Randy Kindig, Kay Savetz, Brad Arnold

ANTIC The Atari 8-bit Podcast

News EN ↓ 603 episodes

We cover Atari news, reviews, and a special feature each show for the Atari 8-bit line of computers (400/800/XL/XE/XEGS)

Be sure to visit the podcast's website and support the creator: ataripodcast.libsyn.com

Author

Randy Kindig, Kay Savetz, Brad Arnold

Category

News

Podcast website

ataripodcast.libsyn.com

Latest episode

Oct 24, 2026

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Episodes

ANTIC Interview 194 - David Thiel, musician and interactive audio 29.06.2016

David Thiel, musician and interactive audio David Thiel is a musician and interactive audio designer. At Gottlieb, he did the sound for arcade games including Reactor, Q*Bert, and Mach 3. At Action Graphics, David created the sound for Artillery Duel for the Atari 2600, and Beamrider and Pitstop for the Atari computers. And at Free Radical Software/Incredible Technologies, he worked on Winter Game...

ANTIC Interview 193 - Gary Yost, The Catalog and Cyber Studio 27.06.2016

Gary Yost, The Catalog and Cyber Studio Gary Yost worked at Antic magazine, in product development. He was the man behind The Catalog, Antic's catalog of third-party software. When Atari Program Exchange was shut down, he contacted programmers from APX to re-publish their works in's Antic's Catalog. Gary was instrumental in creating CAD 3-D (written by Tom Hudson), Cybermate, and the Cyber Studio...

ANTIC Interview 192 - Fred Parr, MACE newsletter 25.06.2016

Fred Parr, MACE newsletter Fred Parr was a member of MACE — the Michigan Atari Computer Enthusiasts group, and the man who printed the club newsletter. You can find scans of the newsletter at archive.org . This interview took place on April 22, 2016. It in, we discuss Arlan Levitan, whom I previously interviewed. "And I just marvel that something that crude, in today's perspective, could have actu...

ANTIC Interview 191 - Roland Gustafsson, Print Shop Companion 23.06.2016

Roland Gustafsson, Print Shop Companion Roland Gustafsson wrote The Print Shop Companion, an add-on package for Brøderbund's popular Print Shop software, which added a printable calendar, font and page border editors, and other features. He first developed the program for the Apple ][, then ported the software to the Atari 800 and Commodore 64. In the retro-computing community, however, Roland is...

ANTIC Interview 190 - Chuck Gibke, Air Raid! 21.06.2016

Chuck Gibke, Air Raid! Chuck Gibke, published one piece of software for the Atari computer: Air Raid!. The game first appeared in the winter 1982-1983 APX catalog, where it won second prize in the entertainment category. This interview took place on April 22, 2016. "Winning the contest generated a little bit of prizes you could pick from Atari stuff, which was pretty amazing. There was like $2,000...

ANTIC Interview 189 - Steve Cavin: Minotaur, Juggles' House, Juggles' Rainbow 19.06.2016

Steve Cavin: Minotaur, Juggles' House, Juggles' Rainbow  Steve Cavin started at Cromenco where he built computer kits and tested hardware. Later he wrote several programs for the Atari 8-bit computers: Minotaur, which was published by Atari Program Exchange — it first appeared in the fall 1981 APX catalog; and the Atari versions of Juggles' House and Juggles' Rainbow, educational games published b...

ANTIC Interview 188 - Neil Harris: Commodore, Atari, GEnie 17.06.2016

Neil Harris: Commodore, Atari, GEnie Neil Harris started at Commodore as a member of the VIC-20 launch team, then continued to be a writer, programmer, and product manager there. He moved to Atari, where he was from 1984 to 1988. There he was hardware products manager, director of communications, and director of publications. He worked on Atari Explorer magazine, and wrote a bit for other publicat...

ANTIC Interview 187 - Jay Jaeger, APX Space War 15.06.2016

Jay Jaeger, APX Space War Jay Jaeger released one program for the Atari computers: Space War, which was published by Atari Program Exchange. It appeared in the fall 1983 APX catalog. This interview took place on March 16, 2016. Teaser quote: "It took a couple revisions back and forth. The program was fine; getting the documentation right, and yet have them be happy with it, was a little frustratin...

ANTIC Interview 186 - Joel Gluck: Babel, Attank!, Pushover, Fun-FORTH 13.06.2016

Joel Gluck: Babel, Attank!, Pushover, Fun-FORTH Joel Gluck published four programs through Atari Program Exchange: Babel, Attank!, Pushover, and Fun-FORTH. The first, Babel, was published when he was just 16 years old. He later worked at Atari's corporate research under Alan Kay. He also wrote a few articles for A.N.A.L.O.G. Computing magazine. Babel was available in the first APX catalog, fall 19...

ANTIC Interview 185 - Ted Kahn, Atari Institute for Educational Action Research 11.06.2016

Ted Kahn, Atari Institute for Educational Action Research Ted Kahn was creator of the Atari Institute for Educational Action Research, which  awarded major grants of Atari home computer products, and consulting services to individuals, schools, and non-profit organizations. The group granted more than $1.25 million in products and services to about 100 innovative people and projects around the US...

ANTIC Interview 184 - Rob Zdybel, Star Trek, Missile Command, Bug Hunt 09.06.2016

  Rob Zdybel, Star Trek, Missile Command, Bug Hunt Rob Zdybel was a long-time employee at Atari, having worked there from 1979 to 1996, when the Tramiels left.  Rob has a long line of credits including Pigs in Space, Real Sports Football, Stellar Track and Star Trek for the Atari 400/800, SOS for the Atari 2600, Missile Command for the Atari 5200, and Bug Hunt for the Atari XE.  He also designed t...

ANTIC Interview 183 - Lane Winner: Graph-It, XEP-80, De Re Atari 07.06.2016

Lane Winner: Graph-It, XEP-80, De Re Atari Lane Winner was an Atari employee for about a decade: he worked in the software development support group, as a programmer, and as an engineer. He is the author of Atari's Graph-It, contributor to De Re Atari, and designer of the XEP-80 80-column peripheral. Lane wrote several early releases for Atari Program Exchange: BASIC Cross-Reference Utility, BASIC...

ANTIC Interview 182 - Dave Menconi, Atari Customer Service and User Group Support 05.06.2016

Dave Menconi, Atari Customer Service and User Group Support Dave Menconi started at Atari in 1982 doing customer support for the Atari computers. Later he moved to the marketing group, where he helped support the Atari users groups. Dave wrote the program "Dancin' Man" for Antic magazine, and wrote several articles for Atari Connection magazine. In this interview, we discuss Chris Crawford, Ted Ri...

ANTIC Interview 181 - Stan Ockers, public domain game programmer 03.06.2016

Stan Ockers, public domain game programmer Stan Ockers started on the KIM-1 single board computer, where was was co-author of The First Book of KIM with Jim Butterfield. He later got an Atari 400, and became a prolific author of public domain programs which were distributed by users groups and in Antic magazine. His game credits include Chicken, Frog, and Bats, all of which were published in early...

ANTIC Interview 180 - Harry Guiremand, SynChron 01.06.2016

Harry Guiremand, SynChron Harry Guiremand wrote SynChron, a calendar application, which was published by Synapse Software in 1983.  This interview took place on April 15, 2016. Thanks to Wade at the Inverse ASASCII podcast for his research and suggestions. You can hear Wade's thorough review and walkthrough of SynChron at the Inverse ATASCII podcast. Teaser quote: "I had a password system where if...

ANTIC Interview 179 - Greg Thrush and Marian Dillashaw: Stock Management and WordGo 30.05.2016

Greg Thrush and Marian Dillashaw: Stock Management and WordGo Greg Thrush published two programs through Atari Program Exchange: Stock Management and — with his wife Marian Dillashaw — Wordgo. Stock Management first appeared in the fall 1982 APX catalog, where it won first prize in the business and financial applications category. Wordgo first appeared in the summer 1983 catalog.  This interview t...

ANTIC Episode 33 - Jump, Man! 28.05.2016

In this episode of Antic the Atari 8-bit podcast, we are joined by Rob McMullen to discuss hacking on Jumpman, we explore several new hardware projects and new games. And we jump in the time machine to visit computer clubs in the 1980s. Recurring Links Floppy Days Podcast AtariArchives.org AtariMagazines.com Kevin's Book "Terrible Nerd" New Atari books scans at archive.org ANTIC feedback at AtariA...

ANTIC Interview 178 - Wes Horlacher, Magic Melody Box 26.05.2016

Wes Horlacher, Magic Melody Box Wes Horlacher published one program in Atari Program Exchange: Magic Melody Box. Magic Melody Box first appeared in the winter 1982-1983 APX catalog, where it was awarded second prize in the education category. It was also published as Boîte à Musique by Atari France. Teaser quotes: "These machines aren't just for accounting and computation and mathematics. We can d...

ANTIC Interview 177 - Steve Smith, ANTIC chip 24.05.2016

Steve Smith, ANTIC chip Steve Smith was an engineering technician at Atari from 1977 until 1979, where he worked on the development of the Atari 400 and 800 computers. He was one of the technicians who designed the ANTIC and CTIA chips. In this interview, we discuss Liza Loop, whom I previously interviewed. This interview took place on February 9, 2016. Teaser quotes: "...Huge roomful of 1 MhZ but...

ANTIC Interview 176 - Clyde Spencer: Stereo 3-D Graphics and Isopleth Map Making 22.05.2016

Clyde Spencer: Stereo 3-D Graphics and Isopleth Map Making Clyde Spencer published two programs through Atari Program Exchange: Stereo 3-D Graphics Package and Isopleth Map-Making Package. Stereo 3-D Graphics Package was first available in the winter 1982 APX catalog, and Map-Making in the Spring 1982 catalog. Clyde was also co-founder of the Bay Area Atari Users Group, and wrote some reviews for...

ANTIC Interview 175 - Robert Waldman, Financial Asset Managment System 20.05.2016

Robert Waldman, Financial Asset Managment System Robert Waldman wrote Financial Asset Managment System, which was published by Atari Program Exchange. It first appeared in the Fall 1981 APX catalog, where it won second prize in the personal finance and record keeping category. As explained in my interview, Robert submitted a program called Atari 800 Olympic Gamebook System to Atari Program Exchang...

ANTIC Interview 174 - Tod Frye, Asteroids 18.05.2016

Tod Frye, Asteroids Hi, there!  Welcome to the next in the series of Atari-related interviews being produced by Antic, the Atari 8-bit computer podcast.  My name is Randy Kindig and I'll be leading this interview.  Most notably, while working at Atari, Tod Frye developed the 400/800 version of Asteroids and the 2600 version of Pac-Man, converting them from the coin-op version.  He has many other g...

ANTIC Interview 173 - Ursula Wolz, early computing and education 16.05.2016

Ursula Wolz, early computing and education Ursula Wolz was thinking about computers and education in the early days of personal computing. She worked on Apple ][ games for Children's Television Workshop, consulted for Atari Research on their endeavors in educational software, and taught Logo to some of the first students who learned it. This interview took place on February 12, 2016 Teaser quote:...

ANTIC Interview 172 - Owen Rubin: Major Havoc, Space Duel 14.05.2016

Owen Rubin: Major Havoc, Space Duel Owen Rubin worked in Atari's coin-op division from 1976 to 1984 — he is best known for his programming work there on Major Havoc, Space Duel, and Battlezone. He also served as a go-between between the arcade division and the consumer division, where the Atari home computers were created. After that, he was a game designer at Nolan Bushnell's Bally Sente.  In thi...

ANTIC Interview 171 - Randy Glover, Jumpman 12.05.2016

Randy Glover, Jumpman Randy Glover is the creator of one of the best games for the Atari computers, Jumpman, which was published by EPYX. He also created the sequel, Jumpman Junior, and programmed the swimming competition portion of Summer Games. Randy ported Jumpman to the Commodore 64 and created another C64 game, Lunar Outpost. This interview took place on May 7, 2016. I am joined on this inter...

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