Pickaxe

So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Auteur

Pickaxe

Categorie

Leisure

Nieuwste aflevering

20 okt. 2026

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Afleveringen

#7: Scythe: The Wind Gambit and Campaigns 09.01.2018

Mark and Walker discuss many things Stonemaier games, and ask the rhetorical question: why does everything gotta have a campaign? They then try to answer that question, because they don't know what rhetorical means. Games Played Last Week:1:35 -Monikers (Alex Hague & Justin Vickers, Palm Court, 2015)2:16 -One Night Ultimate Werewolf (Ted Alspach & Akihisa Okui, Bezier Games, 2014)4:10 -Pandemic Le...

#6: Space Hulk and New Year's Resolutions 02.01.2018

Mark and Walker spend zero moments wondering what a lang syne is, but instead praise the classic Space Hulk and look forward to 2018 with some gaming resolutions. As is the way with such things, they've probably already been broken--especially the one where Mark tries to be more nice. Games Played Last Week:1:34 -Through the Desert (Reiner Knizia, KOSMOS, 1998)4:19 -Santorini (Gord!, Roxley, 2016)...

#5: Year in Review 2017 19.12.2017

Mark and Walker engage in furious duel, where Mantis Style triumphs over Crane Style. Music is impugned. Characters disparaged. Time itself is on trial! This is getting metaphysical, people. Games are also discussed. The highs and lows of 2017 are discussed, and each host lists their personal Top 10 before jointly declaring So Very Wrong About Games' 2017 Game of the Year. Games played last week:2...

#4: Spirit Island and Rulebooks 12.12.2017

Mark (alias Flavor Flav) and Walker (alias Chuck D) disagree about many things, among them Twilight Imperium 4th ed., Spirit Island, GMT Games, and rulebooks. Fight the power, by which we mean listen to this podcast of a couple of white dudes talking about games. Games played last week:1:37 -Pericles: The Peloponnesian Wars (Mark Herman, GMT Games, 2017)4:42 -Great Western Trail (Alexander Pfister...

#3: Hansa Teutonica and Theme 05.12.2017

Mark and Walker praise the themeless Hansa Teutonica and proceed to break down what makes for successful themes in games, leading to unexpected agreement on many things Star Wars. Games played last week:1:18 -Castles of Burgundy (Stefan Feld, alea, 2011)2:46 -The Expanse (Geoffrey Engelstein, Wizkids, 2017)5:27-Die Fiesen 7 (Jacques Zeimet, 999 Games 2015)6:54 -Tribune: Primes Inter Pares (Karl-He...

#2: Terraforming Mars and Dexterity Games 28.11.2017

Mark and Walker have some civil disagreements concerning Terraforming Mars (Jacob Fryxelius, Stronghold, 2016) and cannibalism before enthusing about playing with toys. As a note, whips are not considered toys in this context. Games Played Last Week:1:27 -Empires (David and Daniel Stephenson, WizKids, 2017)5:03 -Clank! In! Space! (Paul Dennen, Renegade Game Studios, 2017)6:23 -Pandemic Legacy: Sea...

#1: Kingdom Death and Randomness 23.11.2017

Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective. Games played last week:1:00 Champions of Midgard and its expansions (Ole Steiness, Grey Fox Games, 2015)2:15 Sidereal Confluence (TauCeti Deichmann, W...

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