DoubleDM
DoubleDM
DoubleDM is a show by two passionate game masters, Nils and Emil, where we take you on a fun, insightful, and inspiring journey into the world of Tabletop Roleplaying every single week! We dive deep into key aspects of running TTRPGs like Dungeons and Dragons, Masks: A New Generation, or Cyberpunk Red, from crafting great and compelling stories and plots to developing new and exciting homebrew content for your games. Every Episode comes packed with actionable Game Mastering Advice ready for you to implement directly, Ideas and Inspiration for you to use, develop, and expand upon, and a massive...
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Épisodes
Veteran GMs vs. New GMs 23.03.2026 54:28
Today, we are discussing the difference between New Game Masters and Veteran Game Masters in D&D and TTRPGs. We discuss if there even is a difference and where it is apparent, and also why we think that the gap shouldn't matter one bit. We are all playing for fun (at least 98% of us), so why should it matter how much experience anyone has? Are thjere any reaö differences and can we actually le...
Realm Forge: The Quiet Year 16.03.2026 1:10:53
And today, to finish off Season 1's Worldbuilding, we play The Quiet Year, a map-drawing game that gives ample opportunities to create new and interesting locations in your world, create a community of people living in your world, and give that world many different dangers that players can explore later! With this, the first Season of Realm Forge is over. We have built the world of "Omen", Celesti...
Making your D&D games complex 02.03.2026 54:51
Complexity is a double-edged sword, oftentimes more complex systems, like politics and law, make a TTRPG game feel more real and immersive... but at the same time, too complex systems make the game feel dragging and overbearing... So where is the middle ground? We talk about systems and how co0mplexity is a great lever for GMs to apply at the right moments, with the right amount of caution... its...
When does Prep become Control 23.02.2026 40:55
Prep is an essential part of the TTRPG hobby, at least for one side of the GM Screen. DMs need to prepare for their sessions and some DMs prepare a lot of stuff while others just wing it. We talked about that before, however we didn't talk about one thing, the way prep can lead to GMs railroading their players and controlling the game... Can that actually happen? How does it happen? What do we hav...
Is Failure Better Than Success? 16.02.2026 49:23
Today we discuss the importance of failure in TTRPGs. Especially if Failure should be more important than success at your D&D and TTRPG tables. We talk about the reason why we want failure, what failure really means at the table and why you as the GM should never really work towards your players failing, however should embrace it once it happens. Check here for all further information: You can...
What makes a great Dungeon Master? 09.02.2026 59:35
Today, we discuss what makes a great Dungeon Master for D&D, and a great Game Master for TTRPGs. We talk about the most important and impactful qualities that create a good table environment. We discuss a GM's role and their responsibilities. We were inspired by this video from Todd Kenreck talking to Chris Perkins: https://www.youtube.com/watch?v=wsJviwZyhvM Check here for all further informa...
Raising Interest in your World 02.02.2026 56:59
And today we are here once again to talk about Worlöd Building, but this time not on Realm Forge but on DDM, so let's get to discussing the techniques and tactics you can use to raise interest in your setting and worlds. We were inspired by a video by Mystic Arts about a Worldbuilding Formula. We are not going over everything mentioned in that video, and highly recommend watching this video too: h...
Make your TTRPG Villains dumber! 26.01.2026 55:55
Today, we are discussing the villains we create in our D&D settings. Especially making them intelligent. We are talking about how to make them intelligent and howintelligent to actually make them in the end? Is there something too intelligent? We think so, your villains aren't all-knowing like you, the DM, and sometimes we catch ourselves realizing that we are using meta-knowledge or making th...
The 2026 TTRPG Bucketlist 05.01.2026 41:13
HAPPY NEW YEAR!!! Let's talk about 2026 in this episode, what we plan to do in TTRPGs and Podcasting this year! We talk about our Bucketlist für cool things to do and what we want the year to have in store for us! What is on your Bucketlist, and what do you want to do with TTRPGs in 2026? Check here for all further information: You can find us on the Web under these Links: https...
Realm Forge: I'm Sorry did you say Street Magic? 29.12.2025 59:17
Welcome back to another episode of Realm Forge. This time, we focus on a city, a traveling, flying, magical city. To create and build this city, we are using "I'm sorry did you say Street Magic?" Through the different phases we create and build an interesting city that enriches the setting of Omen. You can check out the game right here: https://seaexcursion.itch.io/street-magic Check here for all...
Picking back up after a break 22.12.2025 56:11
In today's episode, we discuss the busy schedules that control our D&D and TTRPG happy times, more specifically, we talk about what to do after we have taken a break from playing and how we can get back into the seat in the right way! We discuss how to deal with the break and what to do with it, what to do right after the break to ensure a great game feeling, and make sure we, as a group, stay...
Embracing Randomness at your D&D tables 15.12.2025 54:48
And this time, we talk about the Randomness that TTRPGs and D&D provide. Especially on how you can embrace that randomness at your tables in the right moments to make your game so much better. We talk about Rolling Dice and Improvisation and how TTRPGs are the only medium where you have the most control while not knowing what comes next and why that is the best thing ever! Check here for all f...
How do you explain TTRPGs? 01.12.2025 53:32
Today is another meta discussion. On how to get new players into the hobby, or more exactly, what you need to do to explain TTRPGs to someone, and how the best way is not to try and explain them, but actually just to show them! With this episode, we want to talk about the difference between actually playing and talking about playing as well as what it means to be ready to play. Everyone has differ...
How To Make Combat Harder 24.11.2025 59:45
Today we are discussing the topic of making your D&D combats harder and what things you can do to actually achieve the effects you want to have at your tables. Sometimes the easiest option isn't always the best one, sometimes it helps to think about what you are actually adjusting. Join us as we discuss homebrewing new stats and abilities for combats to achieve certain outcomes, we discuss mak...
Not Everyone Is A Game Master 17.11.2025 57:04
Today we talk about something that needs to be said: Not everyone is a Game Master! I mean its obvious, we have 4 players and only 1 game master! But jokes aside its important to talk about this as it highlights important reasons why we as people play TTRPGs and how we enjoy them! Lets talk about making TTRPG fun, interesting and engaging for everyone at the table even when you're not seated behin...
Realm Forge: Kingdom 03.11.2025 1:05:29
Welcome back to another episode of Realm Forge. Today, we are focusing on a single Kingdom, the first Kingdom of our Fantasy World, Omen, a world ruled by Celestial Bodies and their Signs, which foretell the future. We talk about the problems and challenges this world poses to the kingdom and what living in this world must be like. For this episode, we are using: https://lamemage.itch.io/kingdom b...
Are TTRPG Playstyle Mismatches bad? 27.10.2025 55:55
Today, we discuss TTRPG Playstyle Mismatches, particularly what can happen when parts of your group derive their D&D and TTRPG enjoyment from different aspects of the games and playtime. We discuss where these mismatches can occur and how you can address them at the table, making compromises to accommodate everyone's enjoyment and prioritize the group's fun. Check here for all further informat...
How to deal with TTRPG Burnout 20.10.2025 55:30
Today, we talk about TTRPG system burnout, we discuss what you can do to spot it, to counteract it, and also, if it comes to it, how you can recover from it. It is no joke and needs to be taken very seriously so let's talk about it and find the best way out of it. TTRPG System Burnout is when you are feeling worn out by playing TTRPGs, sometimes just with a specific system, and we discuss the best...
How to play D&D more collaboratively 13.10.2025 57:38
On this episode, we discuss collaborative play in D&D and TTRPGs. Not just having fun together, but also having systems, rules, guidelines, or other elements that facilitate play and encourage our players to help each other out during play. We discuss The Help Action, what we can do with it, and why you should do more with it. We talk about communication and facilitating an environment where e...
Making sure our players can play the game 06.10.2025 1:01:28
Today, we discuss why we as Game Masters need to be careful with what we say and how we say it at our D&D/ TTRPG Tables. We control the player's eyes, ears, and senses inside the game. They ask questions and expect answers. We talk about Objectivity and Perception and how we can better guide players to make informed decisions, or ask for more information, and how you, as a game master, can do...
Talking to our friends Homie And The Dude about Scorched Basin 22.09.2025 1:30:04
Today we talk to Tom and Bodhi of the Homie and the Dude Content Creation Power Duo that is them, Tom and Bodhi. They are our great TTRPG friends and the first returning returing guests. This time we talk about their TTRPG system agnostic Settingn guide to the Socrched Basin. We discuss what their journey to this point looked like, what they plan for the future and how it is going for them right n...
Crafting Systems don't work in D&D 15.09.2025 54:32
In today's episode, we discuss Crafting Systems in TTRPGs, D&D especially, and why... they just don't work... or at least why they don't really work well. We discuss what it means to add crafting to D&D and what you would need to do to make it fun. We discuss it in proxy for all other TTRPG Systems too, and often come to the conclusion that crafting needs to either be a crucial mechanic to...
All Paths Lead to Rome 08.09.2025 1:03:29
Today we talk about Game Mastering, what a surprise, and a special way of Game Mastering, that we dubbed "All Paths Lead to Rome" wherein gamemasters lead their players to the right outcome all the time and make sure they arrive there together. This provides some problems if done excessively, in moderation, this is not bad practice, but if done too much, it can quickly lead to a stale game where c...
Realm Forge: The Celestial Bodies of Omen 01.09.2025 1:05:45
Today, we have another episode of our worldbuilding Show, Realm Forge, for you! And this time we are talking about the crucial parts of Omen, It's Celestial Bodies and the Religions and Cults that revolve around them. We discuss some of the many celestial bodies in the sky and what they represent, who they are and what they do. And then we focus on the people on Omen that worship and fear these bo...
Changing the rules of D&D 25.08.2025 59:44
In today's episode, we talk about other ways to change the D&D Rules that we thought up and would like/not like to see in our games. We muse on different rule changes we thought about implementing, but haven't actually done. We don't mean homebrew rules that change on little aspect of the game, but rules that fundamentally change the game we are playing, and we talk about if that is a good or...
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