Game Dev Unchained
Game Dev Unchained
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
Author
Game Dev Unchained
Category
Podcast website
Latest episode
Mar 10, 2026
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Episodes
0075: Making Analog Games With Deon Carrico 28.02.2017 59:48
Three men and a set of dice! This week we're talking the business and design of analog games with Deon Carrico of Victory Point Games! Learn a bit about the table top gaming business, and also how you can make and publish your own analog games as well! It's all here in this week's episode.
0074: Countdown to Launch with Jeff Spoonhower 21.02.2017 59:12
Jeff Spoonhower joins us this week to discuss his indie game Anew: The Distant Light and what the road looked like the past year for his company, Resonator. We uncover how he prepared for his kickstarter campaign and paint a picture of what he did to stand out from the indie crowd. Please support his kickstarter campaign that is live right now! Or at least go check it out! (This is the second time...
0073: Wrestling with an Independent Career featuring Mat Dickie! 14.02.2017 1:04:30
This week we sit down with Mat Dickie and learn about his success from his early days of independently making PC games to modernizing them for the mobile market. We also discuss how he found his largest audience from making wrestling games to constantly experimenting with new and interesting genres. If you want to feel lazy and motivated at the same time you don't want to miss this one! http://www...
0072: Roundtable News- Occulus Vs Zenimax, Nintendo Switch, Gamestop Lying, Trump Ban 07.02.2017 1:00:52
Raymond Graham sat down with us to discuss January's 2017 Roundtable News. We give our opinions on last month's biggest headlines! How much richer does Zenimax feel? New Nintendo Switch details, GameStop discouraging eschew sales, and what the Trump Ban on Immigration means for the game industry.
0071: From Scoring Games To Making Them With Chris Tilton 31.01.2017 59:24
Chris Tilton for many years has crafted sounds for tv shows like Fringe, SimCity, and Assassin's Creed Unity. He loves scoring games but have always dream of making his own game and eventually formed Exploding Tuba. In this episode we talk about how he learned the full scope of game development and what it's like to self fund a project that is 4 years long. http://www.explodingtuba.com/
0070: The Transition from Art School to your First Job with Lyndl Kempis 24.01.2017 59:23
An episode we wanted to do for a while, this week we're sitting by the fireside with Lyndl Kempis as he walks us through his transition from student to employee. Find out what you need to know and be prepared for so that you can successfully cross over as well! http://www.mightyemperorgames.com/games Art Station: https://www.artstation.com/artist/lyndlk
0069- Layoff Survival Guide 17.01.2017 58:38
The holidays can be tough and being laid off is something that most people in the industry has gone through. In this episode, we give tips and tell you all the early warning signs of how you might be in troubled waters and how to keep your head above waters. https://www.creativeheads.net/ http://jobs.gamasutra.com/ https://www.artstation.com/jobs https://www.linkedin.com/jobs/
0068- Game Studio Startup Guide With Johan Bernhardsson 12.01.2017 1:04:01
The key things everyone would want to know about starting and running a small game development company from day 1. We talked about recruiting, hiring, funding and working with other startup employees to make your own game company. All of this great content thanks to our guest Johan Bernhardsson! http://www.midnighthub.com/ @jbernhardsson
0067: Zen and the Art of Personal Projects with Glenn Powell 03.01.2017 1:06:23
We wanted to know how we could better spend time outside of work, designing and developing our own games, so we talked to Glenn Powell. Glenn's been an engineer since 14 years old (as he explains) and has worked on side projects all throughout his career in games. Find out his tips and secrets and which engines are the best for which type of game developer.
0066- Roundtable News: Crytek, Star Citizen, Super Mario Run And More! 27.12.2016 1:11:56
Sit down with us this week as we discuss the biggest news for December 2016 and discuss what's going on over there at Crytek? When will Star Citizen ever come out? And what does the future hold for Nintendo's mobile and console business strategy?
0065- Developing Framed and Grappling with Depression With Joshua Boggs 20.12.2016 1:03:39
Dealing with depression is a common theme in the game industry that people rarely talk about. Furthermore, it can happen in very isolated situations like working in small teams. This week we sit with Joshua Boggs, the creator behind 2014 critically acclaimed game "Framed" about how he dealt and kept up with the success of his game. Also, we explored how he applied those lessons he learned over to...
0064- Juggling Life And Passion Projects With Yu Gu And Jian Zhang 13.12.2016 1:01:50
We talk to two family men that spent two years working on a VR passion project entirely made with late nights and free time. We dive deep into how they motivated each other to finish their first VR project "I Hate Santa" and setting realistic goals to be ambitious with baby steps. Check out their game on steam for $2.99! http://store.steampowered.com/app/557730/
0063- Small Fish VS Big Fish with Katon Callaway 06.12.2016 1:03:00
What is it like to work at a big AAA studio like DICE LA or Sony Santa Monica? What is it like to work at a smaller studio such as Section Studios? What are the benefits? How do you balance the risk and stability of making such a move? This week we sit down with Art Director Katon Callaway and discuss the differences of what's better and worse?
0062- The Technical Side Of Game Development With Yury Nedelin 29.11.2016 1:10:36
Yury Nedelin joins us as a Technical Artist and shares his story of switching careers from playing in Orchestras to working on huge AAA titles like God of War 3 and Call of Duty: Ghosts. In this episode we cover a range of topics like keeping the fidelity of working on huge games to the cost of being detail-oriented. We also cover his love for Dark Souls 3 and explore what his career goal of achie...
0061 - Ranking Up In The Game Industry 22.11.2016 59:28
This week we discuss ways to move up in the game industry. We share our personal stories and tell tales from our colleagues to help you get to where you want to be. If you are a junior trying to get to a mid level position, or mid-level to senior, or even want to move from senior to lead here are some tips!
0060- Roundtable News Dishonored 2 PC Launch, Shooter Season, Daydream, And More! 15.11.2016 1:11:01
This week we sit down with ALL-Stars Alden Filion and Ray Graham to discuss game news from the past month and what it means to game developers. Topics ranges from the poor quality of pc ports like Dishonored 2, the plethora of first person shooters this holiday season, Daydream, HTC Vive, and the entitlement of the Gamer.
0059- Making Adr1ft with Adam Orth 08.11.2016 1:08:07
This week we sit down with Adam Orth, founder of THREE ONE ZERO , and creative director on Adrift. We talk about what's it like to be the first prominent VR game and how the landscape is looking in the future.
0058 - When Fans Become Managers with Phil Langenberg And Daeron Katz 01.11.2016 1:05:46
0058 - When Fans Become Managers with Phil Langenberg And Daeron Katz by Larry Charles & Brandon Pham
0057 - Developing Titanfall 2 with Ryan Ehrenberg! 25.10.2016 48:32
Ryan Ehrenberg sits with us this week to go over what it was like to work on Titanfall 2 at Respawn. Need we say more? We also look at the story of how Respawn Entertainment came to be, what it's like working on an Xbox One launch title and how awesome it is to work at Respawn.
0056 - Japanese Game Development with Matthew Burns! 18.10.2016 1:01:11
Matthew Burns sits with us to go over Japanese game development style, practices and franchises, and ponder their place in the game industry today. What goes right, what goes wrong and what the westerners could learn from our Japanese colleagues!
0055: 6 Years an Indie Dev with Jane Reed. 11.10.2016 53:30
Going full indie for six years straight, Jane Reed gives us the details about how she started her own game company and found success after hardships. We go over Zuul Lab's Kickstarter project, working as a game Dev on a beach and being married to your business partner. Lastly we talk about developing for a good cause. Jane Reed: https://www.behance.net/janeyface More about Tall Tales: https://www....
0054: Game Journalism Stories with AJ Glasser 04.10.2016 1:10:54
This week we had a chance to break down exactly what it is to be a games journalist, and had some of our toughest questions answered. Taking time to go into the relationships between devs and journalists and also shed lots of light on female vs game industry related topics. It's a must listen episode. Continue the conversation on our website www.gamedevunchained.com/blog/2016/10/4/0054-the-real-st...
0053: Making Universim the God Game with Alex Koshelkov 27.09.2016 1:05:40
You wouldn't believe that The Universim started out as a single developer project, that went onto become a full game, Kickstarter success and helped build a virtual game development company with crowdsourced QA testing for Alex Koshelkov, but it did. Listen to this weeks episode for the full story.
0052: Year One Celebration Episode! Many Guests! 20.09.2016 1:00:20
One amazing year of pod-casting comes to a crescendo with this episode. We brought back a slew of guests for one last go at the podcast before we closed shop for a week and start working on Season 2!
0051: Asymmetrical Games with Mike Birkhead 13.09.2016 1:00:48
Asymmetrical game design is nothing new surprisingly but it's definitely at its current peak in popularity. This week, Lead Game Designer Mike Birkhead takes us through the design, balancing and issues of developing asymmetrical games for a pvp audience. We also talk about Overwatch, Dota, and drop a little love for a friend at Blizzard.
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