Fear the Boot
Fear the Boot
Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.
Author
Fear the Boot
Category
Podcast website
Latest episode
Dec 19, 2024
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
Episode 588 - new beginnings 21.01.2022 37:46
* (0:29) Ghost of Tsushima, Red Dead Redemption 2, and archery in schools. * (8:51) Starting up new games as old ones end. Fear the Boot’s . * (14:34) . Preliminary questions and contagious enthusiasm. * (20:56) Wayne passes the GMing torch to Chad. * (28:12) Building a game around a set of parameters: a group of good guys with a lasting legacy. * (34:33) A game in three chapters, each w...
Bonus Episode 94 - Fairview 09.01.2022 27:18
* (0:23) Brodeur’s . * (4:10) The RPG. * (7:29) A descriptive and contextual character sheet. * (15:35) The game’s replayability. * (19:01) The art book. * (23:09) on March 26th – 27th, 2022. * (25:07) Fear the Con on June 16th – 18th, 2022. The room block number is 2413940. You can place your room reservations , which should prepopulate the con dates. * (25:39) Foo...
Episode 587 - rocking the afterlife 01.01.2022 33:50
* (0:35) Brodeur’s syphi-list. * (3:48) Continuing a game after mass-character-death by playing in the afterlife. * (16:43) What happens to the characters that didn’t die? * (20:15) When a player can’t attend their own afterlife. * (26:17) Alternate options for science fiction games. * (29:00) The price of coming back. Hosts: Brodeur, Dan, Wayne
Bonus Episode 93 - hot gossip 30.12.2021 35:05
* (0:36) Press or entertainment? . * (2:41) , , and . * (9:57) The consolidation of our hobby. * (16:30) Shareholder vs stakeholder economy. * (21:48) An important disclaimer. * (23:03) Some possible bad news for the current iteration of OGL products. * (27:48) The disparity between RPGs and everything else Hasbro does. Hosts: Brodeur, Dan, Wayne
Episode 586 – questions and prompts 19.12.2021 39:53
* (0:28) The scheduling crush of Christmas, and some love for . * (7:06) The many stories you can get from a single game idea, as demonstrated by . * (11:14) The greater number of outcomes possible in story versus crunch. . * (12:54) How prompts give you the framework to interpret and develop ideas. and the . * (18:26) Having the right tool for the right story, and h...
Episode 585 - cutscenes 10.12.2021 54:44
* (0:28) Brodeur starts off a game session with a cutscene, which becomes its own pun. * (5:02) Other media as a metaphor for how you structure your storytelling. * (6:50) Not withholding player agency for too long. * (13:26) Having to roleplay with yourself. * (16:11) Revealing information to the players. * (22:31) Read the table and manage the length of these scenes. Letting the players have an...
Episode 584 - developing past in the present 07.12.2021 56:50
* (0:44) When only the shell of a character gets made, for lack of knowledge about the world. The episode where we previously discussed this . * (13:19) Using an opportunity in the present to expand the character’s past. The influence of other players in the process. * (17:01) The person with no past. Creating memories. * (26:07) Fixing on the fly instead of flushing. * (33:11) Players helpin...
Episode 583 - does it bring you joy 24.11.2021 55:57
* (0:33) Brodeur went to Gamehole Con, and Dan can’t take other people’s money. * (8:08) How age changes what you care about. * (10:02) The end-of-year blackhole that consumes our schedules (and, by extension, our games). * (11:23) Brodeur loses his motivation to GM. * (15:28) Player satisfaction does not necessarily equate to GM satisfaction. * (21:49) Fighting the burnout that strips away your e...
Episode 582 – degrees of separation 06.11.2021 50:07
* (0:32) Fear the Con’s room block number is 2413940. You can place your room reservations , which should prepopulate the con dates. * (1:08) Brodeur’s second product pick from the con circuit: . * (6:13) The “World of Darkness” problem, when games sit too close to real-world ideas people hold near-and-dear. * (13:46) Why this occurs in some modern-day games but not others. * (30:36) Pre...
Episode 581 - Gen Con, et al 26.10.2021 47:41
* (0:28) Dan is the new Brodeur. * (4:51) Fear the Con coming up June 16th – 18th, 2022. * (5:52) Brodeur hits a few conventions. We start by talking attendance numbers. * (15:33) The companies that were conspicuously absent, and those that filled the void. * (18:45) Was the change for the better? * (22:46) The problem of talking about problems. * (28:09) Companies may no longer feel they need con...
Episode 580 - compelling depth 16.10.2021 1:01:23
* (0:28) Fear the Con coming up June 16th – 18th, 2022. * (2:54) Making a plot that’s personal to the characters, without falling back to cheap shots. * (9:42) If you don’t want purely violent responses, don’t rely on purely violent hooks. * (15:43) An example about a Firbolg. Our two episodes on West Marches games can be found and . * (23:52) Finding out you were the villain’s sto...
Episode 579 - playtesting a game 07.10.2021 1:05:25
* (0:29) Introducing Vece. You can find the Skies of Glass playtest . * (1:35) Brodeur continues hurting himself. You can find . * (11:35) What got us thinking about playtesting a roleplaying game. playtest survey. * (14:43) Why you may not know what you need to ask. * (18:35) Taking feedback seriously, while remembering no one’s opinion is “right”. * (25:58) Testing obscure f...
Episode 578 - action economy 24.09.2021 50:35
* (0:30) Let the bodies hit the floor! * (5:24) Defining the “action economy”. The video of three master fencers versus 50 random people . * (14:57) Consider not using a lone enemy. * (17:48) Using objectives instead of enemies. * (27:37) The erosion of the Game Master’s enjoyment. The idea of “action equity”. * (37:58) The value of a cooperative table, where the GM and players aren’t trying...
Episode 577 - evolve instead of excise 20.08.2021 52:08
* (0:28) Dan’s situation with his Blades in the Dark character. * (2:21) The “play cycle” of an RPG. * (6:06) Designing a character that works in the play cycle, but not very well outside of it. * (24:54) Why not just play another character or revise the existing character traits? * (32:55) “That’s not what my character would do!” * (37:28) Adding onto what exists. * (48:27) An issue of sympathy....
Episode 576 - cliffhangers and missing players 10.08.2021 59:52
* (0:33) Brodeur’s ongoing work to blind himself. * (2:40) Gaming when down a person. Putting some parameters on the discussion. * (7:53) Avoiding cliffhangers that hinge on a single character. * (11:58) Subtly reframing the scene to obscure the unknowns. * (16:31) Get a few what-if tips from the missing player to help you guide the scene. * (20:33) Being flexible, not just in executing the situat...
Episode 575 - tension and violence, part 2 16.07.2021 49:38
* (0:24) Maybe combat shouldn’t be played to the point of annihilation. Violence as part of the human experience. * (5:50) The social contract of a fight. Jason Brick’s show. * (9:43) Playing the enemies sub-optimally, or managing combat according to your strengths as a GM. * (21:18) The “soft” rules that different RPGs offer for resolving combat. * (33:47) The freedom that comes from w...
Episode 574 - tension and violence, part 1 09.07.2021 39:59
* (0:29) Wayne gives a shoutout to Old Man Hussey. (Unfortunately, there doesn’t appear to be a link to the AP he ran.) * (3:15) Brodeur gets us started on the joys of combat in roleplaying games. How initiative balances the spotlight. * (7:05) Why fight at all? * (11:31) Intermixing roleplaying and combat. * (16:09) Rolling back to spotlight management. * (23:10) Creating tension in combat throug...
Episode 573 - meeting people halfway 28.06.2021 59:14
* (0:52) A love that makes Brodeur and Wayne uncomfortable. * (4:37) Actor has a seat at Brodeur’s table but doesn’t seem to enjoy it. * (10:14) The importance of looking for context and motive to understand a behavior. * (18:50) Someone else’s struggles don’t invalidate your boundaries. * (26:33) Getting perspective, possibly with the help of a third party. . * (35:49) Sometimes something ha...
Episode 572 - reentry to in-person games 18.06.2021 50:00
* (0:27) Where’s Brodeur? * (2:00) Fear the Con Online, June 25th – 27th. You can create and sign up for games . * (4:04) Having patience for people, whether in discomfort or just struggling with old habits dying hard. * (6:42) Neglected gaming spaces and snack stashes. * (13:01) Change up your gaming traditions. * (14:54) Have minimal expectations for your first gathering. * (19:20) People m...
Episode 571 - remote gaming post-mortem 14.06.2021 1:05:38
* (0:28) And the cat came back…! * (1:13) Fear the Con Online, June 25th – 27th. You can create and sign up for games . * (4:00) As we get close to gaming face-to-face again, we look back at over a year of online gaming. * (5:43) It’s better than not gaming at all, and there’s no commute. * (8:38) The self-consciousness that comes from being on camera. * (16:19) No one has to host the game. *...
Episode 570 - validating questionable ideas 21.05.2021 52:07
* (0:39) Silver milk. * (7:54) Spotlight vs. validation. * (12:40) Being a fan of the players. * (18:27) Evaluating whether the idea is genuinely bad, or you’re just being judgmental. * (23:39) Asking players why they think their ideas would work. * (27:25) Picking the hills that are worth dying on. * (36:36) Not punishing someone’s moment of bravery. * (41:39) Why is this on the Game Master? * (4...
Episode 569 - managing a dark tone 18.05.2021 56:23
* (0:40) (or not) in a Mexican restaurant. * (21:16) Wayne’s weird skill of making eating interesting. * (23:45) A Dresden game gets a bit depressing, but not all entertainment needs the same tone to succeed. * (30:47) An engaging story, that’s true to your creative vision, is worth more than cheap thrills. * (35:09) Stories don’t have to have a single tone. * (41:12) Not wanting to be...
Bonus Episode 92 - the stories behind the fiction 07.05.2021 1:01:23
* (0:22) Hating on Zoom, and welcoming Tex and Old Man Hussey. * (1:48) Welcoming author and former Assistant BattleTech Line Developer , and other/new Tex from (his recommended episodes and the ). * (6:21) BattleTech in the 80s, including it inspired. * (11:05) Virtual World and early VR gaming. * (21:45) If Virtual World drove the nature of Clan ‘Mechs,...
Episode 568 - GM negotiation, part 2 30.04.2021 47:21
* (0:24) Blades in the Dark as a Charles Dickens’ book, rewritten by H.P. Lovecraft. as a genre. Richard Trager from . * (8:06) Where Dan’s plans for his character diverge from what our game can reasonably handle. * (15:42) Balancing resources a player wants for their character. * (27:36) Not doing the work, but wanting the reward. * (38:38) The freedom that comes when trappings ma...
Episode 567 - GM negotiation, part 1 28.04.2021 39:43
* (0:29) Sharing space with other GMs and three kids. * (7:40) XP and loot in a West Marches game. * (11:57) And a child shall lead them… * (19:22) Lifelines to sanity. Wayne’s . * (21:16) Player negotiation with the Game Master. Seven questions to help develop characters. * (29:17) When players want something without understanding its context in the world. * (32:37) An example from our ...
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.