Academy of Interactive Arts & Sciences
Game Maker's Notebook
A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.
Be sure to visit the podcast's website and support the creator: www.interactive.org
Author
Academy of Interactive Arts & Sciences
Category
Podcast website
Latest episode
Oct 12, 2026
Where to listen?
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Episodes
Marvel Games Executive Producer, Eric Monacelli 28.10.2024 1:50:49
This episode is supported by Xsolla Trent Kusters chats with Eric Monacelli , an executive producer at Marvel Games . Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock, The Last of Us, and Call of Duty ; the process of how development studios come to work with Marvel and what a successful collaboration look...
Finding Creativity within Constraint with Composer Jon Everist 21.10.2024 1:49:17
This episode is supported by Xsolla Austin Wintory chats with composer Jon Everist . Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws ; and how the concept of constraint can lead to creative freedom. If you enjoyed this episode,...
Scoring the Witcher and Beyond with Composer Mikolai Stroinski 14.10.2024 1:14:23
This episode is supported by Xsolla Austin Wintory chats with award winning composer Mikolai Stroinski . Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED ; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and film inform his compositions for games; and t...
Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions 07.10.2024 1:19:54
This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni , Founder of Toge Productions . Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk ; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the region to help them reach audiences w...
Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs 30.09.2024 1:05:17
This episode is supported by Xsolla Alexa Ray Corriea chats with Alison Lührs , Narrative Director on Bungie's Destiny 2 . Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2 ; the unique aspects of writing for live service games; how to start projects effectively; and how theater and improv have informed the way she wr...
Navigating the Business of Indie Games with Dan Adelman 23.09.2024 3:02:36
This episode is supported by Xsolla Trent Kusters chats with indie gaming business guru, Dan Adelman . Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and projects to work with; and his perspective on...
From Portal to Counter-Strike 2 with Valve Composer Mike Morasky 16.09.2024 2:01:35
This episode is supported by Xsolla Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky . Together they discuss how he started his career outside of music in the visual effects industry working on film series such as The Matrix and The Lord of the Rings ; how he found himself pursuing music and then joining Valve ; and his work across several of Valve's m...
Generating Human Stories with RimWorld Creator, Tynan Sylvester 09.09.2024 2:05:26
This episode is supported by Xsolla Trent Kusters chats with Tynan Sylvester , creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences . Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld ; his ideas around core systems and how they lead to successful games; genera...
From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian 03.09.2024 1:57:22
This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games , Adam & Tom Vian . Together they discuss how they began creating games in the early days of Flash and Newgrounds ; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips ; the inspirations and development of Crow Country ; and the sec...
Creating a Soulslike Under the Sea with Another Crab's Treasure 26.08.2024 57:14
This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure . Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under ; the early ideas that led to Another Crab's Treasure ; avoiding the pitfalls...
Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner 19.08.2024 1:15:55
This episode is supported by Xsolla Greg Rice chats with David Hellman , Nico Recabarren , and Nick Suttner of Furniture & Mattress , about their debut title as a studio, Arranger: A Role-Puzzling Adventure . Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they balanced gameplay and narrative element...
Little Kitty, Big City with Matt Wood & Micah Breitweiser 12.08.2024 1:37:07
This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City . Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars; the importance of scope and restraint;...
Sustainable Game Development with Xalavier Nelson Jr. 05.08.2024 1:14:31
Trent Kusters chats with Xalavier Nelson Jr. , the studio head, writer, and creative director of titles such as El Paso Elsewhere , Space Warlord Orgran Trading Simulator , Clickolding , and the upcoming I Am Your Beast . Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects on time and within scope; how giving pla...
Writers and Script Lock Podcast Hosts, Nick and Max Folkman 29.07.2024 1:16:59
Alexa Ray Corriea chats with Max and Nick Folkman . Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games versus single player games; and about thei...
Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton 22.07.2024 1:17:35
Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto . Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large development team; and their recent GDC talk, Creati...
Making Animal Well as a Solo Game Developer with Billy Basso 15.07.2024 3:44:49
Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well . Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing...
Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann 08.07.2024 1:32:12
Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros . Together they discuss the 14 year journey of their debut title, Harold Halibut ; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what they learned from their first release t...
Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin 01.07.2024 1:16:16
We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin! Originally released in Dec 20, 2020 , Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems, the creative culture at Supergiant, and finding...
The Story of 'Potions: A Curious Tale' with Renee Gittins 24.06.2024 1:16:16
Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins . Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the important role they played during the pa...
Writing for RPGs with Narrative Designer Whitney Beltrán 17.06.2024 1:02:02
Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán . Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for g...
Game Preservation with Digital Eclipse's Mike Mika 10.06.2024 1:22:10
Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse . Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an opportunity to share the human stories behind...
From Actor to Game Developer with Abubaker Salim 03.06.2024 58:18
Alexa Ray Corriea chats with actor turned game developer Abubakar Salim . Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins ; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; how he wanted to tell a story of grief with...
Video Game and Comics Writer Evan Narcisse 28.05.2024 1:09:49
Alexa Ray Corriea chats with writer Evan Narcisse . Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home ownership difficult for minorities; and what t...
Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen 20.05.2024 2:17:44
Trent Kusters chats with Ironwood Studios' Alex Dracott and Seth Rosen about their hit sci-fi first-person driving survival game, Pacific Drive . Together they discuss their journey including their work on AAA games; what led to them creating their own studio and the hurdles they had to jump through to get started; the origin of Pacific Drive and what inspired them; and how the premise o...
Penny's Big Breakaway with Hunter Bridges and Dave Padilla 13.05.2024 2:03:19
Trent Kusters chats with Hunter Bridges and Dave Padilla from Evening Star . Together they discuss their studio's debut title, Penny's Big Breakaway . Additionally they discuss their journeys into development and how the openness of developers helped get them started; how working with SEGA helped them prepare for future projects; the importance of documentation and avoiding knowledge silo...
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