Jared Parisi
Indie Game International
Indie Game International is currently on hiatus. Plans to return are in the works. When? Your guess is as good as mine. Please enjoy over 200 episodes with game devs worldwide. Thank you for listening! Are you an indie dev? Looking to get into the industry? Curious about how your favorite indie games are made and, most importantly, who makes them? Listen to the Indie Game International podcast to get all the knowledge and advice you could hope for from indie game devs worldwide! My mission is to celebrate amazing games made by cool people and share knowledge and experiences within indie game d...
Author
Jared Parisi
Category
Podcast website
Latest episode
Sep 14, 2023
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Episodes
186: Ashley Ellis | Infinity Ape Studios | Hellbreach: Vegas 19.06.2023 1:00:38
Ashley Ellis is the developer of Hellbreach: Vegas, an upcoming wave-based FPS game formed after the model of classic COD: Zombies. I discovered the game at PAX East 2023 where I first played the ultra fun demo! The game looks awesome and super polished. In this episode we will discuss creating lore, pitching to a publisher, level design, FPS mechanics, defining "solodev" for Hellbreach: Vegas, o...
185: Steffan Glynn | Idle Friday | Automatoys 15.06.2023 1:06:14
Steffan Glynn is the developer of Automatoys, from Idle Friday. Automoatoys is a gorgeous mobile game about moving a ball through small, highly-detailed environment with one-touch controls. I absolutely loved my time with this game. You can get the game on iOS and Google Play. I highly recommend it. In this episode we will discuss mobile game development, defining "what is a game?", what you learn...
184: Ben Burrington | Why Not Fail Again? | Righteous Mojo 12.06.2023 57:49
Ben Burrington is the developer of the upcoming Righteous Mojo. Righteous Mojo is a 2D dungeon crawler mixed with a rhythm game. I discovered the game, met Ben, and played the demo at PAX East 2023. Ben has also developed and released four games prior to Righteous Mojo. In today's episode we will discuss collaboration vs. solodev, mobile game development, unexpected benetifs and lessons from failu...
183: Brian Wilson | The Forest Cathedral 08.06.2023 57:43
brian Wilson is the developer os The Forest Cathedral (2023). Tne Forest Cathedral is a narrative-driven, first person-exploration and puzzle game with 2D platforming. I played the game on Steam but you can also get it on Xbox, Humble, and Epic. It's awesome! In this episode we will discuss blending 2D platforming and 3D exploration, what is a solodev?, working with a publisher, accessibility, and...
182: D'Arcy Smith | Vocal Combat Technique | Far Cry 6 05.06.2023 57:13
D'Arcy Smith is a voice, dialect, and communication coach, and a professor in the acting department of the University of Cincinnati. He is the creator of Vocal Combat Technique and has worked on games such as Far Cry 6 (2021). D'Arcy was called out by my past guest Alaina Wis. In today's episode we will dicuss voice acting, Vocal Combat Technique, techniques for voice actors in action games, stage...
181: Joey Boughanem | Breaking Walls | AWAY: The Survival Series 01.06.2023 40:18
Joey Boughanem is the Community Manager for Breaking Walls, developer of AWAY: The Survival Series (2021). AWAY is a 3D nature/animal-centric adventure game with a nature documentary twist to how the story and gameplay is delivered to the player. You can get the game on PC, Playstation, and soon Xbox. In today's epsidoe we will discuss community management, content creation, social media marketin...
180: Mark Radocy | Seafloor Games | Moonlight Pulse 29.05.2023 58:43
Mark Radocy is the founder of Seafloor Games, developer of Vision Soft Reset (2019) and the upcoming Moonlight Pulse. Moonlight Pulse is a 2D metroidvania with multiple playable characters. Vision Soft Reset is also a metroidvania, but with clever time manipulation mechanics. I played Vision Soft Reset on Steam and really enjoyed the game! I met Mark and played the Moonlight Pulse demo at PAX East...
179: Jordan Chin | Shiny Shoe | Monster Train 25.05.2023 1:36:43
Jordan Chin is a sound designer and composer for games. He provided sound, sound design, and music for Shiny Shoe's Monster Train (2020) and Inkbound (2023). Jordan was called out by my past guest Tiago Rodrigues. Monster Train is a roguelite deckbuilder with really awesome music! You can get it on PC, Switch, and iOS. In today's episode we will discuss composing vs. performing music, experimentat...
178: Mike Papagathangelou | Traptics | Homeseek 22.05.2023 58:22
Mike Papagathangelou is the Co-Founder and Lead Game Designer at Traptics, developers of the upcoming Homeseek. I met Mike at PAX East 2023. Homeseek is a post-apocalyptic survival strategy game set on a dystopian Earth in the next century. I was able to play the demo on Steam and the game looks really cool! In today's episode we will dicuss balancing industry expectations with what you want to ma...
177: Matteo Cerquone | Jumpship | Somerville 18.05.2023 1:18:54
Matteo Cerquone is the Audio Director at Jumpship, developers of Somerville (2022). Somerville is a 2.5D/3D sci-fi adventure game. I think this game is absolutely incredible and I'm honored to have spoken with someone involved in its development. It's available on PC and Xbox. Matteo was called out by my past guest Bas Bertrand. In today's epsidoe we will discuss wordless games, sci-fi sound desig...
176: Craig Hauser | Angry Mob Games | Trinity Fusion 15.05.2023 1:00:45
Craif Hauser is the combat and level designer for Trinity Fusion from Angry Mob Games, released in Early Access in April of 2023. I met Craig and played the demo for Trinity Fusion at PAX East 2023. The game is a 2.5D roguelite with a deep sci-fi story and chaotic combat. You can play it on PC currently. In today's episode we will discuss level design, combat design, procedural level design, rogue...
175: Ashley Guchhait & Kyrstin Cooksey | Boba Studios | Squirrely Roo Rabbit 11.05.2023 1:16:04
Ashley Guchhait and Kyrstin Cooksey are the co-founders of Boba Studios, developers of Squirrely Roo Rabbit, a 2.5D water-color puzzle adventure game. The game is still in development but you can play the demo! Boba Studios was called out by my past guest Don Boose. In today's episode we will discuss creating a game based on color theory, making a game that looks like a pop-up book, finding a good...
174: Joel Mason | Black Salt Games | DREDGE 08.05.2023 54:39
Joel Mason is the programmer and writer for DREDGE (2023) from Black Salt Games. DREDGE is a fishing adventure/management game with dark and sinister undertones to its story and atmosphere. It is my current GOTY 2023 and I can't recommend it enough. it's available on PC, Playstation, Xbox, and Switch. In today's episode we will discuss the art of DREDGE, technical art, shaders, developing your fir...
173: Alex Ritchie & Mikey Bastiaens | Black Salt Games | DREDGE 04.05.2023 59:39
Alex Ritchie was the Art Lead and Mikey did art and 3D animation for DREDGE (2023) from Black Salt Games. DREDGE is a fishing adventure/management game with dark and sinister undertones to its story and atmosphere. It is my current GOTY 2023 and I can't recommend it enough. it's available on PC, Playstation, Xbox, and Switch. In today's episode we will discuss the art of DREDGE, technical art, sha...
172: Corrigan Owen | Team Crucible | Raw Metal 01.05.2023 59:05
Corrigan Owen is the creative director and animator on Raw Metal, set to be released in Q4 of 2023. I met the Raw Metal devs at PAX East 2023 where I played the demo. Raw Metal is a top-down stealth game with 3rd person action and fighting. I really enjoyed the demo and the general look and style of the game is significantly cool. You can wishlist it on Steam ! Raw Metal on Steam Raw Metal on Twit...
171: Oleksii Drobnyi | Campfire Studio | My Dream Setup 27.04.2023 1:02:38
Oleksii Drobnyi is the Founder of Campfire Studio, developers of Package Rush (2022), My Dream Setup (2023) and the upcoming Catch & Cook. I've played Package Rush and My Dream Setup and they are super fun and cozy. Follow the studio on Twitter @ proj_delivery . Package Rush on Switch Package Rush on Steam My Dream Setup on Steam Catch & Cook on Steam IGI on Twitter: @ IndieGameINTL Consider becom...
170: Marie Marquet and Romain Claude | Splashteam | Tinykin 24.04.2023 1:32:55
Marie Marquet and Romain Claude are the Co-Directors on Tinykin (2022) from developer Splashteam. Tinykin is a 3D platformer/collectathon with gorgeous visuals and ultra fun gameplay. Iplayed the game on Playstation, but you can also get it on Xbox, PC, and Switch. I albsolutely loved this game and completed it in just two sessions. Absolutely awesome game! In this episode we will dicuss AAA game...
169: Alaina Wis | Choo-Choo Charles 20.04.2023 58:37
Alaina Wis is an actor, vocalist, dancer, and voiceover artist. She has provided voice acting for games such as Resist (2022), Choo-Choo Charles (2022), and Payday 2 (2013). Alaina was called out by my past guest Morgan Taylor, another talented voice actor who appeared in Choo-Choo Charles. Alaina's website: https://www.alainawis.com/ Check out Vocal Combat as recommended by Alaina: https://www.vo...
168: Sander van Zanten | KeokeN Interactive | Deliver Us Mars 17.04.2023 1:17:11
Sander van Zanten is the Audio Director and Composer for Deliver Us Mars, released in February of 2023 from KeokeN Interactive. Deliver Us Mars is the narrative sci-fi sequel to Deliver Us The Moon (2018). Sander has been featured on IGI previously for his work on Deliver Us The Moon. You can get both games on PC, Playstation, and Xbox. In today's episode we will discuss creating a compelling play...
167: Ryan McLeod | Grow Pixel | Blackbox 13.04.2023 58:14
Ryan McLeod is the developer of Blackbox (2016) which is an iPhone puzzle game. I really enjoyed my time with Blackbox. It's a very unique puzzle game that made me realize my phone could do things I never thought possible. Ryan was called out by my past guest Philipp Stollenmayer, developer of Bacon and Song of Bloom. In this episode we will discuss mobile game development, puzzle design, iOS dev...
166: Bas Bertrand | KeokeN Interactive | Deliver Us Mars 10.04.2023 59:45
Bas Bertrand is the sound designer and technical sound designer for Deliver Us Mars, from KeokeN Interactive, released in February of 2023. Deliver Us Mars is a story-driven, third-person narrative/puzzle science fiction game. It is one of my favorites of the year so far, and it's a sequel to Deliver Us The Moon. You can get it on Playstation, PC, and Xbox. In this episode we will discuss technica...
165: Morgan Taylor | Choo-Choo Charles 06.04.2023 46:45
Morgan Taylor is a voice actor who provided a voice to Claire from 2022's Choo-Choo Charles. Choo-Choo Charles is a horror game in which the player must help survivors of attacks from a giant blood-thirsty train/spider hybrid and defeat it once and for all. It's extremely weird but alos very fun! You can get it on PC. Morgan also voices a character in Slopecrashers, a game that's been featured on...
164: Barend Harris | Bear Mask | Lo-Fi Room 03.04.2023 1:43:34
Barend Harris is the developer of Lo-Fi Room. Lo-Fi Room was originally developed as a game jam game in 2018. Barend is currently developing the idea into a full, commercial game. You can play the game at lofiroom.com In this episode we will discuss game jam games, solo development, making digital comics, making a rhythm game, turning a game jam game into a commercial game, and much more. Play Lo-...
163: Sebastien Berton | Scavengers Studio | SEASON: A letter to the future 30.03.2023 56:04
Sebastien Berton is the Game Director on SEASON: A letter to the future (2023) from Scavengers Studio. SEASON is a third-person medetative journey through a soon-to-be-gone world. You ride a bicycle and there is no combat. It's a fantastic game. You can get it on PC and Playstation. In this episode we will discuss working in AAA, developing an AR/VR escape room game, the role of Game Director, lev...
162: Dan Smith | The Spectrum Retreat 27.03.2023 59:22
Dan Smith is the developer behind The Spectrum Retreat (2018). The Spectrum Retreat is a narrative, sci-fi, first-person puzzle game. I absolutely love this game and I highly recommend it to anyone who has ever enjoyed a first-person puzzle game. I played it on both Switch and PC, but you can also get it on Playstation and Xbox. In today's epsideo we will discuss "systematic design", first-person...
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