Lex Starwalker

Game Master's Journey

Games EN ↓ 300 episodes

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

Author

Lex Starwalker

Category

Games

Podcast website

lexstarwalker.com

Latest episode

Jun 9, 2026

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Episodes

GMJ 216: Hinterlands of Elandria 08: Morsels for Petunia 15.03.2018

The PCs leave Korcyryx’s lair to continue their journey to the Faerie Forest. They learn first-hand that the Wilds of Primordia are a very dangerous place.

GMJ 215: Hinterlands of Elandria 07: Into the Misty Wood 12.03.2018

This week our heroes leave the village of Dianara's Rest in search of a magic tree....

GMJ 214: Hinterlands of Elandria Vignette 06.1: Wahl's Vision 08.03.2018

Wahl has a vivid dream, perhaps sent by the goddess Elandra herself.

GMJ 213: Managing Disruptive Players, Handing Out Treasure & Upcoming Relics Supplement 06.03.2018

Lex covers a variety of RPG and GMing topics. How do we deal with players who make rolls we haven’t called for, or expect to always “win” the game with little to no effort? How do we know what kind of magic items and treasure to hand out? Lex also discusses an upcoming supplement which will allow you to create relics in your game—magic items that grow with the PCs who wield them.

GMJ 212: Hinterlands of Elandria 06: Fire by Night 04.03.2018

The heroes defend the people of Dianara's Rest from a vicious attack.

GMJ 211: Behind the Screen 07: Running Session 2: The Hinterlands 01.03.2018

Lex discusses the ins and outs of running the second session in his latest D&D campaign, Hinterlands of Elandria.

GMJ 210: Hinterlands of Elandria 05: Wining & Dining 26.02.2018

This episode follows the PCs as they spend a week in Dianara’s Rest. Each character pursues their own and the party’s goals in their own way, and hilarity ensues.

GMJ 209: Strongholds, Followers & More with Matthew Colville 23.02.2018

Matthew Colville rejoins Lex on the show today to discuss his upcoming D&D 5th edition supplement, Strongholds & Followers . This long-awaited tome is just part of Matt’s Kickstarter campaign, Strongholds & Streaming. The campaign is also providing some awesome gemstone dragon miniatures as well as studio space so Matt can produce a high-quality actual play of his next campaign.

GMJ 208: Hinterlands of Elandria 04: Dianara's Rest 22.02.2018

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, a...

GMJ 207: DMG Chapter 3: Random Encounters 19.02.2018

Lex continues his exploration of the Dungeon Master's Guide with discussion of random encounters from chapter 3. He discusses how, why and when to use random encounters, and he explains how they don't really have to be random at all. A better term to describe how Lex, at least, uses these types of encounters is "flexible encounters".

GMJ 206: Hinterlands of Elandria 03: The Last Village 14.02.2018

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, a...

GMJ 205: Hinterlands of Elandria 02: The Hinterlands 14.02.2018

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, a...

GMJ 204: Hinterlands of Elandria 01: Into the Wilds 05.02.2018

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, a...

GMJ 203: Hinterlands of Elandria Prelude 7: Manny as Lerissa 29.01.2018

This is the seventh prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Manny about his character, Lerissa, the tiefling glamour bard.

GMJ 202: DMG Chapter 3: Creating Encounters 22.01.2018

Today Lex returns to his exploration of the DMG with a discussion on creating encounters.

GMJ 201: Hinterlands of Elandria Prelude 6: Craig as Quincy 15.01.2018

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, a...

GMJ 200: DMG Chapter 3: Creating Adventures 09.01.2018

Lex returns to his exploration of the Dungeon Master’s Guide with a discussion of the first part of chapter 3: Creating Adventures. Lex covers the elements of a great adventure, running published adventures versus adventures of your own creation, location-based adventures, event-based adventures, mysteries, intrigues, framing events, moral quandaries, side quests and more!

GMJ 199: Hinterlands of Elandria Prelude 5: Danielle as Gitfirhan 31.12.2017

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, a...

GMJ 198: Hinterlands of Elandria Prelude 4: Brett as Wahl Part 2 29.12.2017

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, a...

GMJ 197: Hinterlands of Elandria Prelude 3: Steve as Maligar 27.12.2017

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, a...

GMJ 196: Hinterlands of Elandria Prelude 2: Phoebe as Bryn 22.12.2017

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, a...

GMJ 195: Hinterlands of Elandria Prelude 1: Brett as Wahl Part 1 20.12.2017

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, a...

Game Master's Journey 194: Conversation with a New Game Master 14.12.2017

Listener-GM Ali Buck joins Lex on the show to discuss her experiences as a new GM.

Game Master's Journey 193: Enhance Your Worldbuilding with Anthropology 05.12.2017

Martin Hébert, a professor of anthropology, joins Lex to talk about how anthropology can help us create more realistic and more interesting cultures and worlds for our RPGs. They discuss some of the most common mistakes made by worldbuilders, and they tell you how you can avoid making those mistakes yourself.

Game Master's Journey 192: Xanathar's Guide to Everything: Dungeon Master's Tools 24.11.2017

Lex continues his exploration of Xanathar's Guide to Everything , the latest rules supplement for Dungeons & Dragons. This week he digs into Chapter 2: Dungeon Master's Tools. Topics include basic rules & assumptions of the game as well as expanded rules for falling, sleeping, adamantine weapons, tying knots, identifying spells, random encounters, downtime activities and awarding magic ite...

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