fr

codungmaster@gmail.com (Co-Dungeon Master)

Dungeons & Drams - 2 Waterdeep 2 Furious

Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.

N'hésitez pas à visiter le site du podcast et à soutenir son créateur : epcarraway.github.io

Auteur

codungmaster@gmail.com (Co-Dungeon Master)

Catégorie

Leisure

Site du podcast

epcarraway.github.io

Dernier épisode

8 juil. 2026

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Épisodes

Chapter 38: The Black Cabin Part 2 06.06.2025

The gang survives an onslaught of ice mephits and coldlight walkers only to face their greatest challenge yet: an inescapable barrage of gnome puns.

Chapter 37: The Black Cabin 06.06.2025

Having braved a lethal blizzard to find shelter, the party is immediately incinerated by a magical artifact and must spend the rest of the chapter trying to haunt a passing polar bear into fixing the sun-grenade that just killed them.

Chapter 36: A Song of Fire and/or Ice 06.06.2025

After receiving a divine death threat, the party attempts to appease the sun god with a lazy wolf and gets life advice from a zombie fish.

Chapter 35: It Looks Like You're Trying to Cheat Death. Would You Like Some Help? 06.06.2025

After successfully bringing a wizard back from the dead, the heroes are faced with an even more dire mission: rescuing their kidnapped owlbear, Snacks.

Chapter 34: Stakeholder Engagement 06.06.2025

Our heroes discover that when fighting a vampire, the difference between a "stake" and a "steak" is a matter of life, death, and considerable magical confusion.

Chapter 33: The Ultimate Enemy 06.06.2025

In this chapter, the adventurers must defeat their ultimate enemy: a deadly, six-letter word puzzle.

Chapter 32: And I Thought They Tasted Bad on the Outside 06.06.2025

A simple trip to the stables devolves into attempted murder, a groin-related riding accident, and a journey to an upside-down wizard tower where a dead man is waiting to say hello.

Chapter 31: Don't be Tardy to Save T.A.R.D.Y. 06.06.2025

The daring rescue of a clockwork companion devolves into a chaotic brawl featuring invisible dwarves, a traitorous dog, and a gnomish battle cry of "Quick! Spread your legs!"

Chapter 30: Something Fishy 06.06.2025

The adventurers generously donate a magical cauldron to a starving town, with the slight catch that it can only be activated by shouting 'Sandy's Crew Rules!'

Chapter 29: Gone Fishin' 06.06.2025

The party builds a cute robot, drinks some truly awful wine, and then promptly awakens an ancient evil by trying to steal its hat.

Chapter 28: Celebratory Crouching 06.06.2025

What begins with a magical dance-off escalates into a premature victory crouch that nearly costs a gnome his favorite appendages.

Chapter 27: Up in Smoke 06.06.2025

A spooky seance reveals the secrets of the cosmos, the fate of a murdered wizard, and the definitive location of a man's lost keys: Invisible Dwarves.

Chapter 26: Sleigh or be Slayed 06.06.2025

In this chapter, the only thing worse than the tour guide's puns is the laughing, bloodthirsty audience they attract.

Chapter 25: Drunks and Dragons 06.06.2025

The party must solve a mystery with clues from a perpetually drunk dragonborn, all while one of them accidentally butt-dials an actual dragon with his mind.

Chapter 24: Snake Ice 06.06.2025

Tying yourselves together for safety on a mountain seems like a great idea until an 18-foot-tall Yeti decides to join your conga line of death.

Chapter 23: Icewind Dale 06.06.2025

The party bravely faces a fearsome Yeti, only to be immediately outsmarted by a large quantity of inconveniently placed snow.

Chapter 22: Cold Open 06.06.2025

The gang tackles important issues like repressed memories, sudden vampirism, and the proper legwear for a magical arctic expedition.

Chapter 21: The City of Sails 06.06.2025

After a lengthy lecture on the cosmic architecture of magic, the party discovers their teammate's terrifying descent into vampirism is currently less of a blood curse and more of a placebo effect.

Chapter 20: Pain in the Neck 2 06.06.2025

When a sit-up competition and an accidental self-tranquilization prove too dull, the party livens up the sea voyage by breaking into their host's room, setting it on fire, and stumbling upon a secret submarine.

Chapter 19: Pain in the Neck 06.06.2025

A character grapples with a soul-crushing childhood trauma and awakens with a mysterious thirst, right before the house they're guarding explodes.

Chapter 18: Shelf Defense 06.06.2025

In a desperate battle against a muscle-bound gnome, the party is forced to rely on a literal interpretation of shelf-defense.

Chapter 14: Dragon Heist 05.06.2025

The party earns a dragon's respect, a mountain of gold, and a legendary staff, holding onto all of them for approximately five minutes.

Chapter 13: The Return 05.06.2025

After a lengthy debate on how to handle the dragon, the party accidentally upgrades their monster problem to an eldritch abomination.

Chapter 12: The Vault of Dragons 05.06.2025

Our heroes battle a gelatinous doorstop for some shiny loot before immediately stumbling upon the vault's significantly larger, scalier, and more flammable security system.

Chapter 11: Would You Like a Fresco? 05.06.2025

In a dungeon where the entrance fee is patricide, the real dangers turn out to be overly-engaging wall art and a surprisingly literal trap door.

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