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Tabletop Games Blog

Tabletop Games Blog - board game reviews and discussions with a personal touch

Tabletop Games Blog podcast explores board games, card games, dexterity games, and modern hobby games, delivering in-depth reviews, thought pieces, and audio articles for all types of players. Since 2018 it has covered strategy games, family favourites, party games, and indie gems, focusing on gameplay, design, table presence, and player experience. Originally on a strict weekly schedule, from 2025 episodes now release when ready, prioritising quality. Tune in for engaging board game reviews, tabletop gaming discussions, tips, and commentary on the ever-growing world of modern board games.

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Auteur

Tabletop Games Blog

Catégorie

Leisure

Site du podcast

tabletopgamesblog.com

Dernier épisode

13 oct. 2026

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Épisodes

2025 - A Year in Review (Saturday Review) 27.12.2025

As another year draws to a close, it's time to pause, look back, and take stock. As has become something of a tradition, this article shares with you my 2025 gameplay experience, some stats about the blog, my event attendance, a summary of the blog's finances and a brief look ahead to 2026. It's as much for my own record as it is for anyone who wants to know more about what 2025 has be...

Regular Games - benefits of playing the same game with the same people (Topic Discussion) 23.12.2025

As my board game collection grows, the chances of the same game being played regularly decrease. As a reviewer, that's fine, because I'm here to play new games and critically evaluate them. However, it's also sad that more and more of my games just sit there on the shelves unplayed, while the latest, shiny game barely lands before it makes it to the table. For many of us, playing board...

Wyrmspan (Saturday Review) 20.12.2025

Lantern lifted, I stepped into the Crimson Cavern where a Tawny Steppe Wyvern crouched over a cache of meat and a single gleaming amethyst. It watched me calmly, dust motes swirling around its tawny wings. In the Golden Grotto , a Bellicose Firevern crackled with heat, sparks skittering across piles of scorched stone as it let out a low rumble. Finally, in the Amethyst Abyss , a Subterranean Basil...

Mini Magic - the human side of miniatures games (Topic Discussion) 16.12.2025

This is a guest post by Glenn Ford from Man O' Kent Games . As an independent games designer and producer, a lot of my time involves visiting conventions to meet gamers and, ideally, sell my games to them. When I do so, it’s always a surprise how little crossover there is between people who play board games, roleplaying games and miniatures games, which is a pity since I think all of them have...

Yokai Septet (Saturday Review) 13.12.2025

Long ago, spirits and demons stirred in the land of the rising sun, wreaking havoc upon crops, rivers, and villages, unseen and unstoppable. As an Onmyoji , a practitioner of ancient cosmology, you learned to capture these restless entities, restoring balance where others faltered. Yet word came that your own village suffered, and another Onmyoji had been called to intervene, an affront to your du...

Boop (Saturday Review) 06.12.2025

It was like herding cats. As soon as you put one kitten down, the two nearest to it moved further away. The same when you tried to add a cat to the bundle of feline fluff. Some of the cats and kittens even decided to jump off the quilt completely. It was impossible to get everyone on there at the same time. What was cute though, was how each cat and kitten tapped their noses together and went Boop...

Losing Balance - the role of balance in board games (Topic Discussion) 02.12.2025

Balance in board games is one of those much-talked-about topics that keeps cropping up. Some people want games to be perfectly balanced, so that players' only advantage comes from their skill and hours of practice and graft. Others relish highly unbalanced games, where it's nigh-impossible to win, but when you do win, it feels amazing. Yet, balance in board games is much more complex and s...

Umami (Saturday Review) 29.11.2025

Under the glow of the moon, the forest stalls sizzled and steamed. Ramen bowls, takoyaki, and miso soup filled the air with rich, savoury aromas. Woodland chefs scurried between stoves, each eager to cook the most delicious dishes, only to be outdone by competitors who stole their patrons right from under their noses. The question is whether you have what it takes to serve up the best culinary cre...

Games as Lingua Franca - how board games can overcome language barriers (Topic Discussion) 25.11.2025

Board games are often seen as a way to bring people together. They're a social activity, even for solo gamers. When we sit down to play, we fall into familiar rhythms of turns, actions and mechanisms. We don't even need to share the same language. Playing board games is a time when gestures, shared goals, and the actions within the magic circle of the game itself act as a way for us to com...

Ayar: Children of the Sun (Saturday Review) 22.11.2025

From the mist of Lake Titicaca, eight children of Inti and Mama Quilla stepped onto the high plains, their feet brushing the grass and waking the land itself. As their journey continued, the mountains claimed some of them, caves swallowed others, until only one final pair held the golden rods. By then, they had taught the first clans who had accompanied them to weave, shape clay, carve terraces in...

The Hidden Language of Co-op Gaming - how board games build communication skills (Topic Discussion) 18.11.2025

This is a guest post by Abdel Mounim Bouazzaoui from The Cardboard Crew . Most people see board games as entertainment. Roll some dice, move some pieces, maybe argue about house rules. But I've noticed something else happening at my weekly game nights over the past few years - we're all getting better at talking to each other. Read the full article here: https://tabletopgamesblog.com/2025/...

The Druids of Edora (Saturday Review) 15.11.2025

Mist coiled between the ancient stones, whispering secrets of powers wielded by only a few. The forest waited, still and patient, as cloaked figures approached with burning torches. As they began to chant, the flickering flames stretched and twisted until fires flared in silent circles. Moving from shrine to shrine, they connected dolmens, built runestones and standing stones, and weaved their mag...

Demonstrative Board Gaming - my approach to demoing games (Topic Discussion) 11.11.2025

Over the years, I have demoed quite a lot of games at a few different locations. It all started back in 2019 at Essen Spiel , where I demoed Fog of Love to the German audience. More recently, I have been demoing for Asmodee at UK Games Expo, as well as at my local board game cafe. With every demo, I have honed my skills, learned new tricks and generally fine-tuned my approach. So in this article,...

Doomlings: Legends of Enderas (Saturday Review) 08.11.2025

The ground trembled as the horizon flickered with violet light. Tribes gathered in small clusters, clutching relics that glowed faintly or fizzed with a strange energy. Some hoarded scraps of parchment filled with incomprehensible runes, others carried fragments of forgotten technology bolted hastily to their frames. Yet despite the looming end, laughter filled the twilight air. Every choice felt...

Shelves of Stories - how games and books reflect who we are (Topic Discussion) 04.11.2025

Some people enjoy running their fingers along a row of books, looking for one that catches their eye. Others love wandering past shelves filled with board games, drawn to the artwork or the imaginative setting. Book lovers love the smell of paper and ink, while board gamers relish the scent of a new box. Flicking through pages or rifling through components is part of the thrill. Collections are mo...

General Orders: Sengoku Jidai (Saturday Review) 01.11.2025

The land was divided, its provinces fractured by ambition and betrayal. Armies marched through rice fields, emissaries whispered in candlelit halls, and the people looked to their daimyo for guidance and protection. Every order carried the weight of loyalty and the promise of power. It was a time when each decision could tilt the balance of history, and so the samurai sent out their General Orders...

Horrified (Saturday Review) 25.10.2025

Night had fallen over the village of Bodega Bay . Most people were at home, because they knew there were terrible creatures roaming the streets. Only a few brave heroes had ventured out into the cold, dimly lit streets to protect the inhabitants from the horrors that were lurking in the shadows. It didn't take them long to come across the first fiendish creature. As they looked upon the muddy...

Tranquility: The Descent (Saturday Review) 18.10.2025

It all began with a voyage across calm seas, as we boarded the ship and searched for a paradise of our own. From there, the path rose skyward, climbing a mountain one careful step at a time until the summit finally revealed itself above the clouds. Now the journey turns in a different direction, leaving sunlight behind and slipping beneath the surface, into the shadows of the deep. The silence is...

Escape the Dark Castle (Saturday Review) 11.10.2025

The candlelight flickers across the damp stone walls, casting long shadows that stretch and twist. You huddle closer to the table, scanning the cards laid out like pages from a forbidden story, the musky scent of ink and paper mixing with the chill in the air. Every dice roll echoes forebodingly in the quiet room, a tiny heartbeat of suspense. Each time you put pencil to paper, you mark the fate o...

Keeping the Fun - a reply to Dan Thurot's "Anti-Fun" article (Topic Discussion) 07.10.2025

I was reading Dan Thurot’s most recent article, titled "Anti-Fun" , when, as so often with his writing, I found myself challenged in the best possible way. Few people in board game criticism can cut to the heart of a topic like Dan can. That is why his work is so valuable and important. So, as I say, I felt challenged. His argument that the word "fun" has no real use in critici...

The Night Cage (Saturday Review) 04.10.2025

Your skin is cold as you awaken in the dark. You have nothing but a flickering candle. A terrifying foreboding is constricting your throat, just like the narrow passageway is squashing your body. You know you are trapped in the tightest, most claustrophobic tunnel labyrinth imaginable. Yet, you must find keys and gates that may vanish at any moment, your only path to freedom. You must press on and...

Size Matters - board games' table space requirements (Topic Discussion) 30.09.2025

As board gamers, we are obsessed with size. We love sharing shelfies to show off the size of our giant board game collection. Board games that come in a giant box that could double up as a garage for a small car are appealing to us. We love giant miniatures that we could use for weight training. War games that come with thousands of chits and other little tokens are standard. So, this article obse...

Fetching Feathers (Saturday Review) 27.09.2025

The wind rustled gently through the trees. Dappled sunshine bathed the garden in a warm yellow tint, catching on the edges of the leaves and shimmering on the glass of a small bird bath. A hummingbird flitted from branch to branch, pausing briefly to inspect a cluster of flowers. Further away, a woodpecker drilled purposefully into the thick trunk of an old oak. The seasons were starting to change...

To the Bitter End - board games don't have to finish (Topic Discussion) 23.09.2025

We are all so very conditioned to play board games to the end. Most games have some sort of end game trigger and a form of end game scoring. They want us to play them all the way through. Yet, when a player’s win is all but guaranteed, continuing to the end seems pointless. The enjoyment of a game often matters more than strictly following the rules. Adapting play to the situation and the group’s...

D.O.T (Saturday Review) 20.09.2025

It was like there were pixels: red ones, blue ones and black ones. There was one, two, three or four for each, sometimes none, in all sorts of combinations. You could combine them to give you five, six, seven or eight in the different colours. It was a real puzzle. You wanted to create the lowest or highest difference between the numbers in the centre and those in your hand. That difference change...

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