Alex Schroeder

Alex Schroeder: Halberds & Helmets

Games EN ↓ 57 episodes

The Halberds & Helmets podcast by Alex Schroeder.

Author

Alex Schroeder

Category

Games

Podcast website

alexschroeder.ch

Latest episode

Jan 27, 2026

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Episodes

Monsters: Basilisk 05.08.2020

Talking about the basilisk (also known as the cockatrice)

Monsters: Giant Apes 12.06.2020

Talking about giant apes

Just Halberds 03.04.2020

Talking about a simple 2d6 system I use for online gaming. One opposed roll to determine initiative, to hit, and damage.

Preparation, Inspiration & Expansion 22.11.2019

On the things I do for prep: random tables, monster lairs, jotting down some shallow ideas, run with it in such a way that I don't need to improvise in depth but that shallow encounters point to other shallow encounters, take note of what happens at the table and let that inspire more ideas that build on the previous ones. Last session's shallow idea thus turns into the seed for the next session's...

Gods & Demons 03.10.2019

The gods, the realms, confusing and overlapping portfolios, how even the evil ones need to provide a benefit.

Writing RPG Material 29.09.2019

Things to consider when writing RPG text: keeping it short, keeping stats short, keeping it all in one place, don't require leafing around, have art that referees can show to player, have maps that referees can annotate

Environment, Conflict 18.09.2019

The mini settings I like to generate where the environment or the map generates inspiration for conflict: the river valleys generate political entities, the swamps and mountain peaks religious entities, add secret societies, a long war somewhere else...

Mass Combat 25.06.2019

Mass combat! That is all.

Players 20.04.2019

Keep adding where players go, keep track of the open plots, let alpha players push the campaign, involve quiet players, how to plan with your players, negotiate background, and discover personality

Wilderness 14.04.2019

Running the wilderness: one hex is one day on foot without roads, using a different random encounter table for every region, how to find their lair, or their tracks

Settlements 20.03.2019

Creating settlements, starting with a few non-player characters, rumours about adventures to be had nearby, the importance of merchants

Dungeons 14.03.2019

Running Dungeons, when to roll for random encounters, how much XP to give for monsters, how to restock dungeons

Running the Game 02.03.2019

Keep prep short. Use every idea right away. Be impartial and be adversarial. Let them struggle.

Eleven Principles 16.02.2019

No skills. Fewer classes. Quick and random character generation. Smaller bonuses, little damage, few hit points. Rare healing. Simple combat. Treasure is XP. No magic shops. Random encounters.

No Clerics, No Paladins 08.02.2019

No clerics. Healing magic makes fights and delves longer. Undead turning makes fights with undeads easier. None of this makes the game better, but instead the Old Testament references break my immersion.

Spells 27.01.2019

Spells and your repertoire: not being able to copy spells from scrolls and spellbooks and requiring a teacher instead, and not being able to learn more spells than you can cast per day. Also, no research and no crafting.

Movement, Reputation 23.01.2019

Movement and reputation, two systems I'd like to use but actually I don't.

Chase, Injury, Death 18.01.2019

Chasing, injury, and death.

Combat 14.01.2019

Combat: surprise, initiative, d30 rule, not using variable weapon damage, shields shall be splintered, formations, protection, targeting, retreating, fleeing.

Skills 11.01.2019

Skills: class abilities, the roll to open doors and bend bars, the lucky die of fate, and thieves' skills, they can all be mapped to a 1d6 roll.

Retainers 11.01.2019

Retainers: make sure you agree on how many characters you all bring along. As always, just use pregens. When to make the loyalty check.

Basic Terms 05.01.2019

Basic terms: player, player character, experience points, level, hit points, saving throw, circle, reaction roll and morale check.

Gods, Demon Lords & Alignment 04.01.2019

A little something about demon lords: why do their priests survive? They must useful to somebody! I like the ambiguity of the old gods. They are not all good or all evil. And I like the old threefold alignment: Law, Neutrality, and Chaos.

Buildings & Wages 03.01.2019

Buildings are a great way to spend money for XP and to let players add to the world. And buildings require servants and guards, and these require wages. And when you take mercenaries along on an adventure, then that also costs money.

Items & Armour 26.12.2018

Items to fight monsters and oil in particular. How do we use flaming oil? How much can you carry? Encumbrance and the rule of cool. Also: why is plate armour so cheap?

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