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Lex Starwalker

Game Master's Journey

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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Auteur

Lex Starwalker

Catégorie

Games

Site du podcast

lexstarwalker.com

Dernier épisode

26 août 2026

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Épisodes

GMJ 145: PHB Chapter 9: D&D Combat Rules 06.03.2017

Lex launches into an in-depth discussion of the combat rules of D&D. If you have any questions about the rules, or you'd just like a refresher, this is the episode for you.

Game Master's Journey 144: Teaching New Players & Tips for New GMs 27.02.2017

Today I continue my series on the Roles of the GM. In this episode we discuss the GM as a teacher. As GMs we often find ourselves teaching players a new game, or even teaching players who’ve never played an RPG before. I give you strategies to set yourself up for success and ensure your players come back for more. I also give some tips specific to teaching 5th edition D&D to new players, and final...

GMJ 143: PHB Chapter 8: Food & Water, Descriptive & Interactive Roleplaying, Resting & Downtime 21.02.2017

I continue my discussion of chapter 8 of the PHB. We’ll talk about food & water, & interacting with objects. We’ll also discuss social interaction and the difference between descriptive and active roleplaying. I have some thoughts on how you can encourage more immersive active roleplaying from your players. Finally, we’ll go over resting and downtime activities.

GMJ 142: PHB Chapter 8: Travel, Movement, Falling, Suffocation, Vision & Light 14.02.2017

I begin discussing chapter 8 of the Player’s Handbook, Adventuring, which includes travel pace, special types of movement, activities while traveling, falling, suffocating, vision and light.

Game Master's Journey 141: D&D Product Replacement & How RPGs are Good for Us 07.02.2017

Today I’ll discuss an excellent Ted talk I saw about how playing RPGs like D&D is good for us. Before that, I’ll discuss Wizards of the Coast’s product replacement policy for D&D fifth edition. Their website is misleading, and the process is much easier than you may have been led to believe.

GMJ 140: PHB Chapter 7: D&D Ability Scores & When to Call for a Check 31.01.2017

I dig into chapter 7 of the Player’s Handbook and discuss ability checks. I tell you how you can determine which ability and skill to use for a check and how to assign the DC for a check. I also touch on helping, group checks, encumbrance, and hiding in combat. Finally, I provide some insight on how to know when to ask for a roll, and when not to.

GMJ 139: PHB Chapter 6: Multiclassing & Feats in D&D 24.01.2017

Today I discuss multiclassing & feats in D&D fifth edition. These are two optional rules that you can use (or not use) to tailor your game to get exactly the experience you’re looking for.

GMJ 138: PHB Chapter 5: Using Tables, Variant Rules, Equipment & Living Expenses 17.01.2017

I discuss chapter 5 of the PHB—Equipment. You might be surprised how many gems are in this chapter, including some decisions you can make about how to customize your game. Before that, I have another update to episode 136's discussion of the alternate encounter rules in the Unearthed Arcana.

GMJ 137: The GM as Rules Arbiter and PHB Introduction & Chapter 1: Using the Random Height & Weight Table 10.01.2017

As game masters we wear many hats, and there are a lot of skillsets involved. Today I discuss the GM as rules arbiter. When it comes to the rules of an RPG, the buck stops at the GM. Most RPGs have a rule zero which gives the GM ultimate authority when it comes to the rules, not the books or developers of the game. Second, I will begin a series of segments in which I will dig into the PHB and DMG....

Game Master's Journey 136: Building D&D Encounters using the Unearthed Arcana 30.12.2016

Today I’ll discuss an alternative method for building encounters for D&D that Wizards has provided in the Unearthed Arcana. After some playtesting, I’ve found this method to be easier and work better than the method presented in the DMG. It’s also not nearly as confusing or involved as it may seem. I also discuss the dangers of getting too used to adjusting encounters on the fly instead of designi...

Game Master's Journey 135: Volo's Guide to Monsters 25.12.2016

Today I give a complete review of Volo's Guide to Monsters, the latest supplement for Dungeons & Dragons fifth edition.

Game Master's Journey 134: Bringing NPCs to Life & House Rules 14.12.2016

In this episode I’ll discuss a trick I use to help me bring my NPCs to life or even create an NPC on the fly during play. I’ll also share with you a house rule I’ve been deliberating for D&D. It’s turned out to be a great example of some of the perils of making house rules.

Game Master's Journey 133: Bringing Strongholds & Followers from 1st Edition to 5th 08.12.2016

This week I discuss Limitless Adventure's 5th edition products and Kickstarter. I also discuss strongholds and followers from Advanced Dungeons & Dragons 1st Edition and share some of my thoughts on how I will bring these rules into 5th edition for use in my homebrew world, Primordia.

Game Master's Journey 132: Bringing PC Backstories into the Adventure 30.11.2016

Today I’m discussing PC backstories and how to bring them into the story of your campaign. I’ll give advice not only for GMs, but also for players on how to better give the GM what she needs in order to bring your backstory into the main narrative. Not only will using these character hooks enrich the story of your game, but it will also increase player buy-in and engagement. I also talk a bit abou...

Game Master's Journey 131: Keeping the Game Going Between Sessions Part 2 22.11.2016

Today I return to the topic of gaming between sessions. How do we keep the story going, and keep players engaged, in between our gaming sessions? I’ve got some great ideas from listeners that I’ll share with you.

Game Master's Journey 130: Primordia 2.0 - Improving Your World Through Revision 15.11.2016

Today I’ll discuss some revisions I’m considering for Primordia as I begin preparations for my first campaign in the setting. I’ll also answer a few remaining listener questions about the setting. This is a great example of how worldbuilding is a process that never truly ends. Never be afraid to make necessary revisions to your setting, even when you already have campaigns up and running. 

Game Master's Journey 129: Keeping the Game Going Between Sessions 08.11.2016

Shane of the Total Party Thrill podcast joins me today to discuss gaming between sessions. We explore strategies you can use as a GM to keep player engagement and interest high in between your gaming sessions.

Game Master's Journey 128: Primordia Q&A 01.11.2016

Today I answer listener questions about my homebrew D&D world, Primordia. Some of the topics discussed include the underdark of Primordia, the fae of Primordia, and traveling to Primordia from other worlds.

Game Master's Journey 127: Adventuring in the Wilds of Primordia 25.10.2016

Today I resume discussion of my homebrew D&D world of Primordia. I talk about how some of my assumptions about the world have come into conflict with running actual adventures in the world and the solutions I found to the dilemma. I also discuss what adventures in Primordia will be like, and I talk more about the Wilds of Primordia and what kinds of things you’ll find out there. What makes Pri...

Game Master's Journey 126: Storm King's Thunder Review 19.10.2016

I give my full review of Storm King’s Thunder, the new published D&D campaign by Wizards of the Coast.

Game Master's Journey 125: Theater of the Mind Feedback 11.10.2016

Welcome to season 7 of Game Master's Journey! I’ve gotten some great feedback on episode 124, which was on theater of the mind play, and I’ll share some of that feedback with you today. I’ll also share a tip on how to handle initiative in such a way as to not disrupt the flow, momentum and pacing of your session.

Game Master's Journey 124: Theater of the Mind 28.09.2016

Today I’m going to discuss using theater of the mind as GMs. I’ll give some benefits and challenges as compared to using miniatures and a grid, and I’ll pull in some opinions from listener-GMs. Finally, I’ll share some strategies to help you make theater of the mind work for you and your group.

Game Master's Journey 123: Storm King's Thunder First Impressions 22.09.2016

Storm King's Thunder has more to offer than just an adventure. I discuss some of the early highlights of this book and thoughts they've inspired, including giving DMs and players choices when handing out "random" magic items, how to use the coins in treasure hoards to help keep PC wealth where you want it, and some ideas on what to do if you have a TPK. I also discuss how the adventure gives the p...

Game Master's Journey 122: Tome of Beasts Review 20.09.2016

If you're looking for an extensive review of Tome of Beasts by Kobold Press, then you've come to the right place! I dig into this new monster manual for D&D fifth edition in detail. Will this book be right for you, your game, your setting and your group? You'll have to decide for yourself, but I'll give you the knowledge you need to make an educated decision.

Game Master's Journey 121: Revising the Ranger 13.09.2016

Today I’m going to discuss the latest revision of the ranger class for D&D released by Wizards of the Coast in the latest Unearthed Arcana. Has Wizards effectively addressed and solved the problems with fifth edition's ranger?

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