Joe Mares
Harbinger Of Fun
Award winning Game Designer Joe Mares and his guests give tips and advice on how to make your entertainment experience fun, and how to take care of the creative people on your team.
Where to listen?
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Episodes
Ep. 12 - Interview with Robert Taylor, CXO of Pendulum Studios 05.07.2022 59:24
Robert talks about his experience developing the motion capture for movies such as Avatar, and the Lord of the Rings movies, doing the cinematics for games such as Silent Hill, and directing and developing location based VR experiences Alien: Descent, and Army of the Dead: Viva Las Vengeance for Nettflix.
Ep. 11 "What makes horror movies so fun?" 15.06.2022 55:36
Joe (Game Designer) and co host CJ (Game Producer) talk about what makes a fun horror experience. Are Jason and Mike Myers still scary? And how to design a good horror experience in VR.
Ep. 10 "Safety is the prerequisite of fun" 08.06.2022 57:26
Joe (Game Designer) and co host Henry (UX Designer) talk about why safety is the most important part of fun, Seinfeld, Morbius, and Walt Disney.
Ep. 9 "Is it sometimes smarter to leave a company because of bad creative decisions?" 23.05.2022 47:49
Joe (Game Designer) and co-host Henry (UX Designer) talk about bad creative leadership, and how to develop an environment that your creative team doesn't want to leave.
Ep. 8 "An artist makes art for themselves and a designer makes art for others" 16.05.2022 24:34
Joe (Game Designer) and co host Henry (UX Designer) talk about the difference between art and design, and passion versus business goals.
Ep. 7 "It should ALWAYS be the players fault if they lose." 10.05.2022 46:37
Joe (Game Designer) and CJ (Game Producer) talk about the difficulty levels in games like Stuntman, and nostalgia in classic games like Terminator 2 the arcade game.
Ep. 6 "You don't have a lot of time to do the things you want to do" 19.04.2022 38:06
Joe (Game Designer) and Henry (UX Designer) talk about doing what you're passionate about as a creative person and balancing it with making a living.
Ep. 5 "If you're not taking care of the creative person, you don't even have a company." 12.04.2022 31:01
Joe (Game Designer) and co-host Henry (UX Designer) talk about how to protect and nurture the creative people on your team.
Ep.4 "There's a difference between discovery and surprise." 28.03.2022 40:27
Joe and co-host Matt (Level Designer) talk about designing Call of Duty levels, Star Wars Episode 8, and how to be a creative lead on a team.
Ep. 3 "If you innovate... you become the leader forever in that field." 21.03.2022 16:24
Joe and co-host Henry (UX Designer) chat about innovation, the first-movers advantage, and why Pokémon is more successful than Digimon.
Ep. 2 "You can either be critical, or you can be entertained." 15.03.2022 30:35
Joe and co-host Henry (UX Designer) chat about authenticity in design, tired formulas, and how to teach the Blueprint for Fun in schools.
Ep. 1 "Don't follow those rules, follow my rules." 08.03.2022 49:39
Joe and co-host Henry (UX Designer), chat about the secret formula to making anything fun.
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