An Idiot's Guide to Adventuring
An Idiot's Guide to Adventuring
Welcome to An Idiot’s Guide to Adventuring, a TTRPG actual play podcast made by idiots… but not exclusively for idiots. DM Paul Stanfield is joined by Justin Cole, Joshua Ladd, and Luke Stanfield in the fantastical world of Alurea. Listen along as these four friends roll dice, make merry, and collaborate around the table to tell tales of epic adventure and unspeakable shenaniganry. Do they have what it takes to write their names in the fake history books? You’ll have to follow the guide to find out. New episodes drop every Monday. Music by Epidemic Sound. Logo art by Winston Fujino.
Author
An Idiot's Guide to Adventuring
Category
Podcast website
Latest episode
Nov 24, 2025
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Episodes
Heart Walking 12.05.2025 1:40:28
Stewart, accompanied by his friends, finds himself back in the Waterside Orphanage as he attempts to use new magic to piece himself back together. He finds things aren't as he remembers them. Music by Epidemic Sound. Logo art by @winstonfujino
Mending, Magic, and a Midwinter Walk 05.05.2025 1:39:37
For once, time is not pressing in, and the gang gets to slow down, catch up on sleep, and enjoy the slow months of winter. Clyff does some sneaking about, Stewart makes a name for himself, and Drogan sends an important message in an unorthodox way. After their down time is handled, Stewart decides it's time to face his demons. Music by Epidemic Sound. Logo art by @winstonfujino
Hearth to Hearth 28.04.2025 1:22:59
Myrtle is vanquished and our heroes and their allies lick their wounds and investigate the now vacant hut. Drogan does some sleuthing, Clyff sends a message and Stewart has a Hearth to Hearth with his brother.
From Dusk to Dawn 21.04.2025 1:31:21
The battle at the heart of the Darkening wages on inside Clyff's childhood home. The adventurers knew this would be dangerous, but were they really prepared for this foe? Perhaps just one more deal is on the table... Logo art by @winstonfujino Music by Epidemic Sound.
Family Matters 14.04.2025 1:45:44
The sick and blackened heart of the swamp holds little love for the returning huntsman. But this time, Clyff Clearwater is not alone. It's time for the Darkening to see a bit of light. Logo art by @winstonfujino Music by Epidemic Sound.
A Thorn In Our Side 07.04.2025 1:17:02
Cultists, Lizardfolk and Huntsman, oh my! The Charisma Crew continue their trek through the Darkening. But will they find Myrtles hut before she finds them? Music by Epidemic Sound. Logo Art by @winstonfujino.
Older Brothers 31.03.2025 1:32:28
Stewart and his brother finally come face to face. There is a lot of catching up to do and a little explaining from both sides. Amongst all of this, the adventurers prepare to head into The Darkening to look for Myrtle Rotwood but find more than they were searching for.
The Chosen of Boldrei 24.03.2025 1:13:21
Lakemarch might only be a stopping point before reaching the Moonwald, but it holds much more than our heroes expected. Drogan makes a new friend, Stewart finally meets an old one, and Clyff just wants to enlist new allies for what promises to be a dangerous hag hunt. Logo art by @winstonfujino Music by Epidemic Sound.
Research and Devilment 17.03.2025 1:23:34
Armed with magical new cloaks, our heroes are teleported back to Lakemarch to catch up with old friends, do a bit of light reading and attempt to save Drogan's soul. Music by Epidemic Sound. Logo Art by @winstonfujino.
Off to See She-Wizard 10.03.2025 1:51:41
The Crew has their sights set on a hag living in the Mountains of the Moon and hope to get some help dealing with Myrtle Rotwood. Before that though, can they free Drogan from whatever magic The Book of Lies has cast over him? Who's ready to make a deal? Logo art by @winstonfujino Music by Epidemic Sound.
Berrington's Backdoor 03.03.2025 1:21:55
With a successful ambush behind them, it's up to the party to find and subdue whatever is inhibiting Berrington's teleportation magic so the refugees can make their escape from the besieged city. But more than wind and snow waits for them at the end of the World Wall, as they'll soon discover. Don't forget to check for traps. Logo art by @winstonfujino Music by Epidemic Sound.
An Indecisive Victory 24.02.2025 1:29:00
In order to secure a safe exit for the trapped inhabitants of Berrington, our Heroes arrive at the World Wall to investigate a teleportation circle hidden within the mountains. Music by Epidemic Sound. Logo Art by @WinstonFujino.
The Princess and the Frog 17.02.2025 1:50:32
Now that the adventurer's have made it to Berrington, is Izzy really home? The party finds out what's been going on since they left the Marchlands and plans for what's next. Music by Epidemic Sound. Logo art by @WinstonFujino.
Night Terrors and Teleports 10.02.2025 1:09:41
Our heroes take some much needed time to recover from very nearly becoming lizardfolk dinner. But the Moonwald has its eyes on them, and there's a long way to go before a good night's sleep will be available to them. Music by Epidemic Sound. Logo art by @WinstonFujino.
Hunted 03.02.2025 1:03:53
After obtaining the spell components needed to escape the Moonwald, our heroes make a mad dash to safety. But can they outrun Myrtles new huntsman and his Lizard-folk hunting party? Music by Epidemic Sound. Logo Art by Winston Fujino (@winstonfujino).
Escaping The Darkening 27.01.2025 1:52:41
While it seem the crew of the Black Sheep have found a safe place for now, The Darkening seems to close around them. Perhaps the things that dwell here can provide what they need to escape the grasp of Clyff's auntie. Music by Epidemic Sound. Logo art by Winston Fujino (@winstonfujino).
Homecoming King 20.01.2025 1:18:31
Our heroes find themselves deep in the Moonwald without ship or sail to set them right. Wounded, lost, and alone, their plan to find a teleportation circle seems like a distant hope. But Clyff knows these woods... doesn't he? Music by Epidemic Sound. Logo art by Winston Fujino (@winstonfujino).
Marchland Madness 13.01.2025 1:10:37
High in the skies of the Marchlands the crew of The Black Sheep are under siege by Federation soldiers and Spell Suits. Can they stay afloat or will their sails be shredded? Music by Epidemic Sound. Logo Art by Winston Fujino. (@winstonfujino)
High Flying 06.01.2025 1:03:07
The Black Sheep and it's crew cross the border back into the Marchlands in search of a way to get to Luther Went in Barrington. Music by Epidemic Sound. Logo art by Winston Fujino (@winstonfujino)
A New Heading 23.12.2024 1:07:18
As the heist draws to its conclusion, Drogan's Eleven find themselves under pressure. If they can't get to safety they could end up dead, or worse... In prison. Music by Epidemic Sound. Logo art by Winston Fujino (@winstonfujino).
Drogan's Eleven 16.12.2024 1:52:03
In order to get their hands on the Book of Lies our heroes must infiltrate a highly guarded convoy. Will theirs plans be enough or will someone else beat them to the punch? Music by Epidemic Sound. Logo Art by Winston Fujino.
A Well-Laid Plan 09.12.2024 1:09:20
With their new recruit, the new thieves guild in Rilleat prepares for their biggest job yet. They spend the days leading up gathering intel and preparing to steal the infamous Book of Lies. Music by Epidemic Sound. Logo art by Winston Fujino.
Pursuing the Book of Lies 02.12.2024 1:29:49
An unexpected friend provides valuable information to the Charisma Crew... Music by Epidemic Sound. Logo art by Winston Fujino.
Secrets of Rilleat 25.11.2024 2:03:54
Our heroes set sail on the Black Sheep in search of answers. First stop; the City of Rilleat and The Novos Library. But their search for answers may just lead to more questions. Music by Epidemic Sound. Logo Art by Winston Fujino.
Fixing, Family and Farewells 18.11.2024 1:04:50
The adventurers spend some time in Embercrag enjoying the fact that it isn't in imminent danger. They all try their hand tinkering with some magic. Drogan talks with his family about what the future holds. Music by Epidemic Sound. Logo art by Winston Fujino.
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