Ian Failes
befores & afters
The befores & afters VFX podcast from journalist Ian Failes, covering the latest in visual effects, animation and virtual production.
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
The making of SideFX's new renderer, Karma 30.07.2022 31:19
Mark Elendt and Brian Sharpe from SideFX talk to Ian Failes from befores & afters about the development of their new Karma renderer inside Houdini.
Behind the scenes of 'My Universe' from Coldplay x BTS 30.07.2022 32:36
Ingenuity Studio's David Lebensfeld and Grant Miller, and AMGI's Colin Brady, discuss the making of Coldplay x BTS' 'My Universe', including the volumetric work and the required CG builds and final compositing.
The visualization tools and techniques behind The Third Floor 30.07.2022 56:57
Dane Smith, Vice President at The Third Floor, and Casey Schatz, Head of Virtual Production at The Third Floor, speak with Ian Failes at befores & afters about the particular tools and workflows used at the studio for visualization.
The FreeMoCap Project 30.07.2022 34:44
Jon Matthis outlines the FreeMoCap Project, aimed at using open source markerless motion capture software to create an easy 'in-click' pipeline for 3D kinematic reconstruction.
How Halon previs'd 'Free Guy' 30.07.2022 47:29
Ian Failes from befores & afters chats to Halon previsualization supervisor Ryan McCoy and Halon on-set supervisor Grant Olin about the previs of 'Free Guy'.
Christos Obretenov on the new wave of stylized rendering 30.07.2022 38:12
Lollipop Shaders' Christos Obretenov and befores & afters' Ian Failes discuss the explosion of stylized rendering in animation right now.
How do you edit a live action/CG hybrid film? 30.07.2022 25:23
'Peter Rabbit 2: The Runaway' editor Matt Villa (ASE, ACE) joins befores & afters' Ian Failes to discuss the piecing together of early storyboards and animatics, live action plates and work-in-progress effects shots on the film.
How a deep learning renderer was used to re-animate a character's lines in 'Free Guy' 30.07.2022 22:50
Digital Domain VFX supervisor Nikos Kalaitzidis talks to befores & afters' Ian Failes about how the studio's deep learning face-swapping tool called Charlatan was used to replace lines on Channing Tatum's game character in the film.
Facial capture, CG and cut scenes on Codemasters' 'F1 2021' 30.07.2022 30:04
Ian Failes from befores & afters chats with REALTIME CG director Ian Jones and DI4D co-founder Dug Green about the 'Braking Point' cinematics in Codemasters' F1 2021, and the motion capture, facial capture and real-time work behind them.
Framestore's FIRA for portable real-time rig deformation 30.07.2022 28:15
Framestore's Theo Jones and Leo Hills join Ian Failes from befores & afters to discuss the studio's FIRA machine learning tech, used for the extension of proprietary simulation and rigging tools to real-time workflows.
Where are we at with virtual production? 30.07.2022 51:42
Jim Geduldick from Dimension joins Ian Failes from befores & afters to discuss the current state of play of virtual production.
The first model or miniature 30.07.2022 42:51
Modelmaker David Ross and b&a's Ian Failes discuss the first ever use of a model or miniature in a film.
The first film to use an all-CG photoreal character 30.07.2022 1:12:28
Animation supervisor Webster Colcord and Ian Failes from befores & afters dive deep into the history of all-CG photoreal characters on film, looking for the "first" one that appeared on the silver screen.
The first digital wire removal on a film 30.07.2022 59:19
Visual effects digital artist Katie Morris and b&a's Ian Failes discuss the first ever digital wire removal shot from a feature film.
The first digital matte painting 30.07.2022 33:43
Matte painter Liz Hume and b&a's Ian Failes discuss the first digital matte painting done for a film.
The first digital face replacement in a film 30.07.2022 53:25
Lola VFX's Trent Claus and b&a's Ian Failes discuss which film was the first to use a digital face replacement.
25 years of Foundry 30.07.2022 55:47
In this sponsored podcast, befores & afters editor Ian Failes talks to Foundry founders Bruno Nicoletti and Simon Robinson about the early days of the company, the first plugins sold, how the Nuke acquisition from Digital Domain happened, and other key milestones in Foundry's quarter-century history.
The first motion capture used in a film 30.07.2022 57:58
Motion capture performer and actor Marta Svetek and befores & afters' Ian Failes discuss where mocap first made it into a feature film.
The first motion control shot in a film 30.07.2022 51:53
General Lift's Joe Lewis and b&a's Ian Failes discuss the first time motion control was used in a film.
The first NLEs and digital editing, with Evan Schiff 30.07.2022 49:29
'Birds of Prey' and 'John Wick: Chapter 3 - Parabellum' picture editor Evan Schiff joins Ian Failes from befores & afters to discuss NLEs and digital film editing.
The first Nuke composite 30.07.2022 59:15
What was the first composite done in Nuke at Digital Domain? That's what Ian Failes from befores & afters and Hugo Guerra from Hugo's Desk discuss in this episode.
The first ocean simulation in a film 30.07.2022 49:32
MR.X lead FX artist Gus Sanchez-Perez and b&a's Ian Failes discuss the first ever ocean simulation in a film.
The first previs for a film 30.07.2022 45:31
Previs supervisor Margaux Durand-Rival and befores & afters' Ian Failes discuss the first time previs was used for a feature film.
The first stop-motion 30.07.2022 48:15
Stop-motion animator and video illusion creator Kevin Parry and b&a's Ian Failes ask, 'What was the first film to use stop-motion?'
What was the first film to use Houdini? 30.07.2022 22:54
Houdini artist Matt Estela and befores & afters editor Ian Failes reveal which film was the first ever to use Houdini.
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.