The 3 Wise DMs

3 Wise DMs

Leisure EN ↓ 191 episodes

3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?

Author

The 3 Wise DMs

Category

Leisure

Podcast website

3wisedms.com

Latest episode

Jun 21, 2026

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Episodes

It’s So Easy: 3 Wise DMs 18 Favorite Dungeon Master Hacks To Help Make Running Your TTRPG Game That Much Easier 30.04.2023

Running a game is a lesson in balance. There are so many dials and mechanics that you need to manage while also focusing on being what Gary Gygax referred to as “the Shaper of the Cosmos.” Anyone who has started running games or been running for decades has found hacks to make running the game that much easier and streamlined. In this episode, Tony, Chris, and Dave discuss their favorite DM hacks...

When Good Gaming Groups Go Bad: 3 Wise DMs Tips On How To Continue Your TTRPG Campaign With Only One Player 16.04.2023

Game groups fall apart. It’s as inevitable as the rain. What do you do when your current group goes south, but you still have a player who wants to continue? Do you continue with the current campaign? Do you now run the entire rest of the party, the monsters, and all the NPCs? The 3 Wise DMs answer long-time listener Jared’s question about his Rime of the Frostmaiden campaign and delve deeper into...

Just Do It! 3 Wise DMs Interviews a Brand-New D&D Enthusiast About the 13 Tips and Tricks to Mastering the Dungeon 02.04.2023

New DMs. It’s easily the most discussed topic in the TTRPG hobby. We’ve talked before about tips and tricks for new DMs looking to run their first games. However, this week, we got the chance to sit down with our return guest Chris and his brand-new to all things fantasy, D&D, and DMing friend, Lenny Szot… who decided to dive into the deep end and run his first game ever! Throughout the episod...

Terrain, Maps & Minis, Oh My! The Long Tradition of Using Terrain and Minis in D&D to Enhance Your Game 19.03.2023

In this episode, Tony and Dave sit down with our good friend and fellow gamer, Scott Washburn of Paper Terrain ( www.paperterrain.com ) to discuss the tradition of using terrain, maps, and minis from the earliest days of the game up to our current times. Along the way, we discuss how we have used and continue to use physical props to enhance our games as well as the tips and tricks to ease the bur...

Back in Black: The Players Wrap-Up to the Absolutely Epic Curse of Strahd Finale with Vampyr, the Star of Blood 05.03.2023

Hello and welcome BACK to 3 Wise DMs! It’s been quite some time and we’re glad that we’re back… Back in Black, that is - like Vampyr, our epic, final BBEG to end all BBEGs in Barovia. We thought that it worked out that the absolute, final ending to our 2+ year Curse of Strahd campaign coincided almost perfectly with the initial launch of 3 Wise DMs – and that deserves a proper sendoff. So, we gath...

Finish Your Homebrew Campaign With a Bang: DMs’ Breakdown of the Epic Ending of the Woodstock Wanderers 04.09.2022

How do you bring a 4-year Dungeons & Dragons campaign to a satisfying, epic ending? With an epic, solo boss. Some would say you shouldn’t do that in D&D 5E because the action economy favors a more numerically balanced battle. But with seven level-15 PCs, that’s exactly how we finished off the main quest in DM Thorin’s homebrew, mostly improv, campaign. We realize that reviewing a homebrew...

Will Player Character Secrets Ruin Your Campaign? 28.08.2022

Secrets: Are they powerful character-building tools or TPK time bombs waiting to destroy your RPG campaign? We’ve seen it go both ways, from character background secrets that added depth and immersion for the player to secrets pacts that saw PCs murdered in-game by other PCs. Is that second one a failure? That depends on your group, but it certainly wasn’t what the DM had in mind. In this episode,...

The Epic-Tier Divide: Bringing Your DnD Campaign Into the Wild World of High-Level Play 21.08.2022

Super-powered archmages, alien vampire gods, Tiamat and the devil himself – once your campaign crosses about level 15, it’s all on the table. But the same is true for super-powerful spells, legendary artifacts, and a hundred other things that make the players as tough as your wildest villain creations. This is why epic-tier play just isn’t the same as everything your campaign has been through befo...

11 Quirky Dungeon Master Habits of the 3 Wise DMs 14.08.2022

Do you walk around talking in funny voices? Are you constantly thinking about how game mechanics apply to real-world situations? Have you ever turned a person or thing you know into a Dungeons and Dragons monster? (Did you have your players kill that monster?) … Then you, too, may be a quirky Dungeon Master. DMing certainly isn’t subtle. The little things we do to prep for sessions and keep the ga...

DMing All-Ranged Parties in Dungeons and Dragons 5E 07.08.2022

Has SEAL Team 6 rolled up on your D&D 5E dungeon yet? You know the party we mean: Archers, wizards, sorcerers, warlocks, ranged assassins … and not a single melee tank among them. Just hundreds of points of damage pouring into your helpless melee monsters from football fields away. It was near impossible to make the all-ranged party work in earlier editions, but in Dungeons and Dragon 5E, it c...

When Is It OK to Kill a Player Character and What Do You Do Next? 24.07.2022

Player character deaths happen in all Dungeons and Dragons games and other TTRPGs … don’t they? Should you be worried about killing PCs, or is it fine to let the dice fall where they may? When is it OK to kill a character and how do you make sure the player is still into the game with their new PC? Is it even the DM’s choice? These questions come to us from a reader, but they’re not as simple as t...

Creating Fantastic RPG Factions: How to Use Groups, Guilds, Criminals, Guards, and More Organizations in Your TTRPG Campaigns 17.07.2022

Every good campaign — whether it’s Dungeons and Dragons 5E, Call of Cthulhu, Marvel FASERIP, or any other system — has multiple factions for PCs to interact with. You may only need to flesh out criminals and guards, or you could build a world with dozens of competing factions all looking to use the PCs to their advantage. Whatever role factions play in your campaign, how do you build them out? In...

Playing With the Future: How to DM Foreshadowing in Dungeons and Dragons and other TTRPG Campaigns 10.07.2022

Foreshadowing is a powerful tool for any storyteller, but it can be hard to use effectively at the campaign table. Whether you’re playing D&D or another role-playing game, you’re really DMing against your players’ distractions. And a table full of food, phones and click-clackety math rocks can hide subtle hints more effectively than the rug you put them under. On the other hand, if you hit you...

DMing Advantage and Disadvantage: How and When to Play With D&D 5E’s Most Elegant Tool 26.06.2022

One of the best new mechanics in Dungeons and Dragons 5E is the advantage/disadvantage system. It’s simple, elegant and we’ve played several other games that have blatantly stolen it. We think it’s here to stay. But the decision of when to apply discretionary advantage and disadvantage falls on the DM, and the many mechanical ways players have to get advantage themselves sometimes conflict with th...

The Pregnant PC: Handling Odd Character Creation Requests in Dungeons and Dragons and Other RPGs 19.06.2022

Would you allow a player to bring a pregnant PC into your game? That’s the question listener Joel brings to us for this episode. And while at first, it caught us off-guard, we realized this doesn’t need to be a deal-breaker. In fact, not many PC backstory requests need to be a deal-breaker. It all depends on how you implement them in your fantasy game. In this episode, Thorin, Tony and Dave take a...

100 Episodes of Dungeon Master Advice: The 22 Most Important DM Lessons From 2 Years of Gaming and Recording 3 Wise DMs 12.06.2022

What are the most important things every dungeon master (or game master) needs to know? In the 100th episode of 3 Wise DMs, Thorin, Tony and Dave run down the biggest things they’ve learned about running RPGs from Dungeons and Dragons to Marvel to Call of Cthulhu over two years of intensive gaming and discussion on this podcast. This has been like a 2-year DMing workshop for all of us, and we hope...

A Dark Sun Rising: The Allure and Compromises of Using Pre-Made Settings 05.06.2022

Wizards of the Coast – and just about every other RPG company – puts out a lot of pre-made, boxed settings, and even more are made by third-party publishers. But in a game where you can play anywhere your imagination can create and customize the rules exactly how you want them, why use pre-made settings at all? That’s the question posed to us by a listener this week who’s gotten the itch to play a...

Ending the Campaign: Bringing Your Dungeons & Dragons Story to a Satisfying Conclusion 22.05.2022

Ending a long-running Dungeons & Dragons campaign (or any TTRPG) can be one of the most intimidating moments for a DM. You’ve managed to carry the momentum, tension, and player interest for dozens of sessions over perhaps years. How do you wrap all that up into a few final sessions that leave you and your players feeling like it all paid off? In this episode, Thorin, Tony and Dave answer a rea...

DMPCs vs. Sidekicks: What’s the Better Way to Give Your Dungeons and Dragons PCs a DM Avatar? 15.05.2022

We’ve talked about DMPCs before, but now Tasha’s Cauldron of Everything has added a new way for DMs to have an avatar in the game to help PCs out, cover any weak spots, or just have a view across the table: The sidekick. The sidekick mechanics work a little differently than a straight DMPC (which is essentially a leveling PC that DM runs in the party). Which one is right for your campaign? That’s...

Is ‘Don’t Over-Prepare’ the Worst Advice for New DMs? 08.05.2022

DM prep: It can be the most important thing to putting on a good game or the biggest obstacle keeping you from getting back behind the screen. Some DMs say the most important thing to remember is to not over-prepare, but YouTube DM guru Ginny Di recently called this The Worst advice new DMs hear, and that it actually hurt her development as a young DM. Is “don’t over-prepare” bad DMing advice? The...

Are Red Herrings Derailing Your D&D Game? Here’s What to Do About It 01.05.2022

Rich, vivid descriptions bring your fantasy world to life. Unfortunately, they can also lead your players to think that the intricately carved and decorated elven bridge they’re crossing has to be an important clue or secret! If it weren’t, why would the DM have given it such a cool description? This is the curse of the red herring: When you’re casually monologuing details to give the world depth,...

DM Hacks and Tricks to Make Running D&D Less Tedious and More Fun 24.04.2022

What’s some of the tedious stuff you have to do as a DM that you really wish had an easy button? Why does WotC make some essential DMing info hard to find (or at least hard to find while you’re trying to run a game)? This idea comes from Kaila Evans on Twitter, DM of the Comedy of Terrors podcast, who posted, “I've been waiting for some OG Dungeon Master to show up and starting giving us all some...

How Many Players Are Too Many for One D&D Game? What About Other RPG Systems? 17.04.2022

The oldest Dungeons & Dragons books said the game was for 4 to 50 players, and we know people who DMed white box D&D campaigns with groups in the 20s. But that was then, and D&D 5th Edition runs into a lot of issues once you pass a certain number of players. So, what do you do when your game is already at 6 players and 3 more want to join? That’s the question posed by one of our listen...

Putting PCs In Charge: How Do You Handle RPG Players Characters Moving Up to Become Kings, Queens and Leaders of Powerful Organizations In Your World? 10.04.2022

Many RPG campaigns end with the players taking over kingdoms, wizard colleges, crime syndicates or other powerful organizations in the world as a sort of epilogue. But what about when they want to take these titles during the campaign and actively run their new empires? How do you handle putting your player characters in charge of powerful organizations in your world as an active part of the game?...

When Should You Bend RPG Rules? Handling Players Who Want to Adjust Game Mechanics They Don’t Like 03.04.2022

Not every player is OK playing RPGs by the rules as they’re written. Some can’t even get through character creation without asking the DM to make some kind of mechanical adjustment. This may seem like an easy situation – do it my way or play with someone else – but it’s not always that simple. Sometimes the change may look harmless. Other times it’s a house rule you want to play with. And in rare...

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