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The Insert Credit Show
A relentlessly on topic smorgasbord of hard hitting video game questions as addressed by a panel of experts. Featuring Frank Cifaldi, Ash Parrish, Brandon Sheffield, and a rotating group of special guests. Hosted by Alex Jaffe. Edited by Esper Quinn. Original music by Kurt Feldman.
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insert credit
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Dernier épisode
19 oct. 2026
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Épisodes
Ep. 9 - Al Pacino’s Vegas Adventure, with Brent Porter 31.08.2012 1:17:24
Action Button Entertainment art director Brent Porter hangs out for some real talk about BioWare, escort missions, and how to make D-Day interesting again. Questions this week: What can horror games do to effectively scare players? (02:36) What is the correct way to establish lore in a video game series? (08:54) ANNA P. What's the best food item in a game? (15:09) Where's the best real world locat...
Ep. 8 - Panza Vision, with Vito Gesualdi 23.08.2012 1:13:00
Hollywood Correspondent Vito Gesualdi pops in to talk about Nintendo Power, Turbo Play, and MAD Magazine. Questions this week: What would you have to say at Nintendo Power's wake? (02:11) Design a game based on Don Quixote. (08:38) How did the "shoot-them-up" genre become so culturally linked to the "moe" aesthetic? (14:57) Who would win in a fight between Gabe Newell and Gabe from Penny Arcade? (...
Ep. 7 - Gamer Grub, with Patrick Miller 17.08.2012 1:09:35
Insert Credit regular Patrick Miller joins us to talk about Gamescom, players of video games, and warthog drifting. Questions this week: What distinguishes Gamescom from other industry events? (01:17) Were there any GameCube games with good voice acting? (07:28) What is the best feeling vehicle in a video game? (13:42) MICHAEL STERNS: What are your least favorite industry buzzwords? (19:50) Would...
Ep. 6 - Seattle Rhythm, with Christian Nutt 10.08.2012 1:13:42
Fresh off his article on The Bouncer, Christian Nutt joins the gang to discuss unkept Fable promises, using the -san suffix in English writing, and Charizard. Questions this week: In game design, where is the line between difficult and unfair? (03:30) How has the beat-em-up genre evolved in the past 20 years? (09:35) Who would win in a fight: Master Chief or Charizard? (15:53) Design a game for th...
Ep. 5 - Tactical Freakout, with Shawn McGrath 03.08.2012 1:06:39
This week the Insert Credit gang is joined by Dyad creator Shawn McGrath to discuss weapon design, NPC dialogue, and the rigidity of Johnny Wadd. Questions this week: What is the most fun weapon in a video game? (02:18) In an MMO addiction clinic, what would be used as methadone? (08:36) NORBERT LEVEJSIK: Who is the Johnny Wadd of video games? (10:52) Pitch DYAD as a Saturday morning cartoon. (16:...
Ep. 4 - Dr Pepper Hot Dog Cafe 27.07.2012 1:09:11
Those Three Guys (tim, brandon, frank) return for a fourth helping of no-nonsense questioneering. Join us for a hearty discussion of Metacritic, Monster World, and mouse livers. Questions this week: Is Bonk's Adventure better than Monster World? (03:40) How useful are score aggregation websites like Metacritic? (10:29) To what extent did Sega do what Nintendon't? (16:47) In the year 2027, what wil...
Ep. 3 - Shagargamel 18.07.2012 1:05:38
Is your body ready for one full hour of frank, tim, and brandon discussing time as a game design mechanic, the value of the PlayStation Vita, and how to explain Hyperdimension Neptunia to your mom? Because if so then oh man do we have a treat for you! Questions this week: What distinguishes the Ouya from every other attempt to create the Uber Console? (03:11) Which games best utilize the concept o...
Ep. 2 - Citizen Bonk 11.07.2012 1:08:17
frank cifaldi, tim rogers, and brandon sheffield once again join us to discuss kickstarter, the history of achievements, and the meltdown of 38 Studios. Questions this week: Is Bonk's Adventure better than Super Mario Bros? (04:35) What are the ingredients of a good boss battle? (11:02) What achievements would you shoehorn into classic video games? (17:16) How can a game be easy without being bori...
Ep. 1 - Happy Birthday, Charles Manson 03.07.2012 1:02:03
This week frank cifaldi, tim rogers, and brandon sheffield join us to discuss Hideo Kojima, how to make MMOs fun, and skellingtons. Questions this week: What were some neat features of the Xbox 360, PS3, and Wii that were never utilized to their full potential? (05:22) MMOs: How can we make them fun? (11:09) In the era of GameFAQs, how can easter eggs and cheat codes survive? (17:38) Give an eleva...
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