Good Plans, Bad Dice

Fractured Fables

Fiction EN ↓ 50 episodes

Fractured Fables is a character-focused D&D actual-play series from the all-female cast of Good Plans, Bad Dice. Set five years after a world-altering Cataclysm, the story centers on survivors navigating fallout, fractured alliances, and buried truths. With immersive roleplay and evolving character arcs, this campaign explores the cost of survival after the world has already been saved. Cast: lurkingsam (DM), weirdisallivegot, trekkie4life, sassypants, squishywerewolfNew episodes drop Tuesdays and Thursdays. Live show & links: twitch.tv/goodplansbaddice

Author

Good Plans, Bad Dice

Category

Fiction

Podcast website

www.goodplansbaddice.com

Latest episode

Jul 10, 2026

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Episodes

E. 24 Fractured Fables - Dancing on a Knife’s Edge 17.04.2026

The time has come—the party is finally dressed, polished, and ready to meet their dates and head into the lion’s den. What awaits them is no ordinary gathering, but a lavish noble affair, where every glittering detail hides a sharper edge. Beneath the beauty lies a web of secrets, subtle threats, and dangerous social maneuvering, where one wrong word could change everything. There will be drinks....

E. 23 Fractured Fables - Soap, Secrets, and Side-Eyes 14.04.2026

The party is back at the magic shop and preparing for a very fancy noble dinner—so naturally, the biggest problem should be… what to wear. But with Granny Tia, Astrid, and a brand new wildcard, Athena, all in the same room—and absolutely no one holding back—things get complicated fast. Between picking outfits, navigating dangerous conversation topics, and figuring out who gets a bath first (becaus...

E. 22 Fractured Fables - Hidden Books, Hidden Hands, and Barbarian Sweep 10.04.2026

The party has found the hidden room… and it is pure chaos. With alarms already triggered and time running out, it’s a race against the clock—and their own worst instincts. While Siddy goes full barbarian loot hurricane with a bag of holding, a rogue hunts for a hidden notebook, and one very curious wizard tries—tries—not to set off another alarm. Meanwhile, Ami is the only thing standing between t...

E.21 Fractured Fables - Countdown to Consequences 07.04.2026

The party is in a fight—and the clock is ticking. What started as a quiet break-in at Professor Shortsen’s office has turned into a loud, chaotic battle with campus security closing in fast. Every second counts, every hit echoes, and subtlety is already long gone. Can they grab what they came for and escape before they’re caught? Move fast. Hit hard. Get out faster. Fractured Fables is a character...

E.20 Fractured Fables - Buns, Breakdowns, and Biggleton 03.04.2026

The party makes their way to the college… in disguise, of course. With appearances altered and nerves high, they weave through the city trying to blend in like totally normal, definitely-not-suspicious students. Along the way, conversations continue, tensions simmer, and plans almost come together. But the college has plans of its own. An unexpected campus tour throws everything into chaos, splitt...

E. 19 Fractured Fables - Crullers, Coffee, and Conflict 31.03.2026

The party finally does the unthinkable… they sit down and talk—over food, of course. Everett—currently Brom—joins Charlie for a perfectly reasonable morning whiskey, Siddy is about 80% sure she’s hallucinating everything, and Ami is doing her absolute best to process way too much information before breakfast is even over. But just when things start to feel almost normal, Astrid’s flower crowns del...

E. 18 Fractured Fables - The Magic Shop Meltdown 27.03.2026

The party regroups at Charlie’s magic shop… but the morning is anything but normal. Everett wakes up to a very proper dinner invitation, Siddy wakes up to a full breakfast and cruelers to-go, Ami wakes up to a mysterious present, and Charlie wakes up… as the middle spoon between two Nothics. With everyone finally making their way to the shop, it quickly becomes clear that this isn’t just a meeting...

E. 17 Fractured Fables - Bad Calls, Bad Times, and Panic Rooms 24.03.2026

The party attempts something truly ambitious: going to bed. Naturally, it goes terribly. A Motorola sending stone call goes very wrong, a panicked changeling picks a very innocent form before hiding in a panic room, a barbarian does her absolute best not to kill her mother, and a wizard might have just made a new friend…? Maybe. Sleep was the goal. Chaos was the result. Just another perfectly norm...

E. 16 Fractured Fables - Grief, Guilt, and Ghosts 20.03.2026

Volty is gone—and the night only gets heavier from there. Charlie uncovers long-buried secrets about Morty’s past… and her own mother’s role in it. Siddy has a heartfelt talk with Granny Tia. Everett discovers a message that could rewrite both her past and her future. And Ami leaves behind a sweet tea date… straight into a far less sweet reunion with her mother. Grief, secrets, family drama, and r...

E. 15 Fractured Fables - Cold Walks, New Dates, and Bad Choices 17.03.2026

After clearing out the SWU waiting outside the Wellerman, Liam returns—with backup—to make sure the party gets home safe. But instead of regrouping, comparing notes, or processing the night’s chaos… everyone does what they do best: avoid talking about it. The party splits four ways, each escorted through the cold night toward their own front doors. After the fight. After the rage. After the severe...

E. 14 Fractured Fables - Foul Mouths and Foul Deals 13.03.2026

The party is split—again. Everett heads to dinner with the ever-mysterious Liam Hudson, where a new player enters the scene: Styx. Over a tense meal and a few carefully chosen words, Liam finally lays his cards on the table and offers Everett a deal that could change everything. Meanwhile, back at the Wellerman, Charlie, Ami, and Siddy are left with a very drunk Glenda Shumaker and a very overwhel...

E. 13 Fractured Fables - A Killer to the Rescue 13.03.2026

A half-sleeping party. A professor. And a lawyer who already killed one therapist. Trapped in a bar thick with tension, the group is about to learn that the truth is far messier than they expected. Deals are offered, tempers flare, and new information starts flying faster than anyone can keep up. Can the party hold it together long enough to have one normal conversation… and figure out what’s real...

E.12 Fractured Fables - Oops, All Interrogations 10.03.2026

Post-fight. No rest. No mercy. Fresh off the chaos, the party is dragged straight into interrogation by the SWU — three stone-faced wizards, a locked room, and a lot of questions nobody wants to answer. They’re digging for the truth… and they’re not going to like what they find. Tensions rise. Lies crack. Secrets slip. And instead of going home? The party might be heading to prison. Fractured Fabl...

E. 11 Fractured Fables – There's No Running From the Law, Only Lying 06.03.2026

The Wellerman fight may be over—but the real trial is just beginning. With the building locked down by the SWU, there’s no escape and no time to get their stories straight. Split up and interrogated by the trio of wizards who lead the SWU— I.P. Freely, Luke Warm Tea, and the dangerously good looking Julian Sterling —the party faces their toughest battle yet. Not one fought with spells or steel, bu...

E.10 Fractured Fables – Reckoning at the Wellerman 03.03.2026

The Wellerman brawl is officially out of control. Two nothics — helpfully named Fred and Drick — have joined the chaos, and they’re not just swinging claws… they’re digging for secrets. Behind the bar, Charlie and Siddy are armed with frying pans and shadow puppets instead of cocktails, holding the line against nightmare fuel. Everett teams up with Seymour to take down a gunslinging drow, Ami squa...

E.09 Fractured Fables – Tension in the Air, Blood on the Floor 27.02.2026

Everett brings out a new persona, one rarely seen to have a much needed conversation with the man who killed her therapist this morning. The tension is thick, the secrets are thicker — but there’s no time to unpack it. Because the party has walked straight into danger at the Wellerman. While Everett races to save them, chaos erupts inside: Charlie takes cover, Siddy dives headfirst into heroics, A...

E.08 Fractured Fables – Found Family and Lost Boys 24.02.2026

An attacker inside Charlie’s magic shop is quickly revealed to be something else entirely—someone tied to Charlie’s past, and someone Ami forms an immediate and unexpected bond with. But the moment of safety doesn't last. Mortimer brings a warning: Everett is in danger. As Charlie leads the group through hidden tunnels beneath the shop, Everett—wearing Jack’s innocent face—begins to realize th...

E.07 Fractured Fables – Golden Retriever Energy 20.02.2026

Seeking refuge in Charlie’s magic shop, the party instead finds violence, old obligations, and unexpected family. But safety proves fragile. While new bonds form, Everett awakens elsewhere as Jack—wide-eyed, trusting, and dangerously alone. Escorted by guards who seem eager to help, Jack walks into something completely unknown — and may be too innocent to recognize the danger until it’s too late....

E.06 Fractured Fables – Keep Running, That'll Help 20.02.2026

Charlie calls Morty on his Motorola sending stone for a one on one conversation, the rest of the group talks plans and dessert with Granny Tia. Time to finally sit down and go over what has happened, right? Cast: lurkingSam (DM) weirdisallivegot (Everett) trekkie4life (Charlie) sassypants (Ami) squishywerewolf (Siddy) Watch live: ⁠twitch.tv/goodplansbaddice⁠ Instagram: ⁠instagram.com/goodplansbadd...

E.05 Fractured Fables – I Hate F******* Magic 20.02.2026

Five years after the Cataclysm, the survivors of a shattered city are still trying to move forward. But healing was never part of the plan. After fleeing the scene of their therapist’s murder, the group disappears into the back alleys with her briefcase and an enchanted locket in their possession. As they attempt to avoid detection, they begin noticing strange handprints appearing again and again...

E.04 Fractured Fables – Just Because You Can Doesn't Mean You Should 20.02.2026

The group has won the fight, but it seems this battle is just beginning. The team has some time to patch their wounds, and discuss next steps. • Do they wait for the authorities? • Do they run? • Do they investigate? • Do they loot the basement like absolute gremlins? Find out on this episode of Fractured Fables. Cast: lurkingSam (DM) weirdisallivegot (Everett) trekkie4life (Charlie) sassypants (A...

E.03 Fractured Fables – Therapy in Battle 19.02.2026

The group continues their fight with the unnamed intruders, as the bodies pile up and the group takes damage will they get through this alive? Will Siddy be able to talk down the men they are fighting? Will Ami get over her therapy being interrupted? Find out on this episode of Fractured Fables. Cast: lurkingSam (DM) weirdisallivegot (Everett) trekkie4life (Charlie) sassypants (Ami) squishywerewol...

E.02 Fractured Fables – Therapy Gone Wrong 30.01.2026

Following a rough start to a their Remembrance Day, our party lost their group leader / therapist to a surprise attack that lead to an all-out fight. Will our group survive the altercation? Will they find out who these people are? Will Ami, Siddy, Charlie, or Everett recover from their therapy being interrupted? Find out on this episode of Fractured Fables. Cast: lurkingSam (DM) weirdisallivegot (...

E.01 Fractured Fables – Remembrance Day 23.01.2026

Five years after the Cataclysm we sit down with our party for their monthly support group meeting. We meet the players and try to enjoy some treats, and work on healing. Nothing could go wrong, right? Join Good Plans, Bad Dice for episode one of Fractured Fables! Cast: lurkingSam (DM) weirdisallivegot (Everett) trekkie4life (Charlie) sassypants (Ami) squishywerewolf (Siddy) Watch live: ⁠twitch.tv/...

Session Zero: Before the chaos and the dice are rolled 16.01.2026

Join Sassy, Squishy, Trekkie, Weird, and Sam for a last minute session zero before the campaign begins. Meet the characters, the players, the DM, the cheese. Enjoy the completely organized and not chaotic action for a session zero.

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