Stephen Conway

The Spiel

The Spiel is a show about games and the people who love them. Each episode, we discuss the world of board and card games with a variety fun segments and different contributors. The Spiel and its media network are part of The Spiel Foundation, a 501(c)3 non-profit organization dedicated to making the world a more playful place. We believe play is a powerful positive force in the world. Our goal with the show is open a door to the wider world of games to as many people as we can. Have a listen. I hope you'll be inspired to find a friend and play!

Bezoek zeker de website van de podcast en steun de maker: www.thespiel.net

Auteur

Stephen Conway

Categorie

Leisure

Website van de podcast

www.thespiel.net

Nieuwste aflevering

12 okt. 2026

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Afleveringen

Episode #241 - Mmm! is Major Fun 30.09.2016

A review of Mmm! written by Stephen Conway. Mmm! is a cooperative game where players work together to cover every food item displayed in the pantry with a mouse token before the mean black cat reaches the door.

Episode #241 - Mmm! is Major Fun 30.09.2016

A review of Mmm! written by Stephen Conway. Mmm! is a cooperative game where players work together to cover every food item displayed in the pantry with a mouse token before the mean black cat reaches the door.

Episode #240 - The Spiel on Oh My Goods! 17.09.2016

Oh My Goods is a small game that packs a huge punch. Using 110 cards, you build factories to create production chains, turing basic resources into more valuable goods. Each round offers a press your luck decision that makes the game challenging and fun.

Episode #240 - The Spiel on Oh My Goods! 17.09.2016

Oh My Goods is a small game that packs a huge punch. Using 110 cards, you build factories to create production chains, turing basic resources into more valuable goods. Each round offers a press your luck decision that makes the game challenging and fun.

Episode #239 - Chronicler is Major Fun 06.09.2016

Chronicler is a small game with large aspirations. Tell the story of your civilization through the tools and structures you choose to build in 20 minutes or less. Tune in to learn what we love about Chronicler and why it deserves the Major Fun Award.

Episode #239 - Chronicler is Major Fun 06.09.2016

Chronicler is a small game with large aspirations. Tell the story of your civilization through the tools and structures you choose to build in 20 minutes or less. Tune in to learn what we love about Chronicler and why it deserves the Major Fun Award.

Episode #238 - Ice Cool is Major Fun 31.08.2016

A review of Ice Cool written by Stephen Conway. Ice Cool is a dexterity game where players will take turns flicking their penguins through a 3 dimensional school trying to either catch fish or catch the students skipping class.

Episode #238 - Ice Cool is Major Fun 31.08.2016

A review of Ice Cool written by Stephen Conway. Ice Cool is a dexterity game where players will take turns flicking their penguins through a 3 dimensional school trying to either catch fish or catch the students skipping class.

Episode #237 - The Spiel on My Village 29.08.2016

My Village is a game where players tell the story of an entire medieval community. Will your village focus on commerce, a magnificent church or a town council? Your decisions wind the clock forward; your decisions ultimately decide who lives and who dies.

Episode #237 - The Spiel on My Village 29.08.2016

My Village is a game where players tell the story of an entire medieval community. Will your village focus on commerce, a magnificent church or a town council? Your decisions wind the clock forward; your decisions ultimately decide who lives and who dies.

GenCon 2016 - Narrative in Game Design 17.08.2016

We explore the importance of narrative in game design with a panel of some of the best storytellers in the world of gaming. Ignacy Trzewiczek (Portal), Richard Launius, Christopher Badell (Greater Than Games), Scott Hill (Flying Frog Productions).

GenCon 2016 - Narrative in Game Design 17.08.2016

We explore the importance of narrative in game design with a panel of some of the best storytellers in the world of gaming. Ignacy Trzewiczek (Portal), Richard Launius, Christopher Badell (Greater Than Games), Scott Hill (Flying Frog Productions).

GenCon 2016 - Consolidation in the Board Game Industry 16.08.2016

There have been waves of consolidation within the board game industry over the past 3 yrs. Is this a sign of a healthy industry or the start of a cycle that leads to less competition? Eric Summerer (Dice Tower) Lance Myxter (Undead Viking) Doug Richardson

GenCon 2016 - Consolidation in the Board Game Industry 16.08.2016

There have been waves of consolidation within the board game industry over the past 3 yrs. Is this a sign of a healthy industry or the start of a cycle that leads to less competition? Eric Summerer (Dice Tower) Lance Myxter (Undead Viking) Doug Richardson

GenCon 2016 - Designing Games with a Partner 15.08.2016

Matt Leacock, Rob Daviau, Bruno Faidutti and Bruno Cathala explore the process of co-designing games. Why work together? How do they divide up the work? How do they playtest? How do they deal with conflict? How do they know when the game is done?

GenCon 2016 - Designing Games with a Partner 15.08.2016

Matt Leacock, Rob Daviau, Bruno Faidutti and Bruno Cathala explore the process of co-designing games. Why work together? How do they divide up the work? How do they playtest? How do they deal with conflict? How do they know when the game is done?

GenCon 2016 - The Art of the Matter: Aesthetics and Game Development 14.08.2016

From the artwork on and in the box to the components to the layout and logo, we examine the effort that goes into making a game visually engaging. Panelists include: Stephen Buonocore (Stronghold Games) Stephan Brissaud (Iello) Kevin Brusky (APE Games).

GenCon 2016 - The Art of the Matter: Aesthetics and Game Development 14.08.2016

From the artwork on and in the box to the components to the layout and logo, we examine the effort that goes into making a game visually engaging. Panelists include: Stephen Buonocore (Stronghold Games) Stephan Brissaud (Iello) Kevin Brusky (APE Games).

GenCon 2016 - So, You Want To Start Publishing Games 13.08.2016

Our panel gives advice they wish they had received when first starting out. What pitfalls can new publishers avoid? Ted Alspach (Bezier Games), Paul Bender (Greater Than Games), Tim Fowers (Fowers Games), Travis Worthington (Indie Boards and Cards).

GenCon 2016 - So, You Want To Start Publishing Games 13.08.2016

Our panel gives advice they wish they had received when first starting out. What pitfalls can new publishers avoid? Ted Alspach (Bezier Games), Paul Bender (Greater Than Games), Tim Fowers (Fowers Games), Travis Worthington (Indie Boards and Cards).

GenCon 2016 - Women Building Careers in the Game Industry 12.08.2016

A round table discussion exploring the different ways the game world is evolving as more women work and play in the world of games. Panelists: Lea Culliton (HABA USA), Brittanie Boe (Game Wire), Tanya Thompson (Marbles), Donna Jaffe (Peaceable Kingdom).

GenCon 2016 - Women Building Careers in the Game Industry 12.08.2016

A round table discussion exploring the different ways the game world is evolving as more women work and play in the world of games. Panelists: Lea Culliton (HABA USA), Brittanie Boe (Game Wire), Tanya Thompson (Marbles), Donna Jaffe (Peaceable Kingdom).

GenCon 2016 - Designing Games for Kids 11.08.2016

A round table discussion on the challenge of designing games for kids. Our panel features Markus Nikisch (HABA), Brandan Parsons (Blue Orange), Josh West (ThinkFun) and Bernie DeKoven (Major Fun).

GenCon 2016 - Designing Games for Kids 11.08.2016

A round table discussion on the challenge of designing games for kids. Our panel features Markus Nikisch (HABA), Brandan Parsons (Blue Orange), Josh West (ThinkFun) and Bernie DeKoven (Major Fun).

Episode #236 - Karuba is Major Fun 01.08.2016

Karuba is an island with hidden treasures. Your goal is to lead a team through the jungle along the smartest route to riches. Deceptively simple, Karuba uses a bingo-like system to offer players a wonderful strategic puzzle for players young and old.

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