Max Pears

Level Design Lobby

Leisure EN ↓ 268 episodes

The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe----Twitter: https://twitter.com/MaxpearsWebsite: http://www.maxpears.com/

Author

Max Pears

Category

Leisure

Podcast website

leveldesignlobby.libsyn.com

Latest episode

May 5, 2026

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Episodes

Level Design Lobby - Ep 26: One Year 25.09.2018

I can not believe it has been a year since the podcast started, I have truly enjoyed this time with all of you amazing people. So to say thank you I will be talking about some of my favourite moments of the podcast and some of my takeaways. Please Support www.patreon.com/leveldesignlobby ---- Contact me ----- Twitter:  twitter.com/MaxPears   Website:  www.maxpears.com/ Email:  leveldesignlobby@gma...

Level Design Lobby - Ep25: Game Details Pt 2 18.09.2018

Continuing the deep dive from the previous episode as I look into more amazing examples of great games who have managed to take a traditional game system and make it even better. Please Support: www.patreon.com/leveldesignlobby ----- Article ----- gamasutra.com/blogs/MaxPears/201…dinary__Part_2.php ----- Contact me ---- Twitter:  twitter.com/MaxPears   Website:  www.maxpears.com/ ----- Platforms -...

Level Design Lobby: Essential Reading - Ep 12 04.09.2018

Hey all, we all know what happens at the beginning of each month. We talk about others great work and share what we can learn from one another. Support the show www.patreon.com/leveldesignlobby ----- Twtich ----- www.twitch.tv/leveldesignlobby ----- Reading Materials ----- Dead Cells -  gamasutra.com/view/news/325547/T…_fast_and_slow.php Weather in Level Design - www.youtube.com/watch?v=rxpKI_9kJ…...

Q&A - Level Design Lobby: Ep 3 28.08.2018

You asked Guru's and we answered! We have had some amazing questions sent in, so now we take the time to answer these questions. Check out the podcast to see if we answer any of your questions as we part our information and experience of the game industry. Please Support www.patreon.com/leveldesignlobby ----- Contact Info ---- Twitter:  twitter.com/MaxPears   Website:  www.maxpears.com/ Email:  le...

Level Design Lobby - Ep24: Game Details 21.08.2018

To me, this is one of my favourite eps, as I take a deep dive into how some amazing devs, take ordinary parts of games. Then twist in some magic transform them into something which not only engages the players but only builds on their excellent game. Please Support: www.patreon.com/leveldesignlobby ----- Article ----- gamasutra.com/blogs/MaxPears/201…rdinary__Part1.php ----- Contact me ---- Twitte...

Level Design Lobby - Ep23: Communication 14.08.2018

Hey all amazing people, this is the 23rd episode in which I talk not about level design technique but a soft skill which we should all be levelling up which is... Communication. This is something we all need in order to make the best game possible. Please support www.patreon.com/leveldesignlobby ----- Contact Me ---- Twitter:  twitter.com/MaxPears   Website:  www.maxpears.com/ Email:  leveldesignl...

Level Design Lobby: Essential Reading - Ep 11 07.08.2018

Time again my fellow devs, as I share some amazing material that other amazing devs have been kind enough to share with the world! Let's break down my top 5 of the past month. Please support www.patreon.com/leveldesignlobby ----- Reading Materials ----- Introduction to Level Design:  80.lv/articles/introduction-…evel-design-for-games/ Design Deep Dive - Overcooked:  www.gamasutra.com/view/news/279...

Q&A - Level Design Lobby: Ep 2 24.07.2018

It is another great episode as the mini-series continues as myself and Alex take the time to answer your amazing questions. We love doing this so thank you to all who asked questions.  ----- Please support us ----- www.patreon.com/leveldesignlobby ----- Contact Alex ----- Twitter:  twitter.com/AlexMPartridge ----- Contact Me ----- Twitter:  twitter.com/MaxPears   Website:  www.maxpears.com/ Email:...

Q&A - Level Design Lobby: Episode 1 17.07.2018

This is a very special episode as it is the launch of a new mini-series for the podcast as myself and Alex go through your questions and try to answer them as much as possible to the best of our ability. ----- Please Support ----- Patreon:  www.patreon.com/leveldesignlobby   ----- Contact Me ----- Twitter:  twitter.com/MaxPears   Website:  www.maxpears.com/ Email:  leveldesignlobby@gmail.com -----...

Level Design Lobby - Ep22: Soul Reaver 17.07.2018

I sit down to talk with Technical Artist Francesco Abbonizio as we talk about the role of a technical artist as well as his work on the fan project that is Soul Reaver. Please Support www.patreon.com/leveldesignlobby ----- Guest Info ----- Fb page -  www.facebook.com/SoulRevenant/ ----- Contact Me ----- Twitter:  twitter.com/MaxPears   Website:  www.maxpears.com/ Email:  leveldesignlobby@gmail.com...

LevelDesignLobby - Ep21: Concept Art pt2 10.07.2018

Part two of my sit down with Ward and Marthe as we discuss more concept art goodness. We finish up our appreciation for Ninja Theory's Hellblade and answer some of your questions. Please support the podcast www.patreon.com/leveldesignlobby ----- Guests Contact Info ----- Marthe Artstation: www.artstation.com/martheart Ward Lindhout:www.artstation.com/artbyward ----- Contact Me ----- Twitter: twitt...

Level Design Lobby: Essential Reading - Ep 10 03.07.2018

It is the Essential Reading time my fellow Devs! This is the tenth episode as I go through and share some amazing articles online which have some great opinions and worth your attention. If you are enjoying please support the patreon www.patreon.com/leveldesignlobby ----- Material ----- Game Array -  www.youtube.com/watch?v=wyyp4RqRtME Understanding Players -  www.gamasutra.com/blogs/ArtemiyKoz…ay...

Level Design Lobby - Bonus E3 29.06.2018

This was a spur of the moment, where I thought I would share my experience at E3. Support www.patreon.com/leveldesignlobby ----- Interviews ----- VGN -  www.youtube.com/watch?v=zfgboKSXfjs PC Gamer -  www.pcgamer.com/cyberpunk-2077-in…than-the-witcher/ Mashable -  mashable.com/2018/06/15/cyberpu…=true#dqFtC4FqjSqF Metro -  metro.co.uk/2018/06/20/cyberpun…he-witcher-7646316/ ----- Contact Me -----...

Q&A - Level Design Lobby: Ep1 21.06.2018

This is a very special episode as it is the launch of a new mini-series for the podcast as myself and Alex go through your questions and try to answer them as much as possible to the best of our ability. ----- Please Support ----- Patreon: https://www.patreon.com/leveldesignlobby ----- Contact Me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com -----...

Level Design Lobby - Ep20: Concept Art Interview -Pt1 12.06.2018

It is a great pleasure to bring back some old faces to the LDL as we welcome back previous guests Marthe and Ward, two Snr Concept Artists. We discuss Marthe's work on Monster Hunter World as well as our thoughts on HellBlade (Spoilers, we love it) Please support the podcast www.patreon.com/leveldesignlobby ----- Guests Contact Info ----- Marthe Artstation:  www.artstation.com/martheart Ward Lindh...

Bonus Episode: Essential Reading 9 05.06.2018

Hey everyone, we know what it is, it is the monthly ep where I break down my fav reading materials over this past month and then I share with all of you. So check it out as we all share the knowledge. Support the podcast: https://www.patreon.com/leveldesignlobby ----- Reading Material ----- Designers Notes: https://www.idlethumbs.net/designernotes/episodes/steve-gaynor-part-1 Psychology of Video G...

Level Design Lobby - Ep19: Emotional Design 22.05.2018

This has been one of the best topics, in my opinion, to talk about as I break down how we as designers try to capture emotions and portray them through mechanics in video games. I take a look at a few amazing examples from games I recommend to everyone to check out. Please support the podcast:  www.patreon.com/leveldesignlobby ----- Articles ----- Designing Florence -  www.gamasutra.com/view/news/...

Level Design Lobby - Ep18: Environment Art 15.05.2018

A special guest joins the show, Mr Dan Hargreaves who is an experienced Environment Artist who has worked at many studios such as Playground Games, Ubisoft and more. He discusses his tips on how to break into the industry and what he does as an Environment artist. Please Support www.patreon.com/leveldesignlobby   ----- Dan ----- Portfolio -  danhargreaves.com/   ----- Contact me ----- Twitter:  tw...

Bonus Episode: Essential Reading 8 09.05.2018

Here we go with some more amazing work by game devs helping us all learn and grow! I select my top 5 essential reading for the month! Enjoy these as I hope it helps you learn as well. Please support www.patreon.com/leveldesignlobby ----- Articles ----- My interview:  www.revistapushstart.com/2018/04/17/d…m-max-pears/ Minit Breakdown:  www.gamasutra.com/view/news/316451…e_adventures.php Horizon Zer...

Level Design Lobby - Special Announcement 01.05.2018

I am very happy to announce that the Level Design Lobby has launched a patreon page. Now myself and you the viewer can have an even more special bond, as we both can work to improve the show. I break down what the patreon page can do to improve the podcast as well as what perks you as a donator can get from the patreon. ----- Patreon ----- https://www.patreon.com/leveldesignlobby  

Level Design Lobby - Ep 17: Ersatz 24.04.2018

Episode 17 is a great one as I sit down with indie game designer Paris Stalker to discuss the design of his latest game 'Ersatz'. We break down what made him chose certain design decisions and his passion for going indie. Please support and Subscribe ----- Ersatz - 40% 0ff ----- https://allin-indie.itch.io/leveldesignlobby ---- Paris ----- Twitter:  twitter.com/ALLiN_indie Facebook:  www.facebook....

Level Design Lobby - Ep 16: Splatoon Movement 10.04.2018

An exciting episode as I break down the design of splatoon and how they're designers encourage players movement through the mechanics and level layout. Please support and subscribe ----- Articles ----- Doom: https://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php Splatoon Article: https://www.gamasutra.com/blogs/MaxPears/20180109/312619/Splatoo...

Bonus Episode: Essential Reading 7 03.04.2018

It is the beginning of the month, which only means more reading materials for all you amazing game design gurus. I have some more suggestions for all of you so please sit back and enjoy. Please subscribe + support ----- Links ----- Drive to work:  magic.wizards.com/en/articles/media/podcasts Worlds Most Extraordinary Homes:  www.netflix.com/pl-en/title/80213025 Introducing Mechanics:  www.gamasutr...

Level Design Lobby - Ep 15: Procedural Level Design 27.03.2018

A very special episode as I have brought an amazing guest into the studio for you all. It is Lead Level Design Stuart Scott, Stuart is a lead LD at Ubisoft. We discuss the differences between traditional handcrafted levels and procedural, discussing the pros + cons between each method. If you enjoy please subscribe. ----- Stuart's Details ----- Twitter: https://twitter.com/creative_xp Portfolio: h...

Level Design Lobby - Ep14: Zelda's Level Design Leading the Player 13.03.2018

Welcome back to the second part of my breakdown of Legend of Zelda - Breath of the Wild. This episode I talk about how the designers at Nintendo, created their open world and how they used certain design techniques to encourage exploration for players. Please subscribe. ----- Presentation ----- http://www.4gamer.net/games/341/G034168/20170901120/ ----- Contact me ----- Twitter: twitter.com/MaxPear...

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