David Bittorf
3D Quick Byte - by Professor Dave
Welcome to your on-the-go digital art classroom! This Podcast is provided by the David Bittorf School www.davidbittorf.com. Our podcast delivers quick, focused episodes—5 to 15 minutes each—covering Maya, ZBrush, Substance Painter, Procreate, Blender, and more. Perfect for learning wherever you are, whether you're commuting, exercising, or relaxing. Each episode is packed with expert tips, insights, and step-by-step guidance to help you improve your skills without needing to be tied to a screen. With fresh content every Tuesday and Thursday, stay up-to-date on the latest techniques and trends...
Be sure to visit the podcast's website and support the creator: www.davidbittorf.com
Author
David Bittorf
Category
Podcast website
Latest episode
Feb 6, 2025
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
Spatial Computing 12.11.2024 8:37
Blog Post The podcast explains that spatial computing, which blends the digital and physical worlds, is a rapidly developing technology. It describes how devices like the Meta Quest 2 and Apple Vision Pro, with their pass-through capabilities, allow users to interact with virtual objects within a real-world environment. While current pass-through technology still has room for improvement, the auth...
12 Principles of Animation ... for 3D artist 07.11.2024 10:55
The text discusses the 12 principles of animation, which were developed by Disney animators in the 1930s. These principles, which are used to create believable characters and animations, are still relevant today, but need to be updated and expanded to address the new techniques and styles of three-dimensional computer animation. The author provides examples of how these principles can be applied t...
MetaHumans 05.11.2024 9:09
Metahumans Metahuman Tutorial The sources provide a comprehensive overview of MetaHumans, a powerful tool for creating and animating realistic digital human characters within Unreal Engine. The first source is a video tutorial explaining how to use MetaHumans in games, while the second source details the MetaHuman framework, outlining its features, ease of use, and technical specifications. This i...
Why is Blender not the industry standard? 31.10.2024 10:34
The provided text comes from a website called ThreeDee, which is a resource for learning 3D modeling and animation using the software Blender. The article, "Why Blender is NOT an Industry Standard," argues that Blender is actually used by many professionals in the industry, including those working on major films and video games. The article addresses the misconception that Blender is not a profess...
Render Perfect Wireframes in Maya 29.10.2024 8:56
This YouTube video from David Bittorf provides a detailed tutorial on how to render a wireframe in Maya using Arnold. The video covers how to apply the correct material settings, including changing the edge type from triangles to polygons to create a more accurate representation. Bittorf explains the role of the mesh smoothing feature in affecting wireframe density, offering guidance on achieving...
Zbrush 2025 - New Features 24.10.2024 12:43
Weblink An overview of the new features, updates, and fixes included in ZBrush 2025. It highlights the addition of GoZ support for ZBrush for iPad, allowing for seamless file transfer between devices. It also mentions new file format support, including USDZ, MOV, and MP4, as well as updates to materials and compatibility. The text concludes by encouraging users to explore resources like ZClassroom...
Maya 2025 - New Features 22.10.2024 11:24
Weblink The source text provides a detailed overview of the new features and updates included in Maya 2025, Autodesk's 3D modeling and animation software. The document highlights updates to modeling, rigging, animation, and simulation tools, including the inclusion of new features like Smart Extrude and the updated Motion Trails system. It also details improvements to the Dope Sheet and Graph Edit...
Meet Mat 4 Contest 17.10.2024 7:07
Meet Mat Competition The Adobe Blog post announces the "Meet MAT 4" 3D texturing contest hosted by The Rookies. Participants are challenged to texture a 3D model of "MAT", Adobe's mascot, using Substance 3D Painter. The contest is open to aspiring artists and students with limited professional experience, offering a chance to showcase their skills, win prizes, and gain recognition in the industry....
Megascans - Act Now before it's too late 16.10.2024 13:37
Fab.com Quixel Megascans Quixel Megascans, a library of 3D assets used in video game development, is transitioning to Epic Games' new digital marketplace, Fab. This move will take place in October 2024, and will make all Megascans content free until the end of the year. After that, Megascans will be available for purchase on Fab using a dollar-based pricing system, replacing the current points sys...
iPad ZBrush —> Desktop 16.10.2024 3:20
Link to YouTube Video This Podcast explains how to transfer ZBrush files between an iPad and desktop computer using the GoZ feature. The process requires the latest version of ZBrush on both devices and enables users to seamlessly send and receive models for continued work across platforms. The video demonstrates the transfer steps, highlighting the "Discoverable" setting on the desktop and the "I...
Create Art in VR! 15.10.2024 8:04
Top 6 VR apps for Artists This podcast highlights six virtual reality applications, each designed to enhance artistic creation and expression. Gesture VR simulates a figure drawing studio, allowing users to practice their skills with 3D scans of real people. Vermillion VR replicates a traditional painting environment, providing realistic brush strokes, textures, and lighting. Google Tilt Brush let...
Unreal 5.5 updates 15.10.2024 12:30
Unreal Engine 5.5 update Podcast focuses on a collection of posts on the Epic Developer Community Forums, primarily focusing on the release of Unreal Engine 5.5 Preview 1. Users discuss new features such as MegaLights , Nanite skeletal mesh support , and production-ready Path Tracer . The posts also highlight several reported issues, including a fatal error during project migration, performance pr...
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.