That's Orange, LLC
Famicom Dojo Video Game Podcast
Sean and Vinnk take to their microphones about the latest video game news, review Future Retro titles, and lament their growing Pile of Shame. Produced by That's Orange, LLC. Updated Fridays.
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That's Orange, LLC
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Podcast website
Latest episode
Mar 1, 2026
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Episodes
56: Oh Yeah Ouya 27.07.2012 1:00:45
The Ouya is making waves in the console world. Not many get a chance to be a part of history and fund a new console that could change the way we look at console gaming. But will it? Can it even make money? And what value is the experience if hackers are encouraged to do what they want? Vinnk and Sean grapple with these questions, answer listener voicemail, and talk about the new Famicom Dojo episo...
55: Video Game Videos 20.07.2012 47:17
Do you watch video game videos to find out which game to play next? Or do you watch the videos so you don't have to play those games? Or, GASP, do you not watch video game videos at all? Sean and Vinnk answer more listener calls, launch the "Vinnk Was Wrong" segment, and announce their weekly video release schedule for the summer! Get an inside look at the newest episode, and find out wh...
54: Rent It Now From Your Grocery Store 13.07.2012 46:49
Things were very different before Game Fly, Netflix, and Red Box. Heck, even before the now-mostly-defunct Blockbuster, the best place to rent video games was from the local grocery store. Do you remember those weird plastic slip cases that VHS tapes would sometimes come in, or the clear plastic shells for NES carts with a badly xeroxed copy of the box cover inside? Of course you do. Sean and Vinn...
57: Video Game Soul Food 06.07.2012 46:28
New games come out every year, and we tend to play them now and again. But there are also those games that you come back to year after year, when something new and fancy just won't cut it, and you just need a little bit of that video game soul food. Sean and Vinnk bring up their favorite games which have that exciting spark even years after first playing them. Sometimes those games aren't even all...
53: It's All About the Cheevos 06.07.2012 45:41
It's nice to feel like you've accomplished something in a game, but rather than bragging about your accomplishments, doesn't comparing achievements instead make you judge your friends for not being as awesome as you are? Vinnk and Sean reminisce about what they did before achievements and tropies, and if they really enhance the gaming experience -- or just feed into already-present addictive gamin...
52: Extra Large 29.06.2012 50:04
Granted, it was announced since recording this episode that the 3DS XL is going to have its own circle pad, but that didn't stop us from wondering a couple of things: a) Why it wasn't built into the XL, and b) why it wasn't announced during E3. Sean and Vinnk grapple with the relevancy of the biggest gaming industry event in the US, and come to the terrifying conclusion that just MAYBE Nintendo mi...
51: Added Content 22.06.2012 59:53
Added Content is not something you find much in video games any more. Long gone are the days of Infocom's "feelies", but great text adventure classics like Hitchhiker's Guide to the Galaxy had some of the most creative in the business. Vinnk and Sean followup on their "DLC podcast" promise by adding episode content from listener requests! Guest panelist Sindra joins Sean to review the Silent Hill...
50: E3 2012 15.06.2012 1:05:21
Did Nintendo try to steal the show, only to stumble? Is the Wii U just an expansion for the Wii, with only enough extra horsepower to run the GamePad screen? Did Sony and Microsoft play it too close to the vest, or can we expect something greater from them in 2013? Sean and Vinnk talk about the ups and downs (sometimes it feels like mostly downs) of E3, Vinnk's game of the show Project P-100, and...
49: System Fragmentation 08.06.2012 59:59
The Wii U Pro Controller presents two problems: 1) It's just like the Wii Classic or Wii Classic Pro Controllers: the adoption rate is poor, nothing that works on it NEEDS to work on it, and we totally forget about it. 2) It actually takes off, and threatens one of the core value propositions of the Wii U. Only Nintendo makes games for it, and 3rd parties just ignore it after a while. Vinnk and Se...
48: Gamer and Developer Entitlement 01.06.2012 55:54
In the waning years of the 20th century, secret codes were a common feature in games that would unlock secret content or make the challenge a bit less difficult. But now if you want those extras, you can "unlock" them for just a few dollars! Is that this a terrible shift in developer entitlement, or another example of how gamers feel like they shouldn't have to pay more than a few dollar...
47: Developer Worship 25.05.2012 59:05
What companies or individuals make games that you will buy just because their name is on it? Vinnk and Sean examine the perils and the pitfalls of Developer Worship, and wonder aloud if there's really anything our favorite personalites and companies can do to make us hate them. We list some of our favorites: Harmonix, Square and Enix (before they were one company), BioWare, Shigeru Miyamoto, Hideo...
46: Matrimony 18.05.2012 52:50
The idea and practical applications of marriage barely come up in video games. Sure, there's not much of a place for it in Angry Birds, and it theoretically might be the ultimate goal of dating sims. But what about games where you're playing as a character or interact with NPCs who just ARE married? Sean and Vinnk (gamers who are, apparently miraculously, each respectively married with children) e...
45: Only Mostly Dead 27.04.2012 55:06
Injuries in video games tend to be minor annoyances rather than the game-stopping events they should be. But wouldn't having to heal from actual injuries be a sure way to kill gaming fun? Vinnk and Sean discuss how injury has been taken out of games with the advent of armor and shielding, and on the other side of the spectrum games that are all about healing. And somewhere in between, there's the...
44: Don't Believe the Hype 06.04.2012 56:50
Hype is great... until your game comes out. Quite different from development hell, these are games that come out, but when they do they don't quite live up to the promises made by the marketing department -- and sometimes the developers themselves. Sean and Vinnk discuss the raft of hate against the Mass Effect 3 ending, the lack of ending for the Shenmue series, Peter Molyneux's retirement from L...
43: Consoles Versus PC 23.03.2012 1:01:23
Could the console and PC wars have been snuffed out in the early '80s if NES hadn't been released? Or was Nintendo's intervention in the market overblown? Vinnk and Sean ponder the rift between PC and console gamers, those who do both, and what kinds of games seem to be better suited to one over the other. Are the two devices on a collision course? Or is the idea of a Steam Box or other PC-based &...
42: Development Hell 09.03.2012 56:55
There's something to be said for a game missing its release to make it more awesome, but after a while there's the law of diminishing returns. Then there's also the trap of trying to make everything SO MUCH MORE awesome than anything else out there, you keep changing things -- even things that have or should be long since settled -- that you enter the inferno known as "development hell" where idea...
41: Video Game Babies 24.02.2012 59:54
Kids get a bad rap in video games. Sometimes they're beat up to pull emotional heartstrings, but mostly they're just annoying. Is there a way for kids to be used or portrayed in games that isn't exploitative or make you want to cause yourself bodily harm? Vinnk and Sean run down the appearances of children in games, from the NES all the way to the upcoming Mass Effect 3, across consoles and the PC...
40: Romance In Video Games 17.02.2012 59:52
There are a lot of couples in video games, but is there romance? Mario and Peach, Luigi and Daisy, Link and Zelda, The Brooding Loner and the Star-crossed Japanese Flower Girl Who Loves Him, and -- of course -- Samus and the baby Metroid. Do any of these games do romance well, or is it just assumed? And how far is too far with player-to-NPC romance? Sean and Vinnk wonder if video games can truly e...
39: Games of the Mundane 10.02.2012 55:01
Video games aren't just about blowing up bad guys, pretending to be a secret agent, or saving galactic civilization from moon-sized cuttlefish. Sometimes they're about everyday, ordinary things, like stock brokering! Or newspaper delivery! Or making dinner! Vinnk and Sean discuss these more "mundane" titles, and how surprisingly fun they can actually be. Haven't you ever wanted to be a l...
38: Rampant Speculation 03.02.2012 45:05
The Wii U is set to launch by the end of 2012... but is it really? We've been seeing the same tech demo since E3 2011, but no actual titles running on Wii U hardware. Will Nintendo make the projected launch date, or is it all smoke and mirrors? Sean and Vinnk disagree about what this means, encourage Sony to get out of the hardware market since the PS3 has never gotten above third place in North A...
37: HudsonSoft 16-Shot Salute 27.01.2012 57:36
What is the amazing truth behind the Bungeling Empire, Sim City, Bomberman, and Choplifter? You'll be surprised! No, really! It's pretty surprising! But you'll have to listen to the podcast to find out. Hint: they're all connected by HudsonSoft, makers of the TurboGrafx-16, PC Engine, countless awesome 8-bit peripherals, and home of the honeybee -- may they rest in peace. Vinnk and Sean reminisce...
36: Played to Death 20.01.2012 48:00
Gaming can be deadly. Oh, we're not preaching about violence in games becoming violence in real life. More about self-inflicted injury -- like playing Starcraft in an internet cafe for 36 hours straight until your heart gives out. Sean and Vinnk discuss their narrow brushes with that big game pad in the sky by way of a variety of titles mobile, PC, and console. "RPG" theme song by the Imari Tones:...
35: User-generated Content 13.01.2012 47:07
Does allowing gamers to create their own worlds within a game make that game better, or does it just excuse the developers from having to create any content themselves? Vinnk and Sean discuss their first experiences with user-generated content (on the NES!), the wonders of the Famicom Data Recorder, and which games they thought were helped or hampered by being able to draw dongs on the sides of ra...
34: We Can't Breathe 06.01.2012 54:56
It seems like it's getting harder to play video games all the time: an especially embarrassing realization when you've gone halfway across the country to attend the tenth annual Music and Gaming Festival aka "MAGFest" Sean is joined by guest panelists Justin "JewWario" Carmichael ( @JewWario ), Brenna "Sindra" Wilkes ( @TastesLikeSin ), and Powet. TV founder Zac Shipl...
33: Can't Wait for 2012 30.12.2011 45:51
What a year! 2011 brought its share of good games, bad weather (including a tsunami that devastated parts of Japan), and lots of changes for Famicom Dojo. Sean and Vinnk discuss what games they're looking forward to in 2012, if the PS Vita is already a failure before it's even been released in the US, and if the Wii U will be making its appearance before the end of the year. "RPG" theme song by th...
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