Auroch Digital

How to make a video game, with Auroch Digital

Leisure EN ↓ 65 episodes

From indie developer and publisher Auroch Digital, each series explores our games that are currently in development, giving you insight into how we make titles like Brewmaster, Mars Horizon, The Colonists, Achtung! Cthulhu Tactics, Megaquarium, and Dark Future. We also discuss current topics within the Games Industry itself, like climate change and adapting to remote-working. We are currently working on titles such as Warhammer 40,000: Boltgun and Mars Horizon 2: The Search for Life

Author

Auroch Digital

Category

Leisure

Podcast website

aurochdigital.podbean.com

Latest episode

Apr 3, 2024

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Episodes

Mars Horizon: Blast Off! Special | S2 E2 11.02.2019

We are back for season 2 of 'How to make a video game, with Auroch Digital' In the second episode of this season we talk about the Kickstarter campaign that is currently running . Like the podcast?  We'd love you to subscribe to the show! Show notes: 📝  We are asking for YOUR opinions on the podcast - how do you think it sounds? What would you like to change? Let us know! Back the Kickstarter tod...

Global Games Jam Bristol 2019 Part 1 | S2 E1 31.01.2019

We are back for season 2 of 'How to make a video game, with Auroch Digital' In the first episode of this season we taking the mics out to the Global Games Jam hosted at the Bristol VR Lab. Like the podcast?  We'd love you to subscribe to the show! Show notes: 📝  We are asking for YOUR opinions on the podcast - how do you think it sounds? What would you like to change? Let us know! What is a Globa...

A potted history of turn-based tactical strategy part 2 | S1 E5 30.12.2018

How to make a video game with Auroch Digital - Episode 5 In our fifth episode hosts Matt Davies and Matt Walker continue talking to Tomas Rawlings, Design Director, on a potted history of turn-based tactical strategy games. In Part 2 we look at thing modern day of the genre, what we have done and where next! Like the podcast?  We'd love you to subscribe to the show! Show notes 📝  We are asking fo...

A potted history of turn-based tactical strategy part 1 | S1 E4 23.12.2018

How to make a video game with Auroch Digital - Episode 4 In our fourth episode hosts Matt Davies and Matt Walker talk to Tomas Rawlings, Design Director, on a potted history of turn-based tactical strategy games. Like the podcast?  We'd love you to subscribe to the show! Show notes 📝  We are asking for YOUR opinions on the podcast - how do you think it sounds? What would you like to change? Let u...

What is it like working for an independent developer? | S1 E3 09.12.2018

How to make a video game with Auroch Digital - Episode 3 We've started a new series of podcasts looking at the ins-and-outs of making a video game. In our third episode hosts Matt Davies and Matt Walker talk to Nina Collins, Production Manager, about working life in an independent studio and what the benefits are compared to other companies! Show links 📝  We are asking for YOUR opinions on the po...

What is the difference between a good game and a good product? | S1 E2 25.11.2018

How to make a video game with Auroch Digital - Episode 2 We start a new series of podcasts looking at the ins and outs of making a video game. In our second episode hosts Matt Davies and Matt Walker talk to Peter Willington, Creative Producer, about the difference between a video game and a product. As Peter alluded to... we are working on a new project called War Strider - if you subscribe to our...

Setting up a company and a history lesson | S1 E1 12.11.2018

How to make a video game with Auroch Digital - Episode 1 We start a new series of podcasts looking at the ins and outs of making a video game. In our first episode hosts Matt Davies and Matt Walker talk to Tomas Rawlings, Design and Production Director, on the reasons for setting up the company, the history of the organisation and some learning he's done along the way. Want to read the article Tom...

The Momentum of Cthulhu | S0 E6 03.10.2018

In this episode we get into the detail of the game, Adam Carter-Groves (Designer) and Tomas Rawling (Design Director) are on hand to talk about a number of topics. What does the player get to do in game? How do they interact with the setting around them? We learn more about the momentum mechanic, how players can use it to the best of their ability and also talk about the shopping list of World War...

The Function Call of Cthulhu | S0 E5 28.08.2018

How do you translate the pulp-y action of the video game's source material, and its strong themes of good and evil and light dark, into a strategy experience that doesn't just feel like yet another XCOM? How do you ensure complex mechanics and information is presented in a clear and understandable way? These are a couple of the questions Nina and Adam (Producer and Designer respectively) will be a...

The Birth of Cthulhu | S0 E4 10.08.2018

Our series kicks off with an introduction to the Cthulhu Mythos, a primer on World War II and the Nazi obsession with the occult, and introduces those unfamiliar with Achtung! Cthulhu to the setting of the RPG. All this and more as we begin to divulge everything about how we made our turn-based strategy video game Achtung! Cthulhu Tactics. Sign up to our free newsletter . Visit the Achtung! Cthulh...

Achtung! Cthulhu Tactics... Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn | S0 Preview 2 01.08.2018

Subscribe now to get the first episode of our series about Achtung! Cthulhu Tactics. We'll be talking Lovecraft, World War II, the world created by Modiphius, and more about how we made this turn-based strategy video game. Sign up to our free newsletter . Visit the Achtung! Cthulhu Tactics game page . Show notes 📝  We are asking for YOUR opinions on the podcast - how do you think it sounds? What...

Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems | S0 E3 19.06.2018

Here we are with EP.3 of this mini-series, with special guest Andrew Kuh of the UK Space Agency. Tomas spoke with Andrew on Mars, how Mars Horizon translates in the real world, and Mars Horizon as an important outreach tool.  This is the final episode of a three-part Auroch Digital series on game development while exploring some of our Mars Horizon plans. More podcasts to follow! Subscribe to our...

Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough | S0 E2 30.05.2018

We've re-opened the studio airlock again for more Mars Horizon discussion. This time, talking Mission Control and Meta Management gameplay, UI design, plus a playthrough of the Meta with Steve. This is the second of a three-part Auroch Digital series on game development while exploring some of our Mars Horizon plans. Subscribe to our newsletter . Show notes 📝  We are asking for YOUR opinions on t...

Mars Horizon Mission Control Gameplay Explained & Translating Space Engineering to Games | S0 E1 11.05.2018

The studio airlock is open and welcomes you to Mars Horizon, a space agency management game where the player gets humanity to Mars. This is the first of a three-part series about Auroch Digital's approach to game development while exploring some of our Mars Horizon plans. Subscribe to our  newsletter . Visit the  Mars Horizon game page . Show notes 📝  We are asking for YOUR opinions on the podcas...

Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games | S0 Preview 1 11.05.2018

Auroch Digital welcomes you to listen in on our Mars Horizon podcast. Talking Mission Control Gameplay, concept to game production, and translating science accuracy to the video game medium. Subscribe to our newsletter . Visit the Mars Horizon game page . Show notes 📝  We are asking for YOUR opinions on the podcast - how do you think it sounds? What would you like to change? Let us know! 💬 Want...

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