Hamidreza Nikoofar

Bonfire Conversations

Arts EN ↓ 106 episodes

Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seeking inspiration or simply a curious mind eager to learn from the best, Bonfire Conversations is your invit...

Be sure to visit the podcast's website and support the creator: li.sten.to

Author

Hamidreza Nikoofar

Category

Arts

Podcast website

li.sten.to

Latest episode

Oct 29, 2026

Where to listen?

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Episodes

Interview: Thierry Dansereau Talks about Art Directing Immortals Fenyx Rising and Assassin's Creed 05.05.2021

In this episode, Thierry Dansereau, art director of great games such as Immortals Fenyx Rising and Assassin's Creed Odyssey talks about behind the scene of those games and his general approaches toward creating the visual world of massive games. Please consider donating to Wassup Conversations via this link"https://www.nikoofarmusic.com/support-and-donationsYou can watch or listen to Wassup Conver...

Interview: Scott Phillips on Directing Assassin's Creed games and Immortals Fenyx Rising 22.04.2021

In this episode, I celebrate the career of a veteran in the video game industry. Scott Phillips is the director of many great games such as Immortals Fenyx Rising, Assassin’s Creed Odyssey, Assassin’s Creed Syndicate, Saints Row The Third and Saints Row 4.We talk about his background, techniques and behind the scene of many great games. Please consider supporting "Wassup Conversations" to help us...

Masterclass: Hitman 3's UI Designer Talks about UI/UX | Joined with Cyberpunk 2077's UI Designer 03.03.2021

In this masterclass, we study the art of UI/UX design in video games. Morten Elgaard, UI designer at IO Interactive talks about his experience and Hitman 3. Arash Naderi, UI designer of Cyberpunk 2077 at CD Projekt Red and Emad Ameri, Visual Artist have joined me to have a fun conversation. Watch or Listen to Wassup Conversation on YouTube or any other podcast streaming platform via this link:http...

Masterclass: Helen Hindpere Talks About Writing Disco Elysium: The Final Cut 24.02.2021

Helen Hindpere is the Award-Winning writer of the genre-defining Disco Elysium. In this episode, she talks about her techniques and the way she and her colleagues wrote Disco Elysium. Disco Elysium - The Final Cut is the definitive edition of the smash-hit RPG. New political vision quests, more characters, and full English voice-acting. Coming to PlayStation and Google Stadia March 2021.The Final...

Interview: Mikael Säker (Writer of Battlefield 3,4,1, The Darkness, Riddick) 21.01.2021

An interview with the writer of many great games such as Battlefield franchise, The Darkness and The Chronicles of Riddick series. We talk about Mikael Säker's background, behind the scene of many memorable games and some unannounced projects. Listen or watch to Wassup Conversations, wherever you're getting your podcasts: https://li.sten.to/HYq5GVZMikael Säker's Twitter: https://twitter.com/mikael...

Interview with Raphael Lacoste | Art Director of Assassin's Creed Valhalla 26.11.2020

A chat with Raphael Lacoste, art director of Assassin's Creed franchise and the newly released Assassin's Creed Valhalla. We talk about Raphael's childhood, techniques, future projects, favourite games and movies. Watch this interview on YouTube. More information about Wassup Conversations on www.nikoofarmusic.comListen to the podcast from this link:https://li.sten.to/HYq5GVZFollow me on Twitter:h...

Tina Amini (Editor-in-Chief at IGN) 12.10.2020

In this episode of Wassup Conversations, I speak with Tina Amini, editor-in-chief at IGN.com. We talk about Tina's childhood, growing up with games, IGN, females of the game industry, our favorite game developers, and lots of fun stuff. You can listen to the podcast on all the major podcast streaming services from the link below:https://li.sten.to/HYq5GVZYou can keep up with the channel via my Twi...

Bradley D. Meyer (Ghost of Tsushima's Audio Director) 18.08.2020

An interview with Bradley D. Meyer, Audio Director at Sucker Punch. In this video chat, we talk about Bradley's background, Ghost of Tsushima, the ins and outs of the industry, his techniques, and the way Sucker Punch recruits new sound designers and composers. To get more from "Wassup Conversations" visit: www.nikoofarmusic.comTo keep up with Brad, check out his Twitter handle https://twitter.com...

Josef Fares (Founder of Hazelight, It Takes Two, A Way Out) 18.07.2020

A chat with Josef Fares, Founder of Hazelight Studios, director of Brothers: A Tale of Two Sons, A Way Out and It Takes Two. In this episode, we talk about Josef's background, his techniques, and his life as a game director. Support the show

Weird Wolves: Raphaël Colantonio & Ava Gore (Weird West, Dishonored) 01.06.2020

In this episode, I had a chat with Raphaël Colantonio & Ava Gore, members of the Weird Wolves band. Raphaël Colantonio is the founder of Arkane Studios and the brain behind Dishonored series and his new game, Weird Wolves. You can watch the video version of this conversation on Wassup Conversations YouTube channel.www.weirdwolves.comwww.facebook.com/weirdwolvesmusichttps://open.spotify.com/tra...

Sarah Lynn (XCOM Chimera Squad's Producer) 13.05.2020

A cool conversation with my cool guest, Sarah Lynn. She is the producer at Firaxis Games, working on XCOM and Civilization series. Her recent work is XCOM: Chimera Squad. Support the show

Wolcen: Lords of Mayhem's Composers: (Cédric Baravaglio and Jean-Gabriel Raynaud) 17.04.2020

In this episode, I speak with two talented music composers of Wolcen: Lords of Mayhem about composing that game and trailers for films like Star Wars: Rise of Skywalker. Support the show

Alex Hutchinson (Director of Assassin's Creed 3, Far Cry 4, Journey to the Savage Planet) 31.03.2020

A chat with Alex Hutchinson about his legendary career. He is the game designer of The Sims, Spore and the director of Assassin's Creed 3, Far Cry 4 and the newly released, Journey to the Savage Planet. Support the show

Jordan Thomas (BioShock 2's Creative Director): The Story So Far 24.03.2020

In this episode, I talked to Jordan Thomas, the designer of Thief: Deadly Shadows, Director and Writer of BioShock 2 and The Blackout Club. We talk about his past, breaking into the video game industry, working with Ken Levine on BioShock and some new interesting insights about his career. Support the show

Hamidreza Saeedy (Children of Morta's Narrative Designer): Story of a Family - Farsi 24.02.2020

In this episode, I had a chat with my friend Hamidreza Saeedy about writing and designing the acclaimed indie ARPG, Children of Morta. Since both of us speak Farsi, I thought it'd be cool to do it this way, so, sorry if you don't know the language. Support the show

Codemasters' Audio Team: How to make sounds for a racing game? 01.12.2019

In this special episode, I had an awesome conversation with eight awesome guys from Codemasters working on the audio of their games and specially GRID. This conversation is gold for all the sound designers and anyone working with audio in the game industrySupport the show

Mark Petty (Borderlands 3's Audio Director): Sound of Mayhem 15.11.2019

A chat with the audio director of Gearbox Software about sound and creating the audio experience of Borderlands 3.Support the show

Terry Hess (The Outer World's Environment Artist): Creating a Galaxy 07.11.2019

In this episode, I had a talk with Terry Hess, lead environment artist of The Outer Worlds. We talked about creating the world of this huge game and environmental story-telling. Check out Terry's amazing work: https://www.artstation.com/terryhesshttp://terryhess.com/Support the show

David Chateauneuf: (Outlast's Game Designer): All About Horror 02.11.2019

A deep and fun conversation with David Chateauneuf, co-founder of Red Barrels and Game Designer of Outlast games. We talk about everything related to the horror genre, crazy stories, games, movies, and techniques of making a horror game like Outlast. Support the show

Johan Söderqvist (Battlefield V Composer): War Stories 31.10.2019

In this episode, I had the honor to talk to the legendary Johan Söderqvist, composer of many great films like Let the Right One In, Kon-Tiki and Battlefield 1 and Battlefield V. We talk about Johan's background, work and writing emotional music. Support the show

Aryan Hanbeck (Gears 5's Art Director): How The Coalition created the art of Gears of War's Future 18.10.2019

In this episode, Aryan Hanbeck talks about becoming an artist in video games, how to go up the ladder in the industry, Gears 4 and 5 art style and continuing the saga of this beloved series. Support the show

Jehanne Rousseau (Greedfall's Lead Writer): 50 people, 3 years 26.09.2019

In this episode, I chat with Jehanne Rousseau, CEO of Spiders and Lead Writer of Greedfall. We talk about her past, making Greedfall, one of the best RPGs of the year with only 50 in 3 years. Support the show

Jason Graves (Composer of The Order: 1886): Versatility of a Composer 23.09.2019

From Dead Space to Tomb Raider or The Order: 1886, Jason Graves is one of the most versatile and talented composers in the video game industry. I talk about his childhood, growing up to become a composer and his techniques and tools. Support the show

Patrice Desilets (Creator of Assassin's Creed): Playing with History 23.09.2019

In this episode, I talk to Patrice Desilets about growing up loving video games and history, Assassin's Creed creation, leaving Ubisoft and starting his own studio. Support the show

Wilbert Roget II (Call of Duty WWII Composer): You want to compose for Call of Duty? 23.09.2019

In this episode I speak with one of the kindest souls out there, a man who has scored best selling games of this generation, Call of Duty WWII and Mortal Kombat 11, he tells me how he got a call to compose the new Call of DutySupport the show

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