Damn DM

Crag Cat Crew Adventures

Leisure EN ↓ 215 episodes

Live play D&D 5e & 2024 Rules. Little to no editing. Spelljammer, Icewind Dale, and Keys from the Golden Vault (occasionally). Crag Cat Crew Adventures is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are the property of Wizards of the Coast. ©Wizards of the Coast LLC.

Author

Damn DM

Category

Leisure

Podcast website

www.worldanvil.com

Latest episode

Jul 6, 2026

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Episodes

You're Gonna Need a Bigger Space Shark (Spelljammer Ep. 16) 09.09.2024

The crew sniffs out trouble from behind an asteroid, a conspiracy theory is proven, someone gets a lot of space shark teeth, and the crew heads back to school.

Snatching Murder from the Jaws of Peaceful Negotiation (Spelljammer Ep. 15) 04.09.2024

The cadets skillfully handle a situation that definitely calls for violence. The meteor is secured.

Just a Blob Off the Old Blob (Spelljammer Ep. 14) 26.08.2024

Slight to moderate insubordination, downtime activities, a blobby baby, Spelljammer Academy has policies similar to Avatar/Manifest Destiny, and the crew wanders into a (for sure) not-dangerous hole looking for a meteor. (Short Session)

For Jeb It Is Just Ordinary Rendition (Spelljammer Ep. 13) 12.08.2024

Questioning of a crewmate quickly becomes a heavily suspicious interrogation which leads to violence which leads to some clothing being altered. Some problems are solved while others are just getting started.

Can You Smother a Fire with A Lifeless Body? (Spelljammer Ep. 12) 05.08.2024

A fight with fire creature ensues, at one point 80% of the party was unconscious or close to it, Death, Life, Death, Shelly, and an investigation.

The Instruments of Fate Finale - Live Pt. 2 (Chuck DM) 30.07.2024

Orcus chases the group, it takes some of us (Cawlfax) a while to figure out a never-ending zombie puzzle, a final battle commences and for all it is life (and death) changing. The Deck of Many Things may or may not make an appearance.

The Instruments of Fate Finale - Live Pt. 1 (Chuck DM) 30.07.2024

The crew starts off surrounded by demons on level 113 of Hell and is sent on a pickup and deliver quest of the demonic zombie lady kind and make a troublesome friend.

Let Them Come! There Is One Autognome Yet In Wildspace Who Still Draws an Approximation of Breath! (Spelljammer Ep. 11) 15.07.2024

The clanking noise is investigated and it is not looking to wear the friendship shirt.

How to Talk to Your Plasmoid About the Drips and the Drops? (Spelljammer Ep. 10) 08.07.2024

The crew finally gets up to the flight deck, crew rooms are created, an awkward smooshing encounter leads to "the talk" between plasmoids, an unusual bonding tactic is forced upon certain members, and a mysterious metallic noise is heard and tracked midship...

The Instruments of Fate Pt. XVI (Chuck DM) 02.07.2024

Judging by the discord gifs the group counterspells, feels really good about themselves, runs into mummy trouble, and rolls real well. Find out by listening!

The Whale (Icewind Ep. 27) 24.06.2024

This one has less meatball subs and masturbating. Angajuk arrives and shows off the world under the Sea of Moving Ice. Baby krakens appear and the crew makes it to the Island of Solstice.

The Instruments of Fate Pt. XV (Chuck DM) 19.06.2024

A trimmed down crew goes to hell!

Nimbral, We Have A Problem (Spelljammer Ep. 9) 10.06.2024

The group goes over not being a brat and dealing with problems outside of game. In game, supplies and the helm need to be loaded. A ship roll maneuver is accidentally triggered with several interesting solutions proposed to prevent damage: rolling, feather fall, bracing, shooting the floor of the ship with a pistol...

Penguins, Gamblers, and the Heartbroken (Spelljammer Ep. 8) 27.05.2024

A drunk penguin reveals too much, a robot finds a heart, Jeb is a successful degenerate gambler, and the crew is given a mission.

The One with Lots of Disguises (Spelljammer Ep. 7) 20.05.2024

The gang goes to investigate potential mindflayer captivity hijinks, Sunny dons a small disguise, Spice transforms into management, HipHop flawlessly plays a giant space hamster, and a smug fancy penguin gets gaslit.

Planning Out Some Nyte Krollers (Spelljammer Ep. 6) 13.05.2024

Late start, leveling up, plus an early end due to DM power outage makes a short episode. The crew (pound or not) tow a rival ship, an explosive return to port, meeting in the mess hall, and early naps for night time secret shenanigans. Shenanigans postponed to next session.

Beginner's Game? (Spelljammer Ep. 5) 06.05.2024

The new cadets fly off in a sim to retrieve a logbook/diary and run across Space Eels, Shadows, and Githyanki. Captain Sunny is tested, Navigator Glaedix is a natural, shots are traded, and holes are plugged.

On Deadly Ground: Icewind Edition (Icewind Ep. 26) 29.04.2024

The crew makes it to Angajuk's Bell, Some poachers pick the wrong group to try to bring in on their kill the whale scheme, Cirea maintains their high friendly fire rate, Arcas being Arcas, and the whale is summoned. Plus a long pause for cooing over the CCC babies.

Who is Running This Place? (Spelljammer Ep. 4) 22.04.2024

The new cadets fight a shipment of trouble, bed time becomes a problem, deciding who is in charge during a simulation becomes contentious, blast off!

That was 90% Gravity (Spelljammer Ep. 3) 15.04.2024

The group inspects a ship, Hip Hop sticks his nose in where it doesn't belong, the cadets turn in their homework, and a delivery is made with smashing success.

This Real Boy Ate...No Simulacrums (Icewind Ep. 25) 08.04.2024

The CCC explores a fallen and buried Netherese tower, demolish a Basilisk, Oleg plays in his own rage room, and meet a dead man.

Fairly Competent Cadets (Spelljammer Ep. 2) 01.04.2024

A shopping trip, food is eaten, beds are picked, an obstacle course is successfully navigated, and chairs with VR capabilities put most of the crew in their place.

Ahoy Weirdos! (Spelljammer Ep. 1) 18.03.2024

Now that Candlekeep is over it is time to sail the Astral Sea. Jason takes over the helm of DMing for this long term campaign. Get introduced to a new cast of characters: Glaedix the Plasmoid Druid, HipHop Opotamus the Giff Ranger, Jeb Montreau the Human Fighter, Rusty Buckets the Autognome Barbarian, Spice the Fairy Rogue, Sunny Swift the Vulpin Bard, and Yennefer the Air Genasi Cleric. Some comb...

Xanthoria Pt. IV (Candlekeep Mysteries 17) 11.03.2024

The bittersweet conclusion of Candlkeep Mysteries has come to pass. The gang finds and fights Xanthoria...Who lives? What happens next? All 17 adventures complete. Wow!

The Instruments of Fate Pt. XIV (Chuck DM) 11.03.2024

Lots of riverside fighting, Askelon ends up being kind of helpful, and more

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