BoNY
Bards of New York
An actual play D&D show, where sometimes we actually play D&D. Created by NYC based actors and artists. We love RP and being silly [and kicking @$$] Come join us on this journey inside the game we all love! ~ Featuring; Woody Minshew, Drew Nauden, Kyle Knight, Hannah Minshew, Dan Krackhardt, Jonathan Champion, and Will ChampionBecome a Paid Subscriber: https://podcasters.spotify.com/pod/show/bardsny/subscribe
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Episodes
Chapter 24: Pathways Through The Dark | Dark Age | Book II: Courting the Divine 22.01.2025 3:51:33
*Tech Gremlins be stronk* With the battle against the Isskaren behind them, the Golden Sentinels face a new challenge: a parley with a member of the Court of the Star. As they continue their sojourn toward Stormgate, what truths lie hidden amongst the heavens or beneath the sands of the desert? While some drift aimlessly, others have found purpose. Can they unite, offering strength to navigate thr...
Chapter 23: Stowaway | Dark Age | Book II: Courting the Divine 12.01.2025 4:55:08
When last we left our adventurers, the “Golden Sentinels”, had finally departed from Faleeria once more, eyes toward the city of black stone, Disterra. The hours before embarking into the Lifeless Sea were far from uneventful. Stella left Synnove’s side, and Lenore returned to it, though this 'Valor' appeared to be more hollow than her former self. Synnove and Aelys each are struggling to find the...
Dark Age: Sons of Üthevhenan | Chapter 2 04.01.2025 3:40:13
Keno and Salvador must uncover who's behind the planted evidence that framed Salvador for a crime he didn’t commit. Port Baltan holds many a solution and complication to face. Come join the myth weaving. *This campaign takes place in Regolus, but requires no prior knowledge of the world or previous campaigns or episodes.* Find your way to the scrying pool known as Bards of New York. Catch us live...
Dark Age: Sons of Üthevhenan | Chapter 1 29.12.2024 3:39:53
SPECIAL EP: Following his abduction after the events at the Rusted Tomb, Salvador Mountebank forges an unlikely alliance with a mysterious person named Keno. *This campaign takes place in Regolus, but requires no prior knowledge of the world or previous campaigns or episodes.* Find your way to the scrying pool known as Bards of New York. Catch us live on Wednesdays 6:00pm EST at https://www.twitch...
Chapter 22: Of Valor and Verdicts | Dark Age | Book II: Courting the Divine 22.12.2024 4:28:22
Our adventurers, the “Golden Sentinels” (if Gold has any say in the matter) have devoted themselves to a new purpose, at least for a time. These newly minted initiates have been charged with a grave and perilous task: to seek out the scattered Lighthouses of the realm and reclaim the fabled Heraldic Beacons, lest they fall into the clutches of darker forces. Yet, before their fateful journey could...
Chapter 21: Judgement | Dark Age | Book II: Courting the Divine 13.12.2024 4:11:41
Having taken the Sentinel Paradigm, our adventurers join the secret order. However, questions and answers about the divine beg addressing. As secrets linger and truths are slow to surface, tension stirs within the fellowship. Minds intertwine, harsh words are spoken, and promises made with confidence prove a heavier burden than expected. *This campaign takes place in Regolus, but requires no prior...
Chapter 20: The Sentinel Paradigm | Dark Age | Book II: Courting the Divine 11.12.2024 4:22:59
Praised as heroes for saving the blighted city of Faleeria, the party looks inward to address the repercussions of their battle with Purpose. Deals are made, clarity is found, revelations are had. A new path is illuminated. *This campaign takes place in Regolus, but requires no prior knowledge of the world or previous campaigns or episodes.* Bards of New York is proudly sponsored by Magic Mind: th...
Chapter 19: Cocoon | Dark Age | Book II: Courting the Divine 25.11.2024 4:28:35
Through the streets of once-proud Faleeria, now blighted and overrun by witch-breed horrors, our company of adventurers pressed onward. At last, they came upon a dread figure who named themselves Penance. Yet the clash that followed did not favor all who dared to stand against such a foe. Now, as the echoes of the battle fade, these would-be heroes find themselves standing at a crossroads: to conf...
Chapter 18: Penance & Purpose | Dark Age | Book II: Courting the Divine 17.11.2024 5:34:59
When last we left our adventurers, the Sigilbearers had returned to Faleeria, a city engulfed by a vile fog emanating from the train they arrived on during the Sentinel incident. Now, cursed Witch-Breed entities stalk the streets as our heroes press toward the station, striving to save the city—and the survivors—as ruin looms near. Join us, brave wanderer, and take part in the mythweaving as this...
Chapter 17: Silent Faleeria | Dark Age | Book II: Courting the Divine 10.11.2024 3:45:01
In the wake of their escape from the Lighthouse of Longing, the Sigilbearers and their allies, led by the mysterious - once believed dead - Copper Legionnaire Værina, find themselves back in the desolate city of Faleeria. There, Commander Bertrand offers them an accord: answers in exchange for aid. But as dusk falls, a vision calls out to all Elder-Blooded—a summons from the one once called Ellgär...
Chapter 16: Aftershock | Dark Age | Book II: Courting the Divine 03.11.2024 3:45:56
In the Lighthouse of Longing, our brave sigil bearers felled the Herald, securing the Beacon of Longing as their hard-won prize. Yet, as they sought solace and respite, treachery awaited. Their once-steadfast ally, Hareem Lord Hareem, turned on them, wresting the Beacon from their grasp with promises of the Court of the Star’s hollow gratitude. With a single, ruinous stroke, he brought down the Li...
Chapter 15: Lighthouse of Longing | Dark Age | Book I: Sand & Starlight 31.10.2024 6:25:11
When last we left our adventurers, the core four—joined by Lenore and Katari—had narrowly escaped Spearhold Keep with the Orichalcum Lance, stolen from Commander Bertrand’s office. After a restless night aboard Hareem Lord Hareem's ship, The Heirloom, our heroes find themselves at the mysterious Lighthouse of Longing. There, they must prove themselves worthy of a Herald. With each step they take,...
Chapter 14: Spearhold | Dark Age | Book I: Sand & Starlight 14.10.2024 4:27:57
When last we left our brave Sigil bearers, the storm above Faleeria had broken, unleashing a host of 25 spectres upon our heroes. Aelys struck a dangerous bargain with the mysterious Xilyreon, while Synnove and Stella blurred the lines between “I” and “we.” Amid the chaos, Bubbles channeled the power of his Sigil, receiving a cryptic message to seek the "Lighthouse of Longing" to prove their worth...
Chapter 13: Stormbreak | Dark Age | Book I: Sand & Starlight 07.10.2024 4:22:10
Previously on Dark Age: The D-Rank legionnaires quelled the immediate chaos of the Sentinel event, yet true peace still slips through their grasp. Bubbles forged a closer bond with Iridia Thane, while Synnove and Lenore uncovered Isskari secrets with Katari—until Katari's attempt to steal Synnove’s book sparked a violent altercation in the barracks. Aelys, meanwhile, delved deeper into the ominous...
Chapter 12: Whispers of a Storm | Dark Age | Book I: Sand & Starlight 29.09.2024 5:05:00
When last we left our adventurers, the D-Rank legionnaires had completed their first job, but at a dreadful cost. A clash with Sentinel ended with Aelys’s death, unleashing the demon Xilyreon, who consumed every non-elvhen aboard to restore her. Now, as the charred and broken train crawls into Faleeria, our heroes must face a new challenge: how to spin a tale of what transpired that will not lead...
Chapter 11: The End of the Line | Dark Age | Book I: Sand & Starlight 20.09.2024 3:53:43
When last we beheld our brave adventurers, they found themselves aboard a train bound for Faleeria. There, they crossed paths with a band known as the “Sentinel,” led by none other than Smythe, a cunning tortle who held the very Cryptoglyph fragment they sought. Yet, despite attempts at parley, peace was not to be found. Upon the windswept roof of the speeding train, a fierce battle erupted, leavi...
Chapter 10: Trust in Sentinel | Dark Age | Book I: Sand & Starlight 14.09.2024 5:18:59
As night falls, our adventurers board a train bound for Faleeria—only to find themselves face-to-face with a group claiming to be the Copper Legion and after the very same artifact they seek. Whose hand will claim the prize first? What secrets lie hidden within the heart of this perilous race? Join the mythweaving as destiny unfurls beneath the stars! *This campaign takes place in Regolus, but req...
Chapter 9: The Last Reminder | Dark Age | Book I: Sand & Starlight 09.09.2024 4:11:38
Our adventurers stand on the brink of their first task. Having reached the edge of Sulevara, they now prepare for their first bounty—an ominous request from Hareem Lord Hareem. Their mission: to intercept a train bound for Faleeria and claim a bounty that could alter the course of their journey. But what lies within Sulevara and the depths of the train? Secrets long buried, dark forces stirring, a...
Chapter 8: The Past Beckons | Dark Age | Book I: Sand & Starlight 04.09.2024 4:43:34
A nightmarish specter haunts Spearhold Keep, and the adventure is only just beginning! In our last episode, our D-Rank recruits faced The Tempering, the Copper Legion's sacred rite. Each earned a unique, evolving magic item, setting the stage for their journey ahead. Armed with new artifacts and enchanted scrolls, they now prepare for their first bounty, issued by their enigmatic benefactor, Haree...
Chapter 7: Tempered in Copper | Dark Age | Book I: Sand & Starlight 25.08.2024 4:05:50
Our brave examinees have made their way back to Spearhold Keep, where they’ve officially joined the ranks of the Copper Legion as D-Rank recruits. Now they must forge their hard won copper to signify their status within the Legion. With a brief moment of respite in the enchanting city of Faleeria, our adventurers prepare for the challenges that lie ahead. *This campaign takes place in Regolus, but...
Chapter 6: Compromise & Ceremony | Dark Age | Book I: Sand & Starlight 16.08.2024 4:12:10
After braving the dangers of The Rusted Tomb, our heroes now face an even greater challenge above ground. A mysterious figure has abducted Sal, leaving Synnove, JB, Bubbles, and Aelys to deal with the aftermath. The path to the Copper Legion is nearly open—but the true cost is yet to be revealed. *This campaign takes place in Regolus, but requires no prior knowledge of the world or previous campai...
Chapter 5: The Rusted Tomb | Dark Age | Book I: Sand & Starlight 27.07.2024 6:56:00
This is a long one folks. We had to send Woody off in style! Last time on Dark Age, the adventurers were jolted awake by Lord Hareem's urgent call. They rushed to defend the Chubb Family farm from a horde of rabbit-masked cultists and, thankfully, emerged victorious! After a day of helping the Chubb family with various tasks—some more arcane than others—our heroes are ready for their next challeng...
Chapter 4: Meet the Chubbs | Dark Age | Book I: Sand & Starlight 21.07.2024 5:00:27
When last we left our brave adventurers, they emerged victorious in a battle against their rival Copper Legion candidates! With the help of their new benefactor, Hareem Lord Hareem, they returned triumphantly to Spearhold Keep aboard his magnificent solar skiff, "The Heirloom." As they savor a brief moment of peace, deals are made and bargains struck—some remembered, others forgotten. Now, our her...
Chapter 3: Bargains & Bloodshed | Dark Age | Book I: Sand & Starlight 12.07.2024 4:36:18
Our adventurers journeyed deep within the rat-infested mine of the Lifeless Sea, finally encountering a massive crystal trapped within the corpse of the rat-Queen. One by one they communed with the crystal and were met with a vision of Ünen. Now linked by something unexplainable, our Copper Legion examinees must journey back to Spearhold keep before sundown. Come join the mythweaving *This campaig...
Chapter 2: Secrets in the Mine | Dark Age | Book 1: Sand & Starlight 05.07.2024 5:01:07
When last we left our adventurers; Bubbles, Synnove, Aelys, Sal, and JB have been given their first task in their entrance exam for the Copper Legion; Journey through the Lifeless Sea, reclaim a mine overrun by Rats, and return by the next sundown. Sal has come up with a plan to create a sandfoil to traverse the desert at exquisite speeds. With the acquisition of the necessary wood from a derelict...
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