Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice

And Now For Something Completely Machinima

Arts EN ↓ 296 episodes

Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.

Be sure to visit the podcast's website and support the creator: completelymachinima.com

Author

Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice

Category

Arts

Podcast website

completelymachinima.com

Latest episode

Oct 15, 2026

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Episodes

S4 E130 Music Maestro Please! (May 2024) 23.05.2024

This week, we discuss two stunning music videos: Children of Pain by  @VincereSylph with video created by  @TomJantol and  @tanyasubaBg ; and Firefly by  @TheEsotericaChannel in Unreal Engine. Children of Pain is a perfect example of Tom's 'anymation' approach whilst Firefly demonstrates just how far Unreal Engine has come as a creative toolset in one year alone! Credits - Speakers: Phil Rice, Tra...

S4 E129 Cinematics: GTA5 (May 2024) 16.05.2024

Not for the first time do we discuss the gorgeous cinematic qualities of GTA5, and this week we share a beaut by @Salva. Padilla . This one has a distinct vibe to it, but it is its general ambiguity that we especially love about the machinima. We each see something a little different in it! What do you see in it? Credits -  Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood Producer...

S4 E128 Machinima News Omnibus (May 2024) 09.05.2024

Our May update on machinima and virtual production related news highlights some of the latest generative AI tools, warts and all, and brings to attention several of the latest machinima potential games, including Jaws, Jurassic World Evolution, Rise of the Hydra and Harold Halibut.  We discuss the challenges filmmakers face when developing games from their IP, why Kickstarter isn't a good strategy...

S4 E127 May the Force: A Tribute (May 2024) 02.05.2024

This week we celebrate Star Wars with a fabulous short portraying the infamous AT-AT death walkers as 'nature-creatures' in their natural habitat - this is a beautifully observed work, made in Unreal Engine by Jeremy Cummins.  Cummins is an experienced character creator, now working for Tippett Studio, with an impressive list of credits including Ant-Man and the Wasp, Spider-Man and Avengers, amon...

S4 E126 Music Videos: Portal | Helldivers 2 (Apr 2024) 25.04.2024

This week, we cover three outstanding music videos, demonstrating different genres of music and different game engines - a re-imagined Simon and Garfunkel classic, a pop-tacular and a rap. We discuss the perfect match between the lyrics, the game and the images our three selected creators have demonstrated in these shorts. We suggest comparing and contrasting, but really we just mean enjoy them al...

S4 E125 Its science but not as we know it... Blackholes & New York (Apr 2024) 18.04.2024

This week, we discuss one of the most outstanding presentations of space science, by  @EpicSpaceman , called I put 4M Suns in a Blackhole. Made in Blender, we discuss the creative workflow adopted, from zero to hero - and why the  @BlenderOfficial Foundation should take note. We make a few suggestions for enhancing the work even more and discuss the primary audiences for this type of conrtent. Qui...

S4 E124 Machinima News Omnibus (Apr 2024) 11.04.2024

A packed review this month, with some sad :( better :| and happy news :) 1:42 Demise of Rooster Teeth and yet RVB will outlive the corporate brand!  We reminisce about the early days of machinima and the influence Rooster Teeth had on the emerging creator community 26:30 Drax Files: World Makers comes to a close 33:37 Awards! Sam Crane’s continuing success with GTA5 Hamlet at SXSW and UE5’s use in...

S4 E123 Fluxus: The Dog Days (Apr 2024) 04.04.2024

The Dog Days is an unusual machinima that combines the glitchiness of AI generated content composited with a Second Life avatar. Whilst not realtime, the performative aspect of this work is evident and we reflect on the fit of the current state of generative AI with the Fluxus art movement. We discuss what The Dog Days means, metaphorically and literally, and how we interpret this film concluding...

S4 E122 M/F Toxic Relationships: Vigilante & Flite (Mar 2024) 28.03.2024

In this ep, we discuss two machinima films dealing with thematically similar issues, albeit presented with different treatments: Vigilante is made in GTA5 and tells the shocking story of how the lead character became cyberpunk.  The second is a futuristic yet somehow more traditional gender-based story made in UE5.  It is presented as a proof of concept for a proprietary tool made by its creator,...

S4 E121 Cosmic: Flowers of Evil (Mar 2024) 21.03.2024

This week, we take a look at a spectacular particle show in a machinima that has been documented and edited by Tutsy NaVaRaThNA in Second Life.  The show is called Flowers of Evil and was created by Lalie Sorbet and Chrix as an interactive installation inspired by the most scandalous literary works of Charles Baudelaire, with the support of a Second Life Endowment for the Arts.  Tutsy's documentar...

S4 E120 Machinima Omnibus News (Mar 2024) 14.03.2024

This week’s podcast episode is our curated news omnibus for this month.  We cover lots, and enjoy reflecting on the significance of the stories we highlight for the world of machinima and virtual production.  Links and show notes on our website, as usual – skip to our highlights about each item with our timestamps here –   1:23 Learn UE5 in less than 60 minutes – and yes, it seems you really can!...

S4 E119 Feature Length: Emesis Blue (Mar 2024) 07.03.2024

In all our years of involvement with machinima (and that's over 75 years between us), feature length has been something we've rarely found watchable... but with this week's pick, we were proven wrong, mostly! Emesis Blue, made in Source Filmmaker using the Team Fortress 2 characterisations by Fortress Films, is an incredibly well-made if very complex story that was crafted over many years.     1:3...

S4 E118 Slapstick: 100 Ways to Die in Starfield (Feb 2024) 29.02.2024

100 Ways to Die in Starfield is wonderful stuff - whether you are 15 or 50! For all those who have distant memories of seeing classic slapstick comedy featuring Charlie #chaplin in B&W, well now you can see a contemporary interpretation in the incredible #starfield universe - and enjoy it with the grandkids!  @mans1ay3r has a rich stream of work to his name - others in the 'ways to die' series...

S4 E117 DC vs Marvel + Unreal Engine vs Action Man + AI (Feb 2024) 22.02.2024

This week we compare and contrast, in a way extending that ongoing debate about whose IP is the daddy... but the ep is about much more than that too. We discuss  @solofilmmaking4857 's use of #chatgpt to generate a film's story, using the plots of 60 of his portfolio works on Batman, mixing styles and genres along the way. We don't see it as wholly successful and we discuss why. We contrast that w...

S4 E116 GTA5: Danser Encore | Escape Game (Feb 2024) 15.02.2024

This week's review is of a self-contained excerpt from a larger film, called Escape Game by  @CrisUberman . This part of the film is the final chapter of the story, Danser Encore, voiced by  @lionelmazari1990 with a song by  @hksaltimbank . We delve into the inspiration for the themes in the film, which draws on the philosophy of Empedocles and Rosset, although we perhaps lower the tone a little w...

S4 E115 Machinima News Omnibus (Feb 2024) 08.02.2024

This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you on our show notes - 2:45 New tools for machinima makers, including iClone 8 crowd sim, Kenneth MacLean’s MegaHumans WIP and Praydog’s VR mod 8:07 SAG AFTRA update on voice acting using AIs, Replica Studios 15:32 Mickey and friends, steamboating ahead without the Mot...

S4 E114 After the Robbery Goes Wrong (Feb 2024) 01.02.2024

Made with Sims 4 characters although animated in Blender to great effect, this is a short short at under one minute long by  @tricoufamily . It is also all about the title, and interesting to reflect on how we have all seen similar things in the film but interpreted them differently. We conclude this is masterfully done, but check out how we get to that!  1:05 The painting  4:38 Are they or aren't...

S4 E113 Legends! Zelda TOTK: Godzilla | iClone: Lobachevsky (Jan 2024) 25.01.2024

This week we discuss two very different films, both reflecting a bygone era of classic entertainment.  Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: its been made on a handheld Nintendo Switch in a game not really known for its creative application, and its been released only on X (Twitter). Its timing is...

S4 E112 Sims: The Fixer Series (Jan 2024) 18.01.2024

We take a look at one of the best machinima series we've ever seen this week... from the annals of history. The Fixer series was a crime drama created by Todd Stallkamp (aka Burnt Coffee Productions aka TodNYC28) made in Sims 2 and originally released in 2006. Todd was part of the first brain drain from the world of machinima, and shortly after the release of this series was snapped up by EA Games...

Completely Machinima Interview: Ben Tuttle, filmmaker 15.01.2024

Phil catches up with a long-time machinima creator Ben Tuttle, aka 4413 Media.  Ben admits he cut his teeth on The Movies in the late 2000s, and then discusses Shockbreak, one of his latest productions.  They get into the detail of how the film was created and generally Ben’s creative workflow using iClone, Character Creator, Unreal Engine and a heap of other tools integrated into the production p...

S4 E111 Machinima News | GTA5 Cinematic (Jan 2024) 11.01.2024

This week, we discuss the critical turn we witnessed in 2023 towards machinima among creative industries professionals. We highlight why it is high time there is a major rethink on the role of indie creatives and fan fiction in general. We also review a beautiful cinematic made in GTA5, and also reflect on some of the challenges with a particular camera technique.  Discussion points -  2:23 Hardly...

S4 E110 Elden Ring Machinima: Overpowering Character Builds (Jan 2024) 04.01.2024

Kicking off 2024 with machinima from a slightly different perspective: this week, Ricky introduces us to the #letsplay/#tutorial/#epicguideline/#showNtell genre in his favorite game of all time: Elden Ring.  Its the first time we've heard just how much time he's spent in game and we won't draw attention to it just in case his partner is following us... but from the machinimas he shared with us, he...

S4 E109 Training an AI: Backflip (Dec 2023) 28.12.2023

Backflip is a docu-style film, made over a period of three years where Nikita Diakur presents his progress using AI to teach a character to backflip.  The character is the 3D scanned artist and the learning process applied is based on a technique he read in an academic paper. To say its chaos is an understatatement, and something anyone in research could probably have told him when attempting to r...

S4 E108 Cyberpunk 2077 The Movie - Trailer (Dec 2023) 21.12.2023

This week, we review a trailer for a movie, although the full movie is now also available: Cyberpunk 2077, by Jack Hunt.  In many ways this is an astonishing and timely feat, not least because the ultimate edition of the game released earlier this month too (5 December).  We start by discussing The Witcher's update, a piece of news that is highly relevant to the release of the film we review. 1:03...

S4 E107 Epic Battles: Northern Wars | Oryctes (Dec 2023) 14.12.2023

This week's film picks are of epic battle scenes: one made in Warhammer and the other Unreal Engine. There are similarities and contrasts between these two works, respectively created by a gamer, Game Thumb, and a CG production team, Glow Productions - and that also includes the opinions of the CM crew reviewing the works! What's your view, please do add you comments on our YT review or ep blog po...

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