David Kassin and Robert Kassin
A Trip Down Memory Card Lane
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come tak...
Be sure to visit the podcast's website and support the creator: www.memorycardlane.com
Author
David Kassin and Robert Kassin
Category
Podcast website
Latest episode
Oct 22, 2026
Where to listen?
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Episodes
Ep.121 – Fighting Fantasy: How Final Fantasy Saved Square and Defined a Genre 22.12.2022 1:00:25
In 1987, Square released Final Fantasy , a game born from desperation that became a cornerstone of the RPG genre. We trace Hironobu Sakaguchi’s journey from aspiring musician to game designer, Square’s early struggles as a part-time software branch, and how a small team created one of gaming’s greatest turnarounds. Our conversation explores the influences of Wizardry and Ultima, Nobuo Uematsu’s ea...
Ep.120 – Nintendo's Dynamic Drive: How the 64DD’s Failures Led to Nintendo’s Future Successes 15.12.2022 1:01:34
In 1999, Nintendo released the 64DD , a magnetic disk drive add-on for the Nintendo 64 that promised innovation but arrived far too late. We explore how it began as an ambitious solution to the cartridge-versus-CD dilemma and evolved into a bold experiment in rewritable media, online play, and creative expression. The episode dives into Nintendo’s partnership with Recruit to form the Randnet onlin...
Ep.119 – He Who Wields The Sword: The Soul Edge That Forged the Soulcalibur Legacy 08.12.2022 51:45
In 1995, Namco forged Soul Edge , a bold experiment that swapped fists for steel and set the stage for the Soulcalibur saga. We explore how Hiroaki Yotoriyama and Namco’s Division-1 built the game on PlayStation-based System 11 arcade hardware, taking risks with new 3D motion capture and a focus on character storytelling rare for the genre. Our conversation dives into how Mitsurugi, Siegfried, Vol...
Ep.118 – For-Real Time Strategy: How Westwood’s Dune II Gave Birth to Real-Time Strategy 01.12.2022 58:40
In 1992, Westwood Studios released Dune II: The Building of a Dynasty , the game that turned strategy into real time. We revisit how Martin Alper’s obsession with Frank Herbert’s novel led from Cryo’s canceled adventure game to Westwood’s genre-defining classic. The episode explores how Brett Sperry and Louis Castle drew inspiration from Herzog Zwei and Populous to create resource gathering, base-...
Ep.117 – Beware of Monkey Country: The Cutting-Edge Technology That Powered Donkey Kong Country 24.11.2022 1:01:58
In 1994, Rare released Donkey Kong Country , a visual powerhouse that redefined what the Super Nintendo could do. We trace how Chris and Tim Stamper’s journey from Ultimate Play the Game to Rare led to a partnership with Nintendo and the creation of a jungle platforming legend. The episode explores how Silicon Graphics workstations brought the game’s pre-rendered visuals to life, how Diddy Kong em...
Ep.116 – Learn The Creed: How Prince of Persia Became Assassin’s Creed 17.11.2022 1:04:04
In 2007, Ubisoft released Assassin’s Creed , a game born from the ashes of Prince of Persia: The Sands of Time and inspired by the real-life Order of Assassins. We revisit how creative director Patrice Désilets drew from Vladimir Bartol’s novel Alamut and the legend of Hassan-i Sabbah to craft Altair’s world of stealth, parkour, and historical intrigue. The episode explores the challenges of bring...
Ep.115 – Strike Hard and Strike Fast: The Counter-Strike Mod That Became a Global Phenomenon 10.11.2022 1:03:30
In 2000, Valve released Counter-Strike , the Half-Life mod that forever changed online shooters. We revisit how Minh Le, a Vietnamese Canadian computer science student, and Jess Cliffe, a web designer from the Action Quake 2 community, turned a small class project into a tactical phenomenon. The episode traces Le’s early modding roots, the birth of the terrorist-versus-counter-terrorist concept, a...
Ep.114 – Pop The Cartridge In: Jerry Lawson and the Cartridge That Changed Gaming 03.11.2022 58:41
In 1976, Fairchild Semiconductor released the Channel F , the world’s first cartridge-based console and one of gaming’s forgotten pioneers. Our episode traces how engineer Jerry Lawson and his team transformed Alpex’s RAVEN prototype into a revolutionary home system, introducing features like swappable games, a pause button, and rudimentary AI opponents. We dive into Fairchild’s roots with the “tr...
Ep.113 – Ohhh Shiny: The Groovy Origins of Earthworm Jim 27.10.2022 59:41
In 1994, Shiny Entertainment released Earthworm Jim , the groovy platformer that made a worm in a supersuit a ’90s icon. Our episode follows David Perry and Doug TenNapel’s journey from contract work to creating one of the most distinct voices in gaming, exploring how humor, animation, and attitude made Jim stand out in a crowded mascot era. We discuss the studio’s inventive use of the Genesis har...
Ep.112 – Isn't Theft Grand: The Chaotic Creation of Grand Theft Auto 20.10.2022 58:09
In 1997, DMA Design released Grand Theft Auto , a chaotic open-world experiment that made being bad fun. We revisit how a buggy cops-and-robbers prototype called Race ’n’ Chase transformed into a top-down crime spree through Liberty City, San Andreas, and Vice City. The episode explores the creative freedom that fueled the series’ identity, from AI police chases gone wild to satirical radio statio...
Ep.111 – Let's Visit the Wasteland: How a Failed Idea Became Fallout 13.10.2022 50:54
In 1997, Interplay released Fallout , a darkly humorous post-apocalyptic RPG that helped revive the genre on PC. We revisit how Tim Cain and his team turned a failed GURPS license into a retro-futuristic wasteland filled with moral choices, mutant creatures, and 1950s-style optimism gone wrong. The episode explores the creative tensions that birthed the SPECIAL system, the team’s cinematic storyte...
Ep.110 – The Nomadic Lifestyle: Sega’s Handheld Experiments from the Game Gear to the Nomad 06.10.2022 34:17
In the 1990s, Sega made multiple attempts to dethrone Nintendo’s Game Boy, launching a trio of handhelds that were bold, colorful, and often impractical. We trace the lineage from the Game Gear , a portable Master System with a full-color screen and TV tuner, to the airline-exclusive Mega Jet and the North American-only Genesis Nomad . The episode explores Sega’s push for technical superiority, ag...
Ep.109 – Most Prefer To Conquer: The Vision That Let Westwood Command & Conquer Strategy Itself 29.09.2022
In 1995, Westwood Studios released Command & Conquer , the real-time strategy game that defined a genre. We trace Brett Sperry and Louis Castle’s journey from Eye of the Beholder and Dune II to creating a modern warfare epic of asymmetric conflict and Tiberium-fueled power struggles. Inspired by the Gulf War and 1950s sci-fi, the game pitted the Global Defense Initiative against the Brotherhoo...
Ep.108 – Only the Best of the Best: Elite and the Birth of Open Worlds 22.09.2022 1:01:29
In 1984, Elite launched on the BBC Micro and Acorn Electron, redefining what video games could be. We trace the partnership between Cambridge students David Braben and Ian Bell, who turned a 3D space combat demo into the first open-ended space-trading simulation. The episode explores the duo’s technical breakthroughs—wireframe 3D, hidden-line removal, and procedural galaxy generation—plus Acornsof...
Ep.107 – It's A Tall Tale: Peter Molyneux's Ambition That Shaped and Shadowed Fable 15.09.2022 59:26
In 2004, Fable arrived on Xbox after years of hype from designer Peter Molyneux, who promised the greatest RPG ever made. We trace Molyneux’s journey from floppy disk salesman to Populous creator, Bullfrog founder, and eventually head of Lionhead Studios. The episode explores the chaotic development of Fable under Big Blue Box, its partnership with Microsoft, and the lofty design goals of moral ch...
Ep.106 – Let's Party: How Wizardry Crawled Through Dungeons and Into Gaming History 08.09.2022
In 1981, Wizardry: Proving Grounds of the Mad Overlord brought Dungeons & Dragons-inspired adventuring to the Apple II and helped define the computer RPG. We trace how Robert Woodhead and Andrew C. Greenberg, both college students and tabletop enthusiasts, turned their love of D&D into code. The episode explores the history of wargaming that led to role-playing games, from Kriegsspiel to C...
Ep.105 – Let's Go Back to the Beginning: Ralph Baer and the Birth of Video Games 01.09.2022 53:22
In 1972, the Magnavox Odyssey became the world’s first commercial video game console, launching the entire home gaming industry. We trace Ralph Baer’s journey from his early life in Germany to his pioneering work at Sanders Associates, where his “Brown Box” prototype evolved into the Odyssey. The episode explores how Baer and his small team created light guns, overlays, and card-based games to bri...
Ep.104 – From F-Zero to Fun: The Making of Super Mario Kart 25.08.2022 48:56
In 1992, Nintendo released Super Mario Kart for the Super Famicom and SNES, introducing players to the chaos and charm of kart racing. We trace how Nintendo R&D4, fresh off F-Zero, pivoted to split-screen multiplayer and compact circuits, trading futuristic speed for playful competition. The episode explores early prototypes—complete with oil cans instead of banana peels—the creation of Mode 7...
Ep.103 – There's Another World Out There: The Art, Struggle, and Legacy of Eric Chahi’s Another World 18.08.2022 59:12
In 1991, Another World , known as Out of This World in the U.S., introduced cinematic storytelling and emotional depth to gaming. We trace Eric Chahi’s journey from contract programmer on titles like Future Wars to creating his own masterpiece through improvisation and innovation. Influenced by Dune, Star Wars, and Dragon Ball, Chahi designed the game’s polygon-based visuals, rotoscoped animation,...
Ep.102 – Take It To The Streets: How a Bored Meeting Sparked the Street Fighter Revolution 11.08.2022 1:00:02
In 1987, Capcom released Street Fighter , the arcade brawler that introduced the world to Ryu, Ken, and the foundation of the fighting game genre. We trace Takashi Nishiyama’s career from Moon Patrol and Kung-Fu Master at Irem to his move to Capcom, where he built on boss-fight mechanics to create one-on-one tournament combat. The episode highlights martial arts film influences, early pressure-sen...
Ep.101 – Narratively Confused: Breaking the Fourth Wall with The Stanley Parable 04.08.2022 53:00
In 2011, The Stanley Parable began as a Half-Life 2 mod by Davey Wreden, a film student fascinated by storytelling and player choice. We trace Wreden’s journey from experimenting with narrative disobedience to teaming up with William Pugh for the 2013 standalone version. Together, they expanded the experience with new endings, a self-aware demo, and a narrator whose commentary challenged the illus...
Ep.100 – Time-Out Turtles: The Radical Legacy of Turtles in Time 28.07.2022 1:14:04
In 1991, Konami released Teenage Mutant Ninja Turtles: Turtles in Time to arcades, followed by a SNES port in 1992, giving fans one of the most beloved beat ’em ups of its era. We revisit the Turtles’ origins in Kevin Eastman and Peter Laird’s parody comic, Mirage Studios’ unlikely rise, and the surge of toys, cartoons, and games that turned them into a pop culture force. The episode highlights Tu...
Ep.99 – Nintendo Strikes Out: How the Virtual Boy Fell Flat on Its Face 21.07.2022 1:16:54
In 1995, Nintendo released the Virtual Boy , a tabletop console marketed as the first system with stereoscopic 3D graphics. What could have been revolutionary quickly became one of gaming’s most famous flops. We revisit Allen Becker’s “Private Eye” prototype at Reflection Technology, how Gunpei Yokoi embraced its red-and-black display, and Nintendo’s hopes to bridge the gap before the Nintendo 64....
Ep.98 – Do Me A Solid: Hideo Kojima’s Stealthy Breakthrough with Metal Gear 14.07.2022 1:01:57
In 1987, Metal Gear crept onto the MSX2 and laid the foundation for stealth-action gaming. We trace Hideo Kojima’s path from cinema-obsessed student to Konami recruit, where hardware limits and inspiration from The Great Escape pushed him toward a game of infiltration over combat. The episode highlights the quirks of sneaking past guards, avoiding line-of-sight, and relying on hostages for rank, a...
Ep.97 – I Have To Do This Twice: A Legacy of Pain With Ghosts ’n Goblins 07.07.2022 57:21
In 1985, Ghosts ’n Goblins hit arcades with medieval horror, timers, and a two-hit knight who loses his armor. We look back at Tokuro Fujiwara’s path from Konami to Capcom’s Commando, then to this project, originally titled Makai Mura (“Demon World Village”). The episode digs into Arthur’s jump arcs, limited attack angles, checkpoints, and the cruel twist that forces a second playthrough to see th...
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