CCC media team

Chaos Computer Club - recent events feed (low quality)

A wide variety of video material distributed by the Chaos Computer Club. This feed contains events from the last two years

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CCC media team

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Technology

Latest episode

Jun 27, 2026

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Episodes

Imposition methods for bookbinding (lgm2026) Video 25.04.2026

Bookbinding involves cutting, folding, and stacking pages to create a single stack of papers, bound in various ways. This talk will discuss ways to do these things with open source software, particularly interfaces designed for this purpose such as some new things in Laidout. With almost everything becoming digital, also discussed will be some ways to impose material onto a few digital end points....

TypeRoof – The March to v1 (lgm2026) Video 25.04.2026

tbd Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm-2026/talk/NG9DSV/

Headless Hydra: Live coding on improbable devices (lgm2026) Video 25.04.2026

Live coding is an artistic practice that creates sound or video by editing source code in real time, often from scratch. Originating in TOPLAP, it has over two decades evolved a distinctive aesthetic and nurtured a diverse and inclusive community. Live coding has a strong open-source ethic and has produced a wealth of frameworks and tools for creative expression. One of these is Hydra, a browser-b...

Design Students Experimenting with Free Software (lgm2026) Video 24.04.2026

For design students, software is a basic and everyday working tool. When teaching design, the question of how much software should be taught is as persistent as it is relevant. In this talk, I present some notes on an assignment given to design university students from several disciplines, in which they are asked to identify and test free and open-source software for a common task in their daily p...

Tixl Skill Quest (lgm2026) Video 24.04.2026

Presenting and discussing TiXL’s new interactive learning tour. We broke down the entire knowledge you need to know into linked non-linear learning paths that guide users through a serious of interactive puzzles. Starting with very basics of the using user interface, to buildings node graphs but learning and mastering advanced topics like render pipelines and shaders. About TiXL TiXL is an MIT-lic...

Liblast 3D asset pipeline (lgm2026) Video 24.04.2026

The Liblast 3D asset pipeline is a workflow and template for developing and (re-)using 3D game assets. The pipeline stems from identifying worrying trends in 3D game asset life cycles. Chase of highest fidelity has been driving game production cost, team size and completion time up, while driving all the other qualities down. This has been excelently put by Isaque Sanches in his 2022 presentation...

Lightning Talks: Friday (lgm2026) Video 24.04.2026

Five 10 minute slots for lightning talks. Sign-up on location! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm-2026/talk/HPU8QF/

ReWiring the Video Editor – Timeline as a Node (lgm2026) Video 24.04.2026

This talk presents a UX/UI design study for how a node-based video editor might look like. We will look at how traditional video editing functions from a UX/UI perspective and also see how various node-based creative software approach node-based constructions. Then we propose various ideas on how a video editor that is node based could be made. We look at how data can be organized in time using no...

Expanding Processing’s Future With a Rust Rendering Engine (lgm2026) Video 24.04.2026

Processing is one of the most influential approaches to creative coding and computer science education. Since its first release in 2001, it has popularized methodologies centered on visual feedback, iterative experimentation, and immediate creative expression—making programming accessible to students, artists, and designers who might not see themselves as “coders.” After 25 years the technological...

Counterpunch Font Editor: Faster, Safer Complex-Script Design (lgm2026) Video 24.04.2026

A web-based font editor that reduces development time and QA overhead for complex-script projects. Combining a composition-first (ccmp) workflow with real-time HarfBuzz shaping and automatic OpenType feature generation, the editor lets designers edit base glyphs and combining marks once and see derived shapes update immediately. That single-source approach cuts the exponential QA burden of pre-com...

FLOSS real-time visuals for media arts with ossia score (lgm2026) Video 24.04.2026

This {presentation/workshop} will introduce ossia score to the audience. It is a free and open-source desktop software, running on Linux (including Raspberry Pi), FreeBSD, macOS and Windows, and has been used in artworks showcased in high-profile venues such as Ars Electronica, Nemo Biennale, Venice Architecture Biennale and others. Originally centered on pure show control and music, recent versio...

Revision Nachlese 2026 (oc) Video 23.04.2026

Ostern ist vorbei und damit auch die Revision 2026, das jährliche Highlight der internationalen Demoszene. In Saarbrücken trafen sich wieder Demoszener aus aller Welt, um ihre neuesten Werke zu präsentieren, live gerendert und oft bis an die Grenzen der jeweiligen Hardware optimiert. Beim Sonder-OpenChaos zeigt Tobi vom Digitale Kultur e. V. eine Auswahl der schönsten und beeindruckendsten Release...

GIMP: a Community, Free Software (lgm2026) Video 23.04.2026

GIMP is Free Software. Most people present at Libre Graphics know as much. But it is more: GIMP is also a Community. For me this aspect has about as much importance as the licensing part. In this talk, I will be diving further into what that means, how that works and why this matters. Doing so, I will also discuss a bit the past few years of the project, clarify our current vision and forecast the...

Live Coding for Artists and Designers (lgm2026) Video 23.04.2026

Our favorite Free/Libre and Open Source tools for graphics provide numerous features that facilitate our creative work. But what if the idea we have in mind is too hard to achieve in a reasonable amount of time? Possible solutions include kindly asking the developers or trying to implement them ourselves. What if our needs are too niche? What if we are looking for a feature to be used just once? C...

Lightning Talk: Thursday (lgm2026) Video 23.04.2026

A general session dedicated to the self-organization of the LGM community. Libre Graphics Meeting 2026 in Nuremberg invites designers, developers, artists, and activists to RE:WIRE the tools, infrastructures, and communities of Free/Libre graphics: reconnecting broken circuits between code and craft, reconfiguring workflows beyond proprietary platforms, and weaving new, resilient networks of colla...

Phosphor for Tectonic Typefaces (lgm2026) Video 22.04.2026

Phosphor is a humble text-based tool/workflow for creating fonts. It offers an alternative approach to type design compared to traditional GUI and WYSIWYG vector font editors. In Phosphor, glyphs are represented in text, similar to ASCII art, and are accompanied by metadata stored in a YAML frontmatter. These textual glyph representations are converted into SVG using custom Python scripts and then...

Beginner-Friendly Shader Programming in p5.js v2 (lgm2026) Video 22.04.2026

For over a decade, p5.js has helped learners to make algorithmic art on the web. p5.js is community-driven, prioritizes access and inclusion, and makes coding beginner-friendly by requiring as little prior knowledge as possible to get hands-on, while supporting continued learning. How can a beginner-friendly shader programming API address the challenges that learners face? The parallel computation...

ctx vector desktop - rasterizing as late as possible (lgm2026) Video 22.04.2026

What becomes possible with a graphics stack/compositor that works with vectors, rather than pixels? - and what does it take to make it possible? Helping figuring out this - is a goal of the ctx terminal emulator with its vector graphics extension. The terminal is the main driver and testing ground for development of ctx. A low resource vector graphics library with event handling abstractions on to...

The elephant in the room: who owns the image? (lgm2026) Video 22.04.2026

What does generative neural networks and selfies taken by macaque monkeys have in common? Recent debacle around AI has brought discussions around intellectual property and the ownership of works. The problem however might be deeper than we think: rooted around our assumptions about what an idea is and how it comes to being. So how do we sustain creativity and what does that mean for our community?...

Exploring modern UI frameworks (lgm2026) Video 22.04.2026

We recently felt the need to change the UI framework we use in Coollab. In this talk we are going to explore the reasons why we wanted to change, the options we considered, and their pros and cons on a variety of criteria (speed of development, performance, etc.). And explain why we ended up going with Tauri, a framework similar to a lightweight Electron, with Rust as a backend and web technologie...

Freeze+Press (lgm2026) Video 22.04.2026

Freeze+Press is a publishing platform and mailorder distribution. The project was initiated to create and distribute printed objects (books/posters/textile/ephemera) and provide access to their digital sources. Driven by curiosity for explorative approaches to contemporary printmaking and the necessary tools, knowledges and infrastructures, its activities also reflect an ongoing fascination for th...

State of Libre Graphics (lgm2026) Video 22.04.2026

An update from the many projects of our community. Please submit your slides as Pull Requests to https://github.com/libregraphicsmeeting/state-of-lg-2025 details to the format and process are in the README of the repository. If you have trouble contributing this way, feel free to contact us directly: libregraphicsmeeting@strong-type.systems. Licensed to the public under https://creativecommons.org...

Welcome (lgm2026) Video 22.04.2026

Welcome to Nuremberg, welcome the Libre Graphics Meeting! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm-2026/talk/K9WVEV/

Using Nix without the Nix: a Retrospective on Zilch (lixcon2026) Video 17.04.2026

It's been a while since I last talked about Zilch; and now with Lix's existence, it's time to take another look; what's the status of this mysterious project, and what lessons can we learn from it? Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.dgnum.eu/lixcon-2026/talk/QFSZRU/

Nix and buck2: from enemies to lovers with snowydeer (lixcon2026) Video 17.04.2026

Nix does dependencies and distribution well, but has a controlling personality: it wants to build everything in the build graph. Buck2 delivers fast, user-friendly, and scalable project builds, but has an equally controlling personality and a lacking public dependency ecosystem. What if their build graphs touched ... and they were both girls? In this talk, I will demonstrate how we go from Nix to...

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