Academy of Interactive Arts & Sciences

Game Maker's Notebook

Leisure EN ↓ 257 episodes

A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.

Author

Academy of Interactive Arts & Sciences

Category

Leisure

Podcast website

www.interactive.org

Latest episode

Jul 6, 2026

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Episodes

Resident Evil Village Actor, Maggie Robertson 18.04.2022

At the 2022 D.I.C.E. Summit , Austin Wintory chats with actor Maggie Robertson . Together they discuss her journey into acting and landing the role of Lady Dimitrescu in Capcom's Resident Evil Village ; the ins and outs of voice acting and performance capture; and the incredible fandom that sprung around the vampire countess before the game was even released.

It Takes Two Lead Sound Designer, Philip Eriksson 11.04.2022

At the 2022 D.I.C.E. Summit , Austin Wintory chats with Philp Eriksson , Lead Sound Designer at Hazelight . Together they discuss his transition from music into game development; the incredible challenge of designing all the audio for the various worlds and themes of It Takes Two ; and what steps the team took in order to tackle such a tremendous project. Philip Eriksson is the Lead Sound Designer...

Shannon Loftis of World's Edge Studio, Microsoft 04.04.2022

Ted Price chats with Shannon Loftis , the retiring VP of Microsoft's Xbox Game Studios and Studio Head of World's Edge Studio. Together they look back on her long and prestigious career; her thoughts on leadership including advice for new leaders of large development teams; examples of initiatives Microsoft has implemented to foster diversity; and her thoughts on the future of the games industry....

Darkest Dungeon with Tyler Sigman 14.03.2022

Robin Hunicke chats with Tyler Sigman , Co-Founder of Red Hook Studios . Together they discuss his journey into board games and video games; his start making table top games; his first steps into video game design; the difficulties of navigating funding for an indie studio in an emerging market; and the decisions that led to founding Red Hook Studios  with  Chris Bourassa . Tyler Sigman is one of...

DEATHLOOP Director, Dinga Bakaba 14.02.2022

Ted Price chats with Dinga Bakaba , the director behind the critically acclaimed Deathloop . Dinga shares his unique journey into game development; getting team buy-in for difficult development decisions; understanding the why and how of player decision-making in games; the connections between game themes and the impact they have on our real life; and why representation is important in games and w...

Marvel's Guardians of the Galaxy with Jean-François Dugas and Mary DeMarle 25.01.2022

Ted Price chats with Jean-François Dugas and Mary DeMarle from Eidos-Montréal . Together they discuss the development of Marvel's Guardians of the Galaxy including the challenges of developing a unique characterization for each Guardian; how they managed to weave together story, dialogue, and gameplay; the evolution of the combat mechanics; and the amazing soundtrack including the development of t...

Unsighted with Tiani Pixel & Fernanda Dias 19.12.2021

Robin Hunicke chats with the duo behind Unsighted , Studio Pixel Punk's Tiani Pixel and Fernanda Dias . Together they discuss their journey leading up to developing their first game; the challenges of game development in the emerging Brazilian game dev scene; what inspired the look and feel of Unsighted ; and the importance of diverse viewpoints in games.  Unsighted  is the first game by Studio Pi...

Buzz Burrowes, Audio System Architect at Epic Games 13.12.2021

Austin Wintory chats with audio engineer, architect, and programmer  Buzz Burrowes . Together they discuss his early career at Sony, developing many tools and techniques still used in game audio as well as his recent work in exploring interactivity with music in games like FUSER . Buzz Burrowes is currently an Audio System Architect at Epic Games , which recently acquired Harmonix Music Systems wh...

Double Fine Art Director, Lisette Titre-Montgomery 06.12.2021

Robin Hunicke chats with Art Director Lisette Titre-Montgomery of Double Fine Productions. Together they discuss her career trajectory into video games; advocating for a work-life balance; navigating sensitive complex issues in Psychonauts 2 ; how art and gameplay influence each other during development; and her work with  Gameheads , a Game Development Accelerator program for Oakland youth. Liset...

Back 4 Blood Composer, Martin Stig Andersen 22.11.2021

Austin Wintory chats with composer and sound designer Martin Stig Andersen . Together they discuss his thought process behind designing the music behind the intense action packed scenes of Back 4 Blood ; how much his classical music background informs his current work; his work on Playdead 's LIMBO  and INSIDE ; and his performance work outside of video games. Martin Stig Andersen is a composer an...

Kena: Bridge of Spirits with Mike and Josh Grier 08.11.2021

Ted Price chats with brothers Mike and Josh Grier, co-founders of Ember Lab who developed the recently released Kena: Bridge of Spirits . Together they discuss Ember Lab's genesis in the advertising and film industries; their transition into game development; Kena's mechanics and design; Ember Lab's studio culture; and ways for the games industry to increase diversity.  Together, Mike and Josh fou...

24th D.I.C.E. Awards Roundtable: Strategy/Simulation Game of the Year 05.11.2021

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me...

24th #DICEAwards Roundtable: Fighting Game of the Year 04.11.2021

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to the nominees for the 24th Annual #DICEAwards Fighting Game of the Year chat with one another in...

Far Cry 6 Audio Director, Eduardo Vaisman 01.11.2021

Austin Wintory chats with audio director, Eduardo Vaisman. Together they discuss his journey from film to video games; their focus on authenticity when designing the audio for the fictional island nation of Yara for Far Cry 6 ; integrating the score and music to give the locale a distinct feel; and how his own experiences growing up in Argentina helped define his artistic viewpoint. Eduardo Vaisma...

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Direction 29.10.2021

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me...

24th D.I.C.E. Awards Roundtable: Racing Game of the Year 28.10.2021

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me...

Psychonauts 2 Composer, Peter McConnell 18.10.2021

Austin Wintory chats with luminary composer Peter McConnell . Together they discuss his long pioneering journey through the games industry from LucasArts to his latest work on Double Fine 's Psychonauts 2 . Peter McConnell has composed award-winning scores for a diverse range of video games including Broken Age , Hearthstone: Heroes of Warcraft , Plants vs. Zombies: Garden Warfare , the Sly Cooper...

Twelve Minutes with Luis Antonio 04.10.2021

Ted Price chats with the writer and director behind Twelve Minutes , Luis Antonio . Together they discuss Luis' transition from working at large AAA studios to creating his own independent game; his organic development process; the challenge of developing a branching narrative; and how one can tackle production stress and transform it into a joyous journey.  Luis Antonio is the writer and director...

24th D.I.C.E. Awards Roundtable: Outstanding Achievement for an Independent Game 03.10.2021

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me...

24th D.I.C.E. Awards Roundtable: Online Game of the Year 02.10.2021

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me...

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Character 01.10.2021

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me...

Adam Volker and Bohdon Sayre of Flight School Studio 27.09.2021

Robin Hunicke chats with Adam Volker and Bohdon Sayre of Flight School Studio . Together they discuss building traditional and non-traditional indie games; growing a studio and hiring and learning from developers of different backgrounds; issues with discoverability; and how engaging in a wide range of creative activities can enhance and enrich the development process.  Flight School Studio  is a...

24th D.I.C.E. Awards Roundtable: Sports Game of the Year 26.09.2021

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me...

24th D.I.C.E. Awards Roundtable: Immersive Reality Game of the Year 25.09.2021

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me...

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Animation 24.09.2021

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me...

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