Academy of Interactive Arts & Sciences
Game Maker's Notebook
A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.
Author
Academy of Interactive Arts & Sciences
Category
Podcast website
Latest episode
Jul 6, 2026
Where to listen?
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Episodes
SILENT HILL f Director Al Yang on Creating an All-New Chapter in the Legendary Horror Franchise 29.12.2025 1:48:42
Jun Shen Chia chats with SILENT HILL f game director Al Yang of Neobards Entertainment . Together they discuss how Neobards collaborated with Konami and famed Japanese writer Ryukishi07 on creating the newest chapter in the Silent Hill series; designing the combat to create tension and feel like a puzzle; creating a game for existing fans that brings in new players; and balancing fun whil...
Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig 22.12.2025 1:27:36
Adam Orth chats with Brandon Adler and Kyle Koenig about their latest work at Obsidian Entertainment , The Outer Worlds 2 . Together they discuss the lessons they learned from the first game and what they sought to improve; how they implemented comedic and narrative elements into every aspect of gameplay; what ideas ended up on the cutting room floor; and what's next for themselves and the...
Becoming the Ghost of Yōtei with Erika Ishii 15.12.2025 1:05:04
This episode contains spoilers for the game 'Ghost of Yōtei' Alexa Ray Corriea chats with actor and producer, Erika Ishii who stars as Atsu in Ghost of Yōtei . Together they discuss Erika's journey in acting and how they found themselves working in video games; working with Sucker Punch and their process working with performers; the advantages of bringing in the cast early in development; and...
The Challenges of Game Localization, Writing and Recording with Shloc 08.12.2025 1:20:31
Alexa Ray Corriea chats with Oli Chance and Morgan Rushton from localization studio Shloc Ltd . Together they discuss how they got into the business of game localization; their long history working on massive IP like the Final Fantasy , Dragon Quest , and Death Stranding series; how they tackle challenges like translating cultural differences; and working with actors and directors to loc...
Absolum - Dotemu's Path From Licensed Games to Original IP 01.12.2025 1:32:03
Trent Kusters chats with Dotemu CEO, Cyrille Imbert . Together they discuss Dotemu's work in licensed IP including how they pitch to license holders; the short-term financial and long-term relationship damage caused by releasing subpar products; how they inadvertently revived the beat 'em up genre with titles like Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder's Revenge ; and...
From "Katamari Damacy" Through "to a T" with Keita Takahashi 28.11.2025 1:44:57
Trent Kusters chats with creator of the cult classic Katamari Damacy and the recently released to a T , Keita Takahashi . Together they discuss how he went from sculpting to his first job at Bandai Namco ; the origins and development of Katamari Damacy and his subsequent works; his philosophy on creating games with experiences not available in the real world; and how he hopes his newest gam...
Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs 17.11.2025 1:08:50
Alexa Ray Corriea chats with Josh Sawyer , Studio Design Director at Obsidian Entertainment . Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision;...
The Development World of RPGs with Jeff Gardiner 10.11.2025 1:23:41
Adam Orth chats with Jeff Gardiner from Something Wicked Games . Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons he learned in leading teams from some of...
Games Writing with Lis Moberly, Creative Lead @ 20th Century Games 27.10.2025 1:17:11
Alexa Ray Corriea chats with Lis Moberly , Creative lead at 20th Century Games . Together they discuss how the path towards game development has changed over the years and the difficulties young people face with job placement; working with and helping junior writers join and stay in the games industry; the importance of institutionalized knowledge; and the value of collaborating with writers fr...
From Used Car Salesman to Indie Game Publisher: The New Blood Story 20.10.2025 1:27:41
Trent Kusters chats with Dave Oshry of New Blood Interactive . Together they discuss how he went from games journalism to publishing; navigating the ins and outs of publishing on PC and how they landed their first deal; how nostalgia meets modern in the boomer shooter genre; their approach to the publisher/developer revenue split; how they uplift individual creators; and why their slogan of "W...
How to Pitch Game Projects to Publishers with Focus Entertainment's Yves Le Yaouanq 13.10.2025 1:33:29
Adam Orth chats with Focus Entertainment's Chief Content Officer, Yves Le Yaouanq . Together they discuss his journey and the lessons he's learned working for some of the biggest game developers and publishers in the industry; his work on the research and development side of games; the need for publishers to focus on quality of content and gameplay; and his advice to developers on pitching the...
How Ready or Not Creates Tension Behind Every Door 06.10.2025 1:39:19
Trent Kusters chats with Sean Gorman (Lead Designer) and Mark Ranson (Art Director) from Void Interactive , creators of the tactical first-person shooter, Ready or Not . Together they discuss how the studio balances realism, tension, and storytelling without glorifying violence; their "fear every door" design philosophy; lessons learned from AAA development; and how they decide what to cut...
Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov 01.09.2025 1:26:09
Log in to your account at www.escapefromtarkov.com and redeem the code NIKITAONGMNPODCAST to receive a special gift from Battlestate Games. Trent Kusters chats with Nikita Buyanov , the COO, Founder, and Game Director at Battlestate Games , creators of Escape From Tarkov . Together they discuss his journey in games to the founding of Battlestate Games ; the inspirations behind Escape From Tar...
Creating a Modern but Retro Immersive Sim in Skin Deep 25.08.2025 1:44:01
Trent Kusters chats with Brendon Chung , Tynan Wales , and Suzanne Will about their immersive first-person shooter, Skin Deep . Together they discuss the inspiration for Skin Deep and how it evolved from it's original design; their desire to create an accessible entry point for the immersive sim genre; their ideas around level design and player guidance; what they left on the cutting room f...
The Many Roles of Actor Alex Jordan on The Alters 18.08.2025 1:17:36
Alexa Ray Corriea chats with actor Alex Jordan who most recently starred in the sci-fi survival game, The Alters . Together they discuss his journey as an actor and his work in video games; the unique opportunity The Alters provided due to it's premise revolving around clones; how he worked with the development team to find a distinct voice for each character; and how he approached a script w...
Creating the Music for Doom: The Dark Ages with Composer Duo, Finishing Move 11.08.2025 2:10:04
Austin Wintory chats with Brian Trifon and Brian Lee White from the award winning music composition and sound design team, Finishing Move Inc. Together they discuss their history in music and what led them to games; why they began collaborating on game scores and the advantages that brings; how they tackled a massive franchise with set audience expectations; and the genres and techniques t...
How Ray Chase went from Actor to Game Developer with Date Everything 04.08.2025 1:28:46
Alexa Ray Corriea chats with actor Ray Chase about his first project as a game developer, Date Everything . Together they discuss his memorable work as the voice behind many of our favorite characters and why he decided to try his hand at development; where the idea to date household objects came from; how they managed to write dialogue for 100+ dateable characters; and how they assembled the...
How Moonhood Handcrafted The Midnight Walk with Real Claymation 28.07.2025 2:07:42
Trent Kusters chats Klaus Lyngeled and Olov Redmalm from Moonhood , who recently released the handcrafted cozy horror game, The Midnight Walk . Together they discuss their early careers and how they found themselves working together and eventually co-founding their own studio; their previous work on titles such as Fe and Lost and Random and how that informed their latest game; creating t...
How Two Studios Brought LEGO Horizon Adventures to Life 21.07.2025 1:43:54
Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures . Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focus on problem solving; adapting compl...
Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys 14.07.2025 1:31:13
Adam Orth chats with Juhana Myllys , creator of physics based platformer Bionic Bay . Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay ; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language that is both mechanical and organic. Episode...
Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard 07.07.2025 1:16:07
Austin Wintory chats with Lorien Testard , the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33 . Together they discuss his background in music theory and how he connected with Sandfall; working with singer A lice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vision; creating art for art's sake; and w...
Exploring Wartales with Shiro Games' CEO Nicolas Cannasse 30.06.2025 2:06:39
Trent Kusters chats with CEO and Co-Founder of Shiro Games , Nicolas Cannasse . Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin ; creating his own programming language called Haxe ; his work as a game director on titles such as Evoland , Northgard , and Wartales ; DLC as a platform for ind...
XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More 23.06.2025 1:34:15
Trent Kusters chats with Julian Gollop , founder and game designer at Snapshot Games . Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids ; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to le...
How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen 16.06.2025 1:34:44
*This episode contains heavy spoilers for Clair Obscur: Expedition 33 Alexa Ray Corriea chats with Jennifer Svedberg-Yen , the lead writer on Sandfall Interactive's debut hit, Clair Obscur: Expedition 33 . Together they discuss how she went from a career in finance and investments to her first job in games; how the world and characters evolved throughout the development process; exploring the...
Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa 09.06.2025 1:53:00
Trent Kusters chats with Prokop Jirsa , Lead Designer on Kingdom Come: Deliverance II , the hit historical RPG by Warhorse Studios . Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structure; designing a game where players feel the...
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