In The Keep

In The Keep

Society EN ↓ 210 episodes

In The Keep explores the lives of people involved in gaming, technology, spirituality, the paranormal, and everything else. | inthekeep.com |

Author

In The Keep

Category

Society

Podcast website

www.inthekeep.com

Latest episode

May 13, 2026

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Episodes

State Of The Keep Address June 2020 15.06.2020

Imparting some thoughts & general excitement on recent & upcoming games from New Blood, 3D Realms, Nightdive & Running With Scissors. We’re also breaking down Itch.io’s Bundle For Racial Justice & Equality which contains a surprising amount of Retro FPS gold. // Artwork by Haducant/Spaced // The Keep: http://inthekeep.com/ //  Support the show (https://www.patreon.com/InTheKee...

#55 Sgt_Mark_IV (Brutal Doom) 09.06.2020

Sgt_Mark_IV is the developer behind the most popular Doom mod of all time. His success with Brutal Doom was a paradigm shift in the modding scene, launching a storied, groundbreaking and often controversial career. Here we discuss everything from his beginnings with Brutal Doom to his recent projects like VietDoom and his upcoming indie game debut Brutal Fate. // Artwork by Haducant/Spaced // IDKF...

Apostles Gathering May 2020 02.06.2020

On 16 May 2020, The Keep organized a Warfork duel event and giveaway which helped to raise $438 for the Florence Nightingale Foundation. We're joined by Apostles Donkey, Zeb, Spaced, GelmoSan and Haducant to talk about the challenges of putting on such an event, the past present and future of Warfork eSports and how much we all love each other. // Artwork by Haducant/Spaced // The Keep: https://in...

#54 Nate Berens (Redact Games) 26.05.2020

Nate Berens is an independent game developer known for Sagebrush, a narrative driven walking sim about searching the remains of an evangelical suicide cult. He is currently working on a collaboration with Xalavier Nelson Jr. titled Cellular Harvest as well as the very promising Effigy which explores an open, interconnected world concept within the retro FPS genre. Here we discuss everything from t...

#53 Ted Hentschke (Dread X Collection) 19.05.2020

Ted Hentschke is a long-time writer for Dread Central and now editor-in-chief at DreadXP, providing tireless coverage for the world of horror in gaming. He is currently managing the Dread X Collection, a project featuring “10 Tales of Terror from 10 Twisted Minds made in only 7 Sleepless Nights” which will give a portion of proceeds to Doctors Without Borders. Ted is also the host of Real Professi...

#52 Muleke_Trairao (Game Translator) 12.05.2020

Muleke_Trairao (Jean Trindade Pereira) is a professional game translator. He is known for the localization of Arena FPS titles like Warsow, Warfork, Xonotic, Diabotical and Master Arena into Brazilian Portuguese and has also ventured into fan translation projects for games like Serious Sam. Here we discuss how he turned his passion for both gaming and linguistics into a career. // Artwork by Haduc...

#51 Jehar (TastySpleen) 05.05.2020

Alexander “Jehar” Popa is a broadcast engineer known for shoutcasting Quake, Doom and other arena FPS eSports. His craft has taken him around the world from Quakecon in Texas to QHLan in Denmark and everywhere in between. Here we discuss his origins at Quakecon, the impact of games like Diabotical & Valorant, utilizing the array of skills within our communities to push production value to new...

#50 Matt Tropiano (The Adventures of Square & Doombringer) 01.05.2020

Matthew Tropiano is a Cacoward winning Doom level designer, project manager for Big Brik Games, developer of TAME (Text Adventure Module Engine) and sound designer on Doombringer. His work is a testament to polymaths and autodidacts everywhere, having worked his way into a slew of incredible projects and mastering his craft of level design only to dive deeper into game development as a whole.&nbsp...

#49 James Paddock (MIDI Artist) 28.04.2020

James Paddock’s name is synonymous with the Doom modding scene, most notably for his outstanding MIDI soundtracks. To name only a few… Saturn X, Eviternity and John Romero’s Sigil are excellent examples of what a kid who grows up obsessed with Doom can teach themselves to do with enough raw determination. He is also working on the The Adventures of Square with BigBrik games. Aside from all that, J...

#48 Dillon Rogers (Gloomwood) 22.04.2020

Dillon Rogers is the developer of Gloomwood, an upcoming imsim/survival horror/retro FPS being published by New Blood Interactive. The game is inspired by hallmark titles like Deus Ex, Thief and Resident Evil so we’ll be doing a lot of digging into what will make Gloomwood stand out while still honoring its storied heritage. // Artwork by Haducant/Spaced // Music: https://immorpher.bandcamp.com/ /...

#47 Dave Oshry (New Blood Interactive) 20.04.2020

Dave Oshry is the CEO of New Blood Interactive and Senior Director at Rocketwerkz. His career spans from being a prominent writer (PC Gamer, Kotaku, Gameranx) to producing some of the coolest games of the last several years (Rise of the Triad, Dusk, Amid Evil). Dave has also dabbled in film production, attaching his name to the cult classic Kung Fury.  He’s now pushing New Blood to new height...

#46 Stephen Kick (Nightdive Studios) 14.04.2020

We’re joined this week by Stephen Kick, CEO at Nightdive Studios, the company behind refurbished titles like System Shock 2, Turok, Doom 64, SiN and Strife to name only a few. They’re also currently working on the ambitious remake of Sytem Shock, which we clear a lot of air on here. We’ll also be discussing some of Stephen’s personal interests such as the art of HR Giger and working with legendary...

#44 BigEyeGuy & no_il (Arena Israel) 31.03.2020

no_il is a top Israeli Quake Live player. BigEyeGuy is a mobile game designer and community organizer for Arena Israel. We’re all In The Keep to talk about the Israeli and middle-eastern arena shooter community, our thoughts on Diabotical, why slot machines are so much fun and way more than you asked for. // Artwork by Haducant/Spaced // igracsimon:  https://igracsimon.newgrounds.com/ // Aren...

#43 Zan (Hedon) 24.03.2020

Zan is the creator of Hedon, an adventure FPS game built on the GZDoom engine. It’d be easy to lump Hedon in with other Doom WADs, but here we discuss what sets it apart, Zan’s journey into game development and plenty more. The complete first episode of Hedon is now available on Steam, GOG and Itch.io for Windows and Linux. // Artwork by Haducant/Spaced // Zan: https://twitter.com/hedondev // The...

#42 JCR (Quake Mapper) 17.03.2020

JCR is a talented Quake mapper, modder & co-host on The Quakecast along with dumptruck_ds & ArrrCee. He recently hosted the January Jump Jam, a collection of maps designed by experts in the community to exploit his Jump Mod which turns Quake into a 3D platforming experience. // Artwork by Haducant/Spaced // JCR: https://www.youtube.com/jcr9001 // The Keep: http://inthekeep.com/ //  Su...

Waiting for DOOM Eternal... 16.03.2020

Think of this as a bonus/non-canon episode. Motherload shares some thoughts, worries, well-put-together analysis and mindless gobbledygook about id Software's upcoming Doom Eternal. // Artwork by Spaced // The Keep: http://inthekeep.com/ // Support the show (https://www.patreon.com/InTheKeep) Mentioned in this episode: Missing The Point? > inthekeep.com <

#41 Frederik Schreiber (3D Realms) 10.03.2020

Fred Schreiber is more than just the vice president &amp; executive producer of 3D Realms, founder &amp; director of Slipgate Ironworks and overlord of what we hold sacred here at The Keep. He’s a true fan and connoisseur of classic gaming and a revolutionary in the field, from his patronage in the days of Apogee to his work on Duke Nukem Reloaded. In many ways, Fred is the Father of the Retro Sho...

#40 Hakita (ULTRAKILL) 03.03.2020

Hakita is the man behind ULTRAKILL, a unique FPS game that combines the fast-paced decision making of Doom with rhythmic combat, PS1-era graphics and a face melting original soundtrack that is wowing the indie scene. We discuss the labor of love that is game-making, the art of storytelling, how to get noticed in the modern gaming market and a whole lot more.&nbsp; // Artwork by Haducant/Spaced //...

#39 Shadesmaster & BloodShot (Slayer’s Testaments) 25.02.2020

Ever wondered what it would feel like if Doom 2016 or Eternal were built inside the Quake 1 engine? Brothers BloodShot &amp; Shadesmaster did, and they’re creating it right now in the form of the mod Slayer’s Testaments. They’re also known for their previous work on Quake 1.5 and much in the Quake mapping community. BloodShot is also mapping for WRATH: Aeon of Ruin. // Artwork by Haducant/Spaced /...

#38 Airdorf (FAITH) 18.02.2020

WARNING! NON FPS INCOMING! This week we’re joined by Airdorf, developer of FAITH which is a top down horror game harkening back to the MS-DOS and Atari 2600 days with gorgeous rotoscope animations and chilling minimalistic horror storytelling that hits all the right nerves. Airdorf also created the interactive trailer for horror film The Wind. His projects are currently available on itch.io while...

#37 Dragonfly (Eviternity & Prodeus) 11.02.2020

Dragonfly is the map maker behind such Doom projects as Skulldash and Eviternity. If that isn’t enough for you, he’s also mapping for the upcoming FPS game Prodeus. Here we go in depth about Dragonfly’s passion for Doom, the making of Eviternity, the ins and outs of progressive duel and even some insider knowledge on the making of Prodeus. // Artwork by Haducant/Spaced // Dragonfly: https://www.df...

#36 Jeremiah “KillPixel” Fox (Wrath: Aeon of Ruin) 04.02.2020

Jeremiah Fox is the CEO of KillPixel Games and lead designer of Wrath: Aeon of Ruin. Now in early access, Wrath is already establishing itself as more than just a “retro shooter” or “Quake clone”. It’s an amazing new experience that innovates well beyond the status quo of this genre. // Artwork by Haducant/Spaced // Wrath: https://www.killpixelgames.com/ // OST by Andrew Hulshult: https://www.huls...

#35 Bruno Beaudoin (Nightmare Reaper) 28.01.2020

Bruno “ItBurn” Beaudoin is the man behind Nightmare Reaper, a genius new FPS game with an old-school look, randomly generated levels, looting and A LOT of shooting. Here we discuss his journey into creating such a game, the challenges faced by an independent developer, what makes Brutal Doom so great, the impact of gaming on mental health and a whole lot more. // Artwork by Haducant/Spaced // Nigh...

#34 David Szymanski (Dusk) 21.01.2020

David Szymanski is the game designer behind Dusk and creative director at New Blood Interactive (Amid Evil, Maximum Action). That should be enough, but like any good onion, this one has layers. David has also created several independent horror games (Fingerbones, The Music Machine, etc) and is an excellent violinist and composer specializing in chamber music. // Artwork by Haducant/Spaced // Music...

#33 MiFU (The Sentinel’s Playground) 14.01.2020

MiFU is the proprietor of The Sentinel's Playground. Allfearthesentinel.net is a free &amp; automated server host for the online Doom source port Zandronum. Here we compare the Australian bushfires to Shin-Godzilla, discuss MiFU’s work on Lexicon, his time as an administrator for Zandronum and plenty more. // Artwork by Haducant/Spaced // TSPG: https://allfearthesentinel.net/ // Music by Immorpher...

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