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Lancaric.me

two & a half gamers

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!

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Auteur

Lancaric.me

Catégorie

Leisure

Site du podcast

lancaric.me

Dernier épisode

16 oct. 2026

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Épisodes

⚔️ 47 Rewarded Ad Placements and a "No Ads" Lie: Inside XP Hero's $400K/Day Idle RPG 24.08.2026

We break down XP Hero by Supercent: an idle RPG built on the same Alien Invasion core as Butcher Hero, but with far better onboarding and vastly more ads. They walk the deep feature set (a growing hero, monetized cargo capacity and return tickets, boss raids that force you to upgrade a whole team, Legend of Slime-style blessings, gacha chests from the Habby template, a PvP intrusion system, an end...

💀Review Radar #12: Which games survived & which are actually DEAD (Poke It With a Stick!!) 20.08.2026

Review Radar 12 is where we revisit the games we've covered and find out who lived and who died. This time, the joke's on us: nearly everything came back scaling up. Felix kept reaching for the stick to poke dead games, and Jakub kept insisting they're all still breathing — and mostly, he was right. The lesson that keeps repeating: hard work pays off, revenue and DAU often tell opposit...

🎯 The 2026 D2C Survey: Why 41% of studios still DON'T have a web store (and why they're wrong) 19.08.2026

FastSpring surveyed 110 senior mobile decision-makers — directors, VPs, C-suite — about direct-to-consumer, and the results premiere right here before Gamescom. The headline: 59% now have a web store, but the 41% who don't are held back by three fears that are all out of date. And the #1 reason studios adopt D2C isn't profit anymore. Matej Lančarič, Jakub Remiar, and Felix Braberg welcome...

🚌 Marble Sort Meets Traffic Jam: Bus Traffic Fever Review! 17.08.2026

Bus Traffic Fever fuses two proven puzzlers — Marble Sort and the bus/traffic-jam arrows game — into one brutally slow, weirdly sticky machine. Levels take 30-40 minutes, the frustration is genuinely phone-throwing, and that's exactly why it prints ad revenue. We break down Bus Traffic Fever by GooDroid (a CyberAgent subsidiary in Tokyo) — and the twist is that it's the second time they&#3...

🚨📢 BREAKING NEWS: Rotate Labs Raise + Rival App Store Returns + Gaming Revenue Drops 4.5%?! 14.08.2026

Cube Land's studio just raised a seed round four months after launch, a rival app store returned to Google Play in the US for the first time in over a decade, and Sensor Tower says gaming revenue fell 4.5% in Q2 — except that last number is only half the truth. Three stories, and Turkey keeps winning. Felix Braberg flies solo for the Friday news. First, RotateLab — the Turkish studio behind Cu...

⛏️ One Guy, No Ads, No Tutorial, $100K/Day: The Idle Obelisk Miner Story 13.08.2026

Here's a game that breaks every mobile rule and prints money doing it: Idle Obelisk Miner looks like a DOS game from 1995, has no tutorial, no ads, and almost no marketing — and it's doing an estimated $100K a day on just 4-5K downloads. One developer, a fanatical community, and unit economics nobody else can touch. We break down Idle Obelisk Miner (by Checkbox Entertainment) — a one-man-h...

🎮 9 Playables, 9 Lessons: What's working in playable ads right now 12.08.2026

The most freeing idea in playable ads keeps proving itself: your playable doesn't have to match your actual game. This month a zombie survival game ran a football playable, and an isometric strategy game ran a non-isometric one. The crew breaks down nine playables and the lessons underneath them. Matej Lančarič and Ondrej Mosberger are joined again by Robin Kuyer for the "everyone brings...

💣​ How Smash Fest created a NEW Puzzle category overnight 10.08.2026

We are joined by ad monetization guest Katerina to break down Smash Fest and the clone explosion surrounding it. We cover the physics-based cannon core (each ball is a move, run out and buy five more — match-3 logic on a physics engine), the detective work tracing it back to Toon Blast's "Cannon Fest" event (spotted by Game Refinery back in November 2024, and run by Peak as both play...

🚨📢 BREAKING NEWS: Tripledot Buys Supersonic for $40M + EA is Private for $55B + Netflix drama 07.08.2026

This week is one giant lesson in consolidation: everybody's buying everybody, the money is concentrating, the ownership is concentrating, and the people are getting cut. Tripledot bought Supersonic from Unity, Saudi Arabia closed the biggest leveraged buyout in history to take EA private, and Netflix gutted a studio seven weeks after praising its game on an earnings call. Matej Lančarič flies...

🧠 The "Fat Guy Getting Slapped" Concept Took Over: AI Creatives Breakdown 06.08.2026

One concept is eating the entire Forex creative market right now: a "fat guy" gets slapped, abandoned, or humiliated, then rises to power. It was everywhere last month — this month it's on steroids, and every big Forex game has its own version. The crew runs 123 AI creatives in 30 minutes to map where AI creative is actually heading. Matej Lančarič, Jakub Remiar, and Felix Braberg sp...

🎯 How to Do a UA Review Properly by Matej Lancaric 05.08.2026

"The CPI is going up, so change the creatives" is not a UA review — it's just narrating the dashboard. A real review has next steps, digs under the naming conventions, and usually finds money you're already wasting without spending a cent more. This is how to do one properly. FULL ARTICLE: https://lancaric.substack.com/p/ua-review-bible-how-to-do-it-properly?r=7qqaf Matej Lančari...

🐜​ Colony Flow Breakdown: The Ant Puzzler getting sued & already taken DOWN from Android! 03.08.2026

Here's a first: we reviewed the copy, not the original. Colony Flow is an ant-themed "destroy the picture" puzzler that's doing an estimated $150K/day — and it's currently being sued over. The crew digs into the game, the monetization trick underneath it, and what the lawsuit might mean for the entire copycat economy. We break down Colony Flow (by OneSoft/ABI Games) — a sort...

🚨📢 BREAKING NEWS: Google's Antitrust Blow, AppLovin's Hidden Strength & Smash Fest's Copycat Army 02.08.2026

The EU just fined Google €890M for making it hard to steer users to cheaper web stores — another crack in the 30% wall, and genuinely good news for every developer. That's the lead of a quieter, summer-holiday news week, with Felix flying solo while Matej and Jakub are at ChinaJoy. Felix Braberg walks two stories and a charts tour. First, the European Commission fined Google €890M (split €460M...

🧊 Cube Land: How RotateLab went from idea to $300K/Day in Just 6 Months 30.07.2026

A studio in Gaziantep had the idea in November, started building at the end of December, ran a marketability test in January, and by July they're doing an estimated $300K/day. That's the Cube Land story — and we love it! We break down Cube Land Puzzle by RotateLab (Turkey) — a 3D voxel "destroy the picture" blast puzzler where you rotate a pixel-art object (a gummy bear, a Rubik&...

🧠 The Creative Trends Nobody Wants to Admit 27.07.2026

Some months the creative trends are wild. This one, Matej says it straight: it's quieter — everyone's copying the same big 4X and Golden Goblins playbook, AI is everywhere, and studios are scaling down for summer. But the detective work underneath is where it gets good, including a live investigation into who actually spends the most on UA and who really leads on revenue once you account f...

🚨📢 BREAKING NEWS: GTA 6 Pre-Orders Hit $260M + Tencent & Superplay for $1.5B + PubMatic-Zynga Deal 24.07.2026

GTA 6 pulled an estimated $260M in its first week of pre-orders — and the real story is that its launch has quietly become a proxy for every gaming company's valuation. If it opens well, the industry holds. If it doesn't, the bottom could fall out — and mobile goes with it. Felix Braberg flies solo for the news segment, with three stories that matter. GTA 6 pre-orders hit roughly $260M glo...

🎮 Which Playable Performs Best" Why There's No Single Answer (Playable Trends June 2026) 23.07.2026

The single most freeing idea in playable ads: your playable doesn't have to be your actual game. This month's Playable Trends proves it — including a studio running what's essentially a Fishdom ad to drive installs for a completely different fish game. Today is the "everyone brings playables" episode — nine playables, nine different lessons. They break down Meow Doku's on...

➡️​HexaAway Breakdown - The 6th-Biggest sort puzzler you've NEVER heard of 22.07.2026

Hexa Away did something genuinely clever — it took the arrows/sort mechanic everyone's chasing and rebuilt it on a hexagonal 3D grid, which turns out to be a better fit than flat arrows ever were. Then it scaled hard on AppLovin, hit a wall, and downscaled almost completely. It's a great game and a UA cautionary tale in one. We break down Hexa Away - a hexagonal-grid sort puzzler from the...

🐱 Meowdoku case study: Minesweeper + Cats + Sudoku. Take a 40-Year-Old Game, Add Cats, Make Millions 20.07.2026

Take Minesweeper. Add Sudoku logic. Put cats on it. Congratulations, you've just made $200,000 a day.. We break down Meow Doku by Oakever, the cat-puzzle that came out of nowhere to shake up a category that hadn't changed in a decade. They walk the game (it's Minesweeper crossed with Sudoku — one cat per color, per row, per column, cats can't touch — simpler than Minesweeper and en...

🚨📢 BREAKING NEWS: Pokémon Go Made MORE Money by Going Free + Xbox Cuts 3,200 + AppLovin Opens Axon 17.07.2026

Pokémon Go removed the paywall from its biggest event of the year and made more money than any paid version in half a decade. That's the monetization masterclass of the week — and it's just one of five stories that matter. Matej Lančarič flies solo for the news segment, and it's a heavy week. Pokémon Go hit its 10th anniversary with over $9B in lifetime revenue, then ran GoFest 2026 as...

💀 Pokémon Champions is already DEAD: here's what went wrong 16.07.2026

Pokémon Champions launched on mobile doing roughly $300-400K/day. Two days later it was collapsing. It's now around $80K/day and falling — a textbook shark fin from the biggest IP on the planet. We cover the wins on this podcast, but we also cover the failures, and this one is genuinely fascinating. We break down what went wrong with Pokémon Champions. The game is essentially Pokémon Stadium (...

🟥🟩🟨🟦Did Block Blast finally peaked? And why they added 7 more minigames??? 👀 15.07.2026

Block Blast got pulled from Google Play, and everyone assumed it was catastrophic. It wasn't — DAU dipped from about 56M to 50M and stabilized. The real story is much more interesting: Block Blast has hit its scale ceiling on the core game, and their answer is to quietly turn the app into a games portal. Jakub Remiar flies solo for a single-game Review Radar update on Block Blast, six months o...

🏨 My Perfect Hotel Meets Merge: Decoding Hotel Legacy by Century Games 13.07.2026

Gossip Harbor is now the fourth-highest-grossing game on the planet — behind only Royal Match, Honor of Kings, and Whiteout Survival. The merge category the crew has been covering for years is bigger and more stable than ever, and Century Games just showed exactly how you stack another winner on top of your portfolio. We break down Hotel Legacy by Century Games (of Tasty Travels fame), using it as...

🎮 Path of Kings review: Voodoo's midcore pivot is real 09.07.2026

Voodoo's Path of Kings looks like Skyrim from the surface. It plays more like Tinder. And underneath the swipe mechanic is one of the more clever fusions of gameplay and monetization we've seen — where the gameplay itself is basically the offer pop-up. We break down Path of Kings, the Voodoo mid-core idle RPG they flagged on the Creative Trends episode. They walk it live — the swipe-to-cho...

🎯 Offerwalls Explained: When to Add, How to Segment & the $800-$2,000 eCPM Secret by Felix Braberg 08.07.2026

Offerwall eCPMs in the US can hit $800 to $2,000 for a single completed task — compared to $20-50 for a normal rewarded ad. But most publishers either add one too early, segment it wrong, or let it cannibalize their whales. This is the no-bullshit introduction to doing it right. Felix Braberg flies solo for a 15-minute offerwall masterclass, built from seven years of decks and hands-on experience...

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