Gabe Barrett

Board Game Design Lab

Leisure EN ↓ 491 episodes

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Author

Gabe Barrett

Category

Leisure

Podcast website

boardgamedesignlab.com

Latest episode

Oct 1, 2025

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Episodes

How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy 06.01.2021

Your friend Ben Moy, desinger of Breakdancing Meeples, discusses his thoughts on how to make the game design space (and subsequently the world) a better and brighter place to be a part of. We talk about joining communities that resonate with you, like Girls’ Game Shelf and TGC Designer Discussion, using emojis and GIFs to foster relationships, reminding yourself... The post How to Make the G...

How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath 30.12.2020

Leslie Scott, desinger of Jenga, and Freddie Scott Vollrath, designer of Slappy Camper, discuss what all goes into designing and pitching games for the mass market. We talk about what makes a game “mass market,” getting games into museums, where to pitch game ideas, and more. The post How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath appeared first on...

How to Write a Great Rulebook with Mike Lee 23.12.2020

Mike Lee, professional rulebook writer, discusses how to put together a clear, concise set of rules for your game. Mike has written rulebooks for publishers like Button Shy Games, and he’s put together the most in-depth rules writing guide I’ve ever seen. We talk about cognitive load, structure, accessibility, and more. And if you want to dive deeper,... The post How to Write a Great R...

How to Stand Out in Retail with AJ Brandon 16.12.2020

AJ Brandon, storefront manager at Board Game Bliss, discusses how to make sure your game stands out in retail. We talk about why some games stay on a store shelf for 2 minutes while other games sit there for 2 years. And we talk about what both designers and publishers can do to get their games noticed. And be... The post How to Stand Out in Retail with AJ Brandon appeared first on Board Game Desi...

Using Math to Design Better Games with Emerson Matsuuchi 09.12.2020

Emerson Matsuuchi, designer of Century: Spice Road, discusses how to use math to design better games. We talk about game balance, spreadsheets, mathematical models, and more. The post Using Math to Design Better Games with Emerson Matsuuchi appeared first on Board Game Design Lab .

Designing a Real-Time Game with Travis Jones 02.12.2020

Travis Jones, designer of Pendulum, discusses what all goes into the design process for a real-time game. We talk about time constraints, chaos, analysis paralysis, board layout, and more. The post Designing a Real-Time Game with Travis Jones appeared first on Board Game Design Lab .

Puzzles in Games with Shannon McDowell 25.11.2020

Shannon McDowell, puzzle maker and escape room designer, discusses what designers and publishers need to think about when designing puzzle games and games with puzzles in them. Shannon has done a ton of research on puzzles and how they relate to culture and cultural biases for Wilfred Laurier University. And she has a great system for defining and... The post Puzzles in Games with Shannon McDowell...

What Makes a Great Solo Game with Jeremy Howard 18.11.2020

Jeremy Howard, reviewer at Man vs Meeple, discusses what makes a great solo game. Jeremy is super passionate about solo games, and we dive into examples of excellent solo games, capturing tension, solo modes for multiplayer games, and more. [mobileonly]To download this episode to your phone, click HERE.[/mobileonly] The post What Makes a Great Solo Game with Jeremy Howard appeared first on Board G...

How to Live a Creative Life with Charlie McCarron 11.11.2020

Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative lifeWe talk about scheduling, self-care, betting on yourself, inspiration, and more. And be sure to check out Charlie’s game on Kickstarter HERE.​​ [mobileonly]To download this episode to your phone, click HERE.[/mobileonly] The post How to Live a Creative Life with Charlie M...

How to Promote a Game with Allen Wolf 04.11.2020

Allen Wolf, founder of Morning Star Games, discusses various ways to promote a game and get the word out about it. We talk about how to contact game stores, traditional media, digital content creators, and more. [mobileonly]To download this episode to your phone, click HERE.[/mobileonly] The post How to Promote a Game with Allen Wolf appeared first on Board Game Design Lab .

How to Design Games Online with Bevan Clatworthy 28.10.2020

Bevan Clatworthy, designer of Ghostel, discusses all the different angles of bringing a game to life when you work exclusively online. Bevan has been co-designing games online since 2015, and we talk about scheduling, software, good habits, and more. And be sure to check out Bevan’s game Haunticulture on Kickstarter HERE. The post How to Design Games Online with Bevan Clatworthy appeared fir...

How to Design and Publish an Expansion with Patrick Lysaght 21.10.2020

Patrick Lysaght, designer of Commissioned, discusses the process of designing and publishing an expansion for a game. We talk about the different kinds of expansions, design challenges, and what it takes to bring them to the marketplace. And be sure to check out Patrick’s expansion to Commission on Kickstarter HERE. The post How to Design and Publish an Expansion with Patrick Lysaght appeare...

Designing Word Games with Lori Love and Lea Velocci 14.10.2020

Lori Love and Lea Velocci, founders of People for Goldfish, discuss the ins and outs of designing word games. We talk about components, scoring systems, accessibility, fun factor, and more. And be sure to check out Lori and Lea’s game Word Hustle on Kickstarter HERE.​​ The post Designing Word Games with Lori Love and Lea Velocci appeared first on Board Game Design Lab .

How to Run a Publishing Company with Scott Gaeta 07.10.2020

Scott Gaeta, founder of Renegade Game Studio, discusses his journey to become one of the most well-known publishing companies in the industry. We talk about business advice, marketing, game development, and more! The post How to Run a Publishing Company with Scott Gaeta appeared first on Board Game Design Lab .

How to Design a Polyomino Game with Frank West 30.09.2020

Frank West, designer of Isle of Cats, discusses the ins and outs of designing a polyomino game (games with those funny Tetris tiles). Isle of Cats is one of the best polyomino games on the market, and we get into what makes these games fun, prototyping, and more. The post How to Design a Polyomino Game with Frank West appeared first on Board Game Design Lab .

How to Demo Games at Conventions with Sam Stockton 23.09.2020

Sam Stockton, founder of B.A. Games, discusses everything you need to be planning for and thinking about when demoing your game at conventions (both in-person and online).Sam has been working conventions for years, and we get into booth setup, hiring volunteers, explaining your game, and more. The post How to Demo Games at Conventions with Sam Stockton appeared first on Board Game Design Lab .

Designing with Tabletop Simulator with Dustin Hendrickson 16.09.2020

Dustin Hendrickson, designer of Don’t Let It Die, discusses all the ins and outs of creating your game with Tabletop Simulator. Dustin has been working with TTS for years, and we cover basically everything you need to know to get your game on the platform and why it’s a good idea to do so. The post Designing with Tabletop Simulator with Dustin Hendrickson appeared first on Board Game D...

How to Simplify a Game with Stephanie Kwok 09.09.2020

Stephanie Kwok, designer of Ducks in Tow, discusses the process of simplifying a game down to its best possible version. Stephanie is both a designer and a publisher, so she offers both perspectives as we talk through ways to trim, cut, slice, and dice a game so that its most fun parts shine through. The post How to Simplify a Game with Stephanie Kwok appeared first on Board Game Design Lab .

Self Care and Dealing with Designer Burnout with Kirk Dennison 02.09.2020

Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more. Kirk went through a pretty tough time of life a while back, and we delve into issues that I believe a lot of people are struggling with right now. We also get into strategies for... The post Self Care and Dealing with Designer Burnout with Kirk Den...

Dice Drafting Games with Al Leduc 26.08.2020

Al Leduc, designer of Yukon Airways, discusses what all goes into designing a dice drafting game. We talk about balance, dice mitigation, why the d6 is king, and more! The post Dice Drafting Games with Al Leduc appeared first on Board Game Design Lab .

How to Turn Gamers into Raving Fans with Casey Hill 19.08.2020

Casey Hill, founder of Hill Gaming Company, discusses the process of turning gamers into raving fans. Casey works for the software company Bonjoro which is hyper-focused on customer engagement and retention, so we have a lot to chat about when it comes to creating raving fans. The post How to Turn Gamers into Raving Fans with Casey Hill appeared first on Board Game Design Lab .

Why Game Design Matters with Gabe Barrett 12.08.2020

In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are. I tell some personal stories and also get into where the Board Game Design Lab is headed. And be sure... The post Why Game Design Matters with Gabe Barrett appeared first on Board Game Design...

Designing Party Games with Alex Hague 05.08.2020

Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game. We talk about simplicity, expectations, scoring systems, time constraints, and more! And be sure to check out Alex’s game, The Fuzzies, on Kickstarter HERE. The post Designing Party Games with Alex Hague appeared first on Board Game Design Lab .

Miniatures with John de Campos 29.07.2020

John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game. We talk about the design process, materials, manufacturing, and more. And be sure to check out John’s game, Token Terrors, on Kickstarter HERE. The post Miniatures with John de Campos appeared first on Board Game Design Lab .

Designing More than Just a Game with Malachi Ray Rempen 22.07.2020

Malachi Ray Rempen, founder of Itchy Feet, discusses what it means to design more than just a game. We talk about branding, spinoff products, merchandise, and more. And be sure to check out Malachi’s game, Roll Camera! , on Kickstarter HERE. The post Designing More than Just a Game with Malachi Ray Rempen appeared first on Board Game Design Lab .

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