Game Dev Unchained

Game Dev Unchained

Leisure EN ↓ 425 episodes

Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham

Author

Game Dev Unchained

Category

Leisure

Podcast website

www.gamedevunchained.com

Latest episode

Mar 10, 2026

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android 5M+ downloads · 4.8 rating iOS soon

Episodes

0126: Flash Games Then and Now with Joey Betz! 20.02.2018

An amazing and unbelievable story to share this week as we sit with Joey Betz, Lead Engineer to talk about his early days as a flash game developer, working on 1 game a week for 5 weeks and coming up with the game that was "referenced" to create Angry Birds. To top it all off, he left all kinds of good advice on starting small :) Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, H...

0125: A Decade In Review With Veara Suon 13.02.2018

10 years have passed as our long time friend, Veara Suon, reminisce about how things were with us. We take a look at what our achievements are now compared to our aspirations back when we were students and discuss how it all lines up. Most importantly, we go over the tropes and trappings entering the industry and look forward to the next ten years of our career. Thanks for our Patrons for support:...

0124: Roundtable News- Labo, Jesse Cliffe,Overwatch League,Fortnite,Microsoft Buys Valve 06.02.2018

In this Roundtable News we talk about last month's biggest industry headliners that affects gamers and game developers. Our discussion includes: Nintendo Labo, Jesse Cliff, the Overwatch League, Fortnite reaching 40 million players, and Microsoft rumours buying Valve. Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support...

0123: Paving My Own Path with Norman Wilson 30.01.2018

Norman Wilson is the Founder & CEO of Squeaky Grease Productions. He is working on the studio's first game called "A Shadow's Trail." After spending years in a for-profit art school and racking up student loan debt, Norman gets thrown into the chaos of the job market and got stuck in limbo. In this episode, we discuss the realities of the game industry and how his perseverance led him to start his...

0122- The Indie Legal Guide With Gary Nissenbaum 23.01.2018

We have with us this week Gary D. Nissenbaum, Esq. of the Nissenbaum Law Group, a law firm that represents a wide range of business clients, from single person start-ups to multi-national corporations. One of the firm’s focuses involves intellectual property matters, including entertainment law, apps, websites and video games. All eight of the firm’s lawyers practice in those areas. The Nissenbaum...

0121 - Scanning The Future With Quixel Featuring Teddy Bergsman 16.01.2018

Teddy Bergsman, is the CEO and founder of Quixel. In this episode he talks about what it's like dreaming up and developing the tools that revolutionized 3D art in games with Quixel Megascans and Quixel Suite. Hear what inspired him to make it, how he handled early resistance, and what's on the horizon moving forward. Quixel's first product, the Photoshop-based normal-creation toolset NDO, was an i...

0120- Studio Dev With Bedtime Digital Games Featuring Klaus Pederson 09.01.2018

Klaus Pederson is the CEO of Bedtime Digital Games. He's been with the team since the teams debut game Back to Bed was just a student project that was successfully kickstarted and successfully launched. Now after shipping Chronology and Figment Klaus reflects with us all the highs and lows of being an indie studio in Denmark. We also explore versatile business development with Klaus and how the gr...

0119: New Year Resolutions 2018 02.01.2018

We look back at a fun year of interviews with top talents and talk about our goals for the upcoming year. Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join our community on Discord discord.gg/sJtGmpV

0118- From Designing Hitman To Wartile With Michael Rud 26.12.2017

Michael Rud started his career as an artist and eventually made the transition from Lead Artist to Lead Designer at IO Interactive on Hitman. He now runs his own studio and Playwood Project with their first game Wartile in early access on Steam. In this episode, we go over everything from his personal career pivots to game design philosophy using table tops as prototyping tools. You don't want to...

0117: Roundtable News- Net Neutrality Repealed, EA Microtrans and Respawn, Star Citizen Sued, VGA 19.12.2017

Another month passes calls for another episode of Roundtable News. Our segment that welcomes an open discussion on the recent month's biggest news in the industry and how it affects game developers worldwide. Topics this week includes: Net Neutrality Repealed EA microtransactions EA Buys Respawn Star Citizen being sued twice 2017 VGA Walt Disney Ownage How to Enter into our Raffle: http://bit.ly/2...

0116: Narrative Design For Indie Games with Edwin McRae 12.12.2017

They say a picture's worth a thousand words, and this man writes every one of them. Edwin McRae joins the podcast this week to go over writing memorable dialogue for game characters, how he got here from television and most importantly the tools for killing characters off in a diabolic plot twist. This is a can't miss podcast for anyone interested in writing for games. https://www.edmcrae.com/ htt...

0115: The Dynamic Duo With Chris Thompson And Chris Donley 05.12.2017

Working in the game industry and being able to make games is a privilege. But being able to ship games with your best friend while hanging out at work is pure fun! This week we interview the Chris' who have worked at multiple companies together throughout their careers and are currently working as Producers to ship games side-by-side at Survios. We talk about the how they managed to stick together...

0114: Net Neutrality Repeal VS Games 28.11.2017

Net Neutrality Repeal vs. Gaming. What it means, what may happen to your games and what you can do to help. (*Our individual opinions) http://act.freepress.net/letter/internet_fcc_nprm_nn_2017/ Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our web...

0113: The Art Of Job Getting With Maria Vasilchikova 21.11.2017

Maria Vasilchikova is a HR Manager that has worked at Obsidian Entertainment and now Pound Sand Games. She shares her knowledge on what recruiters are looking for and the Do's and Don'ts when it comes to applying for jobs. Our conversation ranges from never burning bridges and how Social Profiles plays a role in a applicant's hiring process. Thanks for our Patrons for support: Muti Banda, and Paul...

0112: Producing And Publishing Good Games With Alvin Nelson 14.11.2017

Alvin Nelson walks us through his career from QA to Producer to Being a product manager at a major publisher. By being on both sides of development and financing Alvin gives us his perspective of what it takes to be a good producer and to avoid the pitfalls of game development. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gust...

0111: The Future for Consoles 07.11.2017

Taking a look into the future of consoles as Brandon and Larry break down their thoughts and expectations of the life expectancy of the next generation of Sony and Microsoft console hardware!

0110: Roundtable News- Naughty Dog Harrassment, Visceral Games, Single Player Over, DayZ, XBOX One X 31.10.2017

This week's Roundtable News includes discussion on the sexual allegations against Naughty Dog, Visceral Games closure affecting over 100 employees, the Death of Single Player Games, Day Z backlash on being in early access since 2013, and XBOX ONE X upcoming release. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson Suppor...

0109: Making Octodad- Dadliest Catch With Phil Tibitoski 24.10.2017

Phil Tibitoski from Young Horses co found Young Horses and co created Octodad: Dadliest Catch. What started out as a fun student project in 2011 became a hit game in 2014. In this episode, Phil walks us through the beginnings of the wild ride him and his team underwent and the stories and tribulations of creating a Indie studio. Also, we dive into what it means to make a follow up and how lessons...

0108: Making A Game In A Year With Matt Viglione And Robert Zubek 17.10.2017

This is an exciting episode that is relevant to everyone that is interested in Indie Development. The biggest risk to any game is over-scoping and not having enough time. SomaSim founders, Matt and Robert, walk us through their process of making their first game within a year and using the lessons learned into making their followup dream game, Project Highrise. Priceless knowledge is shared from q...

0107: Glassdoor Confessions On Kojima Productions (Konami Subsidiary) 10.10.2017

This is our first episode of Glassdoor Confessions where we look at Glassdoor reviews for Kojima Productions (Konami Subsidiary) and try to find out what really went on? Collin Fogel joins us on this panel as we speculate and relate to the praises and complaints of this now defunct company. Kojima Productions lives on as a independent studio and has since been cut off from the Konami family. https...

0106: Going Deep With PUBG 03.10.2017

Going Deep is a new segment that we are adding to the podcast that will focus on a breakout game that challenges the current trends in the industry. We look at all aspects of why Player's Unknown Battle Grounds is such a phenomenal success in terms of game design, sales, and spectator ship. Mike Birkhead returns to lead the charge in this full breakdown analysis about what makes this game so speci...

0105: Roundtable News- Influencers Disclosure, PUBG Still, PewDiePie Crashing Star, Rating Bombings 26.09.2017

Roundtable News is when we gather game industry professionals and review gaming and game development biggest topics of the month. Opinions are completely our own and do not represent companies we work for. Please don't get us fired! Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detrick, Kelvin Reid, Garrett Gustafson Support us on Patreon: w...

0104: Story Of Pandemic, Saboteur, & Art Direction With Imran Sheikh 19.09.2017

Imran Sheikh is a concept artist that has an expansive career both in games and in the television/movie industry. In this episode, he takes us back to the beginning of his journey when Pandemic Studios was at its height of success to its eventual closure. Going over what went right and what went wrong. Also talks about his general philosophy in life and all else. https://www.artstation.com/imransh...

0103: Lighting In Movies And Games With Scott Knapp 12.09.2017

Scott Knapp is a Lighting Artist that has worked in both the movies and game industry. We discuss about the emergence of Lighting defining next gen quality and the difference of working in both industries as a lighter. Guest Awareness: If you are suffering from depression please reach out to friends and family. If you are looking for an organization for assistance please refer to AFSP (American Fo...

0102: Beating The Sophmore Slump with Tacoma Featuring Steve Gaynor 05.09.2017

The Fullbright team hit a homerun with their first indie title "Gone Home" and are back at it again with their new game "Tacoma." The only thing that's harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, we have co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give us som...

Listen to the Game Dev Unchained podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.