Nicholas Theisen

Furidashi Game Design Academy

Leisure EN ↓ 157 episodi

Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.

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Nicholas Theisen

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Leisure

Sito del podcast

furidashipod.podbean.com

Ultimo episodio

25 giu 2026

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Episodi

Chillrant 3 - Gripes of Tsushima 16.11.2020

Nicholas puts on his Japanese scholar's bonnet for a chill half hour of wondering why you'd set a game in a particular time and place but then not use any of the cultural elements typical of that period. Also on the docket: hack and slash games and why samurai don't always behave "honorably."

4. Crunchy Roles 09.11.2020

With the recent news of Cyberpunk 2077 being delayed yet again, Lauryn and Nicholas talk crunch, burnout, and how to begin to deal with the chronic labor issues that plague the video game industry. Also discussed: hapless level designers and how you actually build diversity.

Chillrant 2 - Camera Aesthetics, or Final Fantasy 7 Remolded 02.11.2020

Nicholas opines on Final Fantasy 7 and how the feel of the original seems to be missing from the recent remake. Also discussed: third person camera, the virtues of cinematic pacing, and teaching the player the pleasures of anticipation.

3. Gaming Player Psychology 26.10.2020

In this continuation episode from their previous discussion on MMO history and design, Lauryn and Nicholas delve into applications of player psychology research as embodied in Bartle's taxonomy of player types and VandenBerghe's "Big 5." All that and a lengthy digression on social dynamics in Japanese education and localization!

Chillrant 1 - Granularity 19.10.2020

Nicholas waxes nostalgic over the X-wing and TIE Fighter games as a way to get into the question of granularity in gameplay.

2. The MMO Social Club 12.10.2020

Lauryn and Nicholas wax melancholic while talking about MMOs and the accidental invention of seemingly undefinable social relationships in online gaming.

1. Avoiding the Apocalypse 28.09.2020

In this first episode Lauryn and Nicholas discuss 2007's Bioshock, ludonarrative dissonance, and what it means to make choices in games with real moral consequence. All this, as the world seems to be falling apart around us.

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