witching Hour Studios the studio behind their latest project Masquarada: Songs and Shadows joins us on the show this week. Ian shared this thoughts on the struggles of developing a game in a country that is just getting its head around the idea of games being a positive influence and proving to the world Singapore’s creative strength. Ian also j...
Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended 22.07.2017 30:12
Paul Turbett and Anthony Sweet from Black Lab Games who are based right here in Perth talk to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the most beloved science fiction series ever and how to write a game in an established universe With subscription services like Netflix making it much easier to...
Cheryl Vance & Joel Styles (Yonder: The Cloud Catcher Chronicles), Phil Harrison thinks PS4 & Xbox aren't growing the market 06.07.2017 36:19
Cheryl Vance and Joel Styles are developers of the soon so be released Yonder: The Cloud Catcher Chronicles . Yonder is a gentle and friendly open world game releasing on Steam and Playstation 4 on Tuesday 18 of July! While we had them they shared what it is like to develop a game with a unique soft style and an adventure experience with no combat involved, while drawing on the open world games y...
Adric Polkinghorne (Think of the Children), completionism & the end of GTA V mods? 23.06.2017 31:52
Adric Polkinghorne from Jammed Up Studios joins us to talk about Think of the Children , a game that teaches us the struggle of keeping children alive. It's a chaotic child micromanagement game, built out of the adrenaline and excitement of a game jam, which in now being translated into a commercial release. Spurred on by a very vocal Twitch chat, Adric shared his thoughts on walking the thin...
Julian Wilton & Jay Armstrong (The Adventure Pals), Steam Direct and Right to Repair 09.06.2017 27:42
Julian Wilton from Sydney and Jay Armstrong from the UK are from Massive Monster, creators of The Adventure Pals . We spoke about working together despite the distance between them and merging two iconic gaming genres into one. For years Steam Greenlight has been the number one way that indie developers could get their ideas out there, generate interest and build an audience. But after 5 years of...
David Clark (Ori and the Blind Forest), Bad Guy Valve? & You're playing it wrong 26.05.2017 34:34
David Clark one of the creators of Ori and the Blind Forest , joined us this week. Did you know that Ori was programmed right here in Western Australia? David filled us in on what it was like developing a game with a team he first met when showing off the game at E3. David's friend and former housemate Simon Holland joined us as well to share some stories of living with him as he made Ori. Thi...
Dr Jennifer Hazel (Checkpoint.org.au), games & mental health, and unhealthy behaviours 16.05.2017 26:48
Dr Jennifer Hazel is one of the co-founders and Director of Checkpoint an organisation that aims to get the conversation going around mental health and gaming. Checkpoint have just launched a Kickstarter campaign to crowdfund a video series which looks at the way mental health is portrayed in games, and to promote healthy practices for those who play games and work in games. We talk about healthy...
Sean Gabriel & Travis Avery (Desync), customisation vs story & frustum culling frustration 27.04.2017 33:37
Travis Avery and Sean Gabriel from THE FOREGONE SYNDICATE spoke to us about their latest game DESYNC. A set in digital world laced with neon and classic 80s style geometry DESYNC forces players to think on their feet be quick on the trigger and more importantly, improvise. We’re also tackling the “ Frustum Culling ” conundrum. Last week when Kotaku gave their readers a peek under the hood of PS4 f...
Nick Smith (Forts), G2A 💔 Gearbox & Persona 5 Streaming & IP theft 14.04.2017 33:19
Nick Smith is the lead art director at EarthWork Games and he joined us to talk Forts . Forts is a 2D base fortification & assault game, finely crafted by an experienced team. Nick took questions from us and the viewers on Twitch. With the much anticipated Persona 5 finally on on the shelves many fans were raring to dive into the JRPG . But the western release came with a warning from publishe...
Andrew Freeth (Brief Battles), exclusivity effect & games that endure 31.03.2017 26:39
Andrew Freeth joined us live from South Australia to give us the details on his new game Brief Battles . Brief Battles is studio Juicy Cupcake' s first shot at a commercial release, featuring a cast of quirky characters with even quirkier power doing battle over a number of interactive 2D battle ground. We look into gaming history, specifically how StarCraft has gripped its dedicated community...
"Why do you create?" - Live at Oz Comic Con 2017 27.03.2017 48:55
We're back at Oz Comic Con again this year and we've brought along some of our pals. This year we were joined by Sof Mather , Hien Pham and Oscar Brittain . We asked them "Why do you create?" which is basically the these statement of Pixel Sift, but why not be explicit for once? Join us for this extended live episode and learn a little bit about what makes these game developers, a...
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